Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Tileset editing questions thread  (Read 2365 times)

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Tileset editing questions thread
« on: July 15, 2014, 08:50:05 am »

I propose a thread where the budding graphics editor might ask his peers (and/or superiors) about... graphics stuff.

So first off: My meadow is littered with tree icons, signifying the cottongrass is blooming. However, I see no way to edit the blooming icon in the raws. Is this correct?
Logged
<3

Phoebus

  • Bay Watcher
    • View Profile
Re: Tileset editing questions thread
« Reply #1 on: July 15, 2014, 10:11:52 am »

Do you know how the GROWTH_PRINT works? Because I really don't.
I see a lot of 5:5 or 0:6 as the first two numbers, and 5 and 6 are the club and spade tiles. So I think this could be related.
I think it's [GROWTH_PRINT:Tile:Tile:Fore:Back:Brightness:???]

Edit.:
[GROWTH_PRINT:Secondary Tile:Primary Tile:Fore:Back:Bright:TIME:Number of Tiles]

TIME is None, All or Start:End. The numeric value for time seem to be 10000 per seasons. 0 to 10k for spring, 10k to 20k for summer, 20k to 30k for fall, 30k to 40k for winter.

Number of Tiles. If one or omitted, only the Primary Tile is used, if 2 or more, the Secondary Tile is also used. I still don't know how the secondary tile is used ingame. Or how 3+ tiles affects the game.
« Last Edit: July 15, 2014, 10:26:15 am by Phoebus »
Logged

CLA

  • Bay Watcher
    • View Profile
Re: Tileset editing questions thread
« Reply #2 on: July 15, 2014, 11:17:44 am »

[GROWTH_PRINT:Secondary Tile:Primary Tile:Fore:Back:Bright:TIME:Number of Tiles]

TIME is None, All or Start:End. The numeric value for time seem to be 10000 per seasons. 0 to 10k for spring, 10k to 20k for summer, 20k to 30k for fall, 30k to 40k for winter.

Number of Tiles. If one or omitted, only the Primary Tile is used, if 2 or more, the Secondary Tile is also used. I still don't know how the secondary tile is used ingame. Or how 3+ tiles affects the game.

Secondary tiles could be used as the process from blooming to fruit bearing. I.e. the first tile is used for the flower, the second for the fruit.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Phoebus

  • Bay Watcher
    • View Profile
Re: Tileset editing questions thread
« Reply #3 on: July 15, 2014, 11:55:33 am »

Flowers and fruits are separate entities. And I've dropped a 0, it's 100k per season, not 10k.

I've figured it.
The first tile is shown above tree branches and twigs, the second tile is only shown if there is no branches or twigs.
Pine is '*':'*' and the first '*' is shown on top the standard twigs.
Deciduous are 0:6 and display the branches and twigs instead of the leaves.
Which means it is possible to associate custom leaf tiles for each type of trees. Sadly, I'm all out of tiles. TwbT to the rescue!

Mangrove flowers are displayed because they are 5:5 instead of 0:5.

Quote from: MANLYMANGROVE
   [GROWTH:LEAVES]
      [GROWTH_NAME:mangrove leaf:mangrove leaves]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]
      [GROWTH_DENSITY:1000]
      [GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
      [GROWTH_HOST_TILE:SAPLING]
      [GROWTH_PRINT:0:6:2:0:0:ALL:1]
   [GROWTH:FLOWERS]
      [GROWTH_NAME:mangrove flower:STP]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FLOWER]
      [GROWTH_DENSITY:1000]
      [GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
      [GROWTH_TIMING:50000:119999]
      [GROWTH_PRINT:5:5:7:0:1:50000:119999:2]
   [GROWTH:FRUIT]
      [GROWTH_NAME:mangrove fruit:mangrove fruit]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FRUIT]
      [GROWTH_DENSITY:1000]
      [GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
      [GROWTH_TIMING:120000:300000]
      [GROWTH_DROPS_OFF_NO_CLOUD]
      [GROWTH_PRINT:0:7:4:0:1:NONE]

Quote from: PINE

   [GROWTH:LEAVES]
      [GROWTH_NAME:pine needle:STP]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:NEEDLE]
      [GROWTH_DENSITY:1000]
      [GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
      [GROWTH_HOST_TILE:SAPLING]
      [GROWTH_PRINT:'*':'*':2:0:0:ALL:1]
   *** seed drop out of cone
   *** take two years to mature from buds
   [GROWTH:SEED_CONE]
      [GROWTH_NAME:pine seed cone:STP]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:STRUCTURAL]
      [GROWTH_DENSITY:1000]
      [GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
      [GROWTH_TIMING:100000:300000]
      [GROWTH_DROPS_OFF_NO_CLOUD]
      [GROWTH_PRINT:0:'*':6:0:0:NONE]
   [GROWTH:POLLEN_CONE]
      [GROWTH_NAME:pine pollen cone:STP]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:STRUCTURAL]
      [GROWTH_DENSITY:1000]
      [GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
      [GROWTH_TIMING:100000:200000]
      [GROWTH_PRINT:0:'*':4:0:0:NONE]
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Tileset editing questions thread
« Reply #4 on: July 15, 2014, 01:58:59 pm »

Excellent. Many thanks, gentlemen!
« Last Edit: July 15, 2014, 02:23:02 pm by Mike Mayday »
Logged
<3