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Author Topic: [50.01] All Races Playable mod  (Read 121245 times)

Purdurabo

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Re: [0.42.01+] All Races Playable mod
« Reply #75 on: March 12, 2016, 08:20:50 pm »

Does this work for 42.06?
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Rekov

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Re: [0.42.01+] All Races Playable mod
« Reply #76 on: March 13, 2016, 12:27:45 am »

Does this work for 42.06?

I haven't tested it, but do let me know if it does. I've been feeling very elfy of late. I also think I'll probably need to create some metal grade woods for them, if nobody else feels up to it.
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Purdurabo

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Re: [0.42.01+] All Races Playable mod
« Reply #77 on: March 13, 2016, 08:47:41 am »

Seems to work ok  in 42.06.
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Lovechild

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Re: [0.43.02+] All Races Playable mod
« Reply #78 on: May 13, 2016, 02:06:29 am »

A new DF version, a new version of the mod.

Download

No real compatibility changes, so if you are still playing 0.42.06 you can use this release (not compatible with existing saves though). Goblins and elves now have nest boxes so they can breed beak dogs and birds, respectively. Elves can also make featherwood logs from sun berry seeds.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Malakor

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Re: [0.43.02+] All Races Playable mod
« Reply #79 on: August 24, 2016, 04:09:56 pm »

Hey! Was looking for the mod to play humans, but it is only for 43.02 (latest).
So i kindly want to ask, if there is any chance to update it to 43.03, or even 43.05?

I would do it myself/help with it but i have no idea of modding, so i probably would mess everything up. :o
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darkflagrance

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Re: [0.43.02+] All Races Playable mod
« Reply #80 on: August 28, 2016, 04:13:28 pm »

Hey! Was looking for the mod to play humans, but it is only for 43.02 (latest).
So i kindly want to ask, if there is any chance to update it to 43.03, or even 43.05?

I would do it myself/help with it but i have no idea of modding, so i probably would mess everything up. :o

Have you tried loading it up in the current version? It may not need any tweaking given how recent 43.02 was.
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Lovechild

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Re: [0.43.02+] All Races Playable mod
« Reply #81 on: September 12, 2016, 05:25:37 pm »

Hey! Was looking for the mod to play humans, but it is only for 43.02 (latest).
So i kindly want to ask, if there is any chance to update it to 43.03, or even 43.05?

I would do it myself/help with it but i have no idea of modding, so i probably would mess everything up. :o

No need for an update, the relevant files have not changed since 43.02. You can run the mod as is in 43.05.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

newsamsam

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #82 on: October 09, 2016, 10:46:33 pm »

I put the raw into a vanilla save and gets an error message:
FATAL ERROR
Missing Creature Definition:TOAD_GAINT_CAVE
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jecowa

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #83 on: October 09, 2016, 11:02:15 pm »

I put the raw into a vanilla save and gets an error message:
FATAL ERROR
Missing Creature Definition:TOAD_GAINT_CAVE

TOAD_GAINT_CAVE was introduced in Dwarf Fortress v0.42.04. It sounds like different components are expecting a different versions of Dwarf Fortress.

Edit: I just checked the raws of this mod. It looks like it might be intended for Dwarf Fortress v0.42.01 or v0.42.02.
« Last Edit: October 09, 2016, 11:09:29 pm by jecowa »
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newsamsam

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #84 on: October 10, 2016, 02:27:13 am »

TOAD_GAINT_CAVE was introduced in Dwarf Fortress v0.42.04. It sounds like different components are expecting a different versions of Dwarf Fortress.

Edit: I just checked the raws of this mod. It looks like it might be intended for Dwarf Fortress v0.42.01 or v0.42.02.

So an update is needed!

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jecowa

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #85 on: October 10, 2016, 02:45:34 am »

Delete "creature_standard.txt" and "creature_subterranean.txt" from the mod and it should work fine in Dwarf Fortress v0.43.05. Those two files aren't very important for the mod.

Deleting "creature_standard.txt" from what I can tell won't make you lose any features of the mod. The only thing it does to that is make more creatures trainable pets.

Deleting "creature_subterranean.txt" will make it so that you can't be an outsider with these species: Cave fish man, Olm man, Bat man, Cave swallow man, Amphibian man, Reptile man, Serpent man, Ant man, and Rodent man. (I don't know what an outsider is, by the way.) This is the file that is giving you the error, though.
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newsamsam

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #86 on: October 10, 2016, 03:19:58 am »

(I don't know what an outsider is, by the way.)
You can choose to be an outsider in adventure mode,who didn't belong to any of those existing civilizations,and has alternative starting scenario.

Guess I'll just delete these 2 files then!
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Lovechild

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #87 on: October 10, 2016, 03:38:44 pm »

I put the raw into a vanilla save and gets an error message:
FATAL ERROR
Missing Creature Definition:TOAD_GAINT_CAVE

If you put the raw files into an existing save the mod won't work at all, regardless of version. You need to put the files into the main game folder and create a new world. And then you won't be getting any toad errors either.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

pikachu17

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #88 on: October 11, 2016, 10:21:11 am »

(I don't know what an outsider is, by the way.)
When in adventure mode, even if every civ is dead, if there are outsiders you can play as a outsider, which is like the regular adventurer except they don't start as a civ member, and they have nothing(not even clothes), except a random copper(weakest metal in game, anyway.) spear and a knife like usual. but I don't think wild creatures can be outsiders(in vanilla, haven't looked at this mod recently, maybe they are outsiders now).
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newsamsam

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #89 on: October 12, 2016, 11:07:47 pm »


If you put the raw files into an existing save the mod won't work at all, regardless of version. You need to put the files into the main game folder and create a new world. And then you won't be getting any toad errors either.

It gets worse,there is no create squad option in the military screen.

The reason why I put this mod midsection is because I was playing vanilla df adv mode,gets bored after cleaning a tower.Then decided to build a tiny human village for my adventurer as a outpost.

Guess I should starts a new world. :s
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