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Author Topic: Dwarf Fortress from Scratch: 0.40.x [Contributors welcome!]  (Read 35922 times)

DVNO

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Added a neat little idea I've been thinking of.


Introducing the salvager and the Colonization store!

It works like this: you take two Flareboxes on embark and use them to 'beam down' (construct) a building from the mothership. The two buildings available is one that sucks up all of your loose raw stone and turns it into money.

What can you do with the money? You can beam down a store and turn in your money for guns, ammo and spare mining tools (great for if you lose your starting pick due to !!FUN!!)

There will be more items to be made for sale, such as cement, which will be easy to carry as a bag, and near unmovable as a mixed block. 

The buildings need entity files to be added into though, of course
« Last Edit: July 19, 2014, 10:09:59 pm by DVNO »
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BlackFlyme

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Posting to watch.
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Arcvasti

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PTW

This is terrific.
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DVNO

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Modding Question:

if the value of a material is set to a number like 100, will a toy being constructed out of the material always be that number? If not, is there a way to make the the toy item have a consistent value in a custom reaction?
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Putnam

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Yes, as long as the reaction used to make it has no skill applied so that no qualities can be applied.

Gnorm

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Who else here is planning on adding a civilized race to the sci-fi game?
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DVNO

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Yeah, are the Chirps going to be a civ? That'd be awesome
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Cerapter

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Yeah, are the Chirps going to be a civ? That'd be awesome
Heh, thanks, but yeah, they're gonna be playable.
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Gnorm

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Currently working on weapons, clothing, and equipment for moles. Digging implements finished, axes still needed to cut down trees. Will move on to pack animal afterwards.
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DVNO

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Ohh, what kind of weapons? I've put in laser pistols if anyone wants to utilize them.
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Cerapter

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Desktop syncing from Google Drive is so slow, I'm gonna go bonkers by the time it's done.
By the by, back the the PC, so I'm gonna fix some errors in the chirps' files.

For example, them trying to bite with their non-existent teeth.
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Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Gnorm

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Ohh, what kind of weapons? I've put in laser pistols if anyone wants to utilize them.
Laser pistols sound pretty neat, I might make use of them. As far as the digging tool, I have made what I have called the "shovelclaw." I pictured it a claw-like contraption that the moles strap to the tops of their wrists. Its rapidly moving claw tears and drills apart the dirt and stone they wish to mine. As for an axe to cut wood, I am not really sure what I want to do yet.
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Cerapter

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The lack of words in the language files are making this game way funnier than it should be.
"Darlingloving Love, chirplish god" was most often associated with pregnancy and creation.
"Skull Skullsugly, chirplish god" was the god of deformity, disease, blight, death, rebirth and birth.
I think you can guess now that "Death, chirpellish god" was the god of...
Spoiler (click to show/hide)
Also thanks to this, every chirp has "calm" or "peace" at least once in their name. This is especially funny when you get a male chirp who goes by the name of "Peace Idiotlull" and then you check his history and bam! By the age of 22 he has 6 kills. He had 27 kills overall, before being struck down by "Lull Lullschains". Whose only kill was Mr Idiotlull. GG Idiotlull, this girl was a fuckin' weaponsmith who fled from home and began wandering the wilds at the age of 35. Her only confrontation was with you and her murderer, you mass-murderer, and you got killed by a girl half your age while you were in the middle of your adulthood and at the top of your game. Oh, and she was killed by an upshoot mass murderer, by the way.
You suck.

Unrelated, but chirps have about 10-20 children in their lifetime. I think i might have mucked up something. Or is that only during history generation so that there are people to populate the place with?

And another thing: if you generate a world, don't move your cursor over the ocean. I think we might be lacking ocean soil or something.
« Last Edit: July 20, 2014, 04:54:44 am by Cerapter »
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Dwarf4Explosives

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Wow. I'm a little confused about the Sci-fi/Fantasy separation, but I'm kind of glad about it. I've got a few stranger ideas that I'd like to fit into the Sci-fi world.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Cerapter

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I've uploaded the entity file (and fixed some body files) for the chirps - they are unplayable currently, though. The game crashes whenever I try to embark.
It can still be used to look at the generated history.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.
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