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Author Topic: Magma 6: The Dwarven Espionage RTD, Turn 2: Gearing Up  (Read 3882 times)

adwarf

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Magma 6: The Dwarven Espionage RTD, Turn 2: Gearing Up
« on: July 19, 2014, 12:34:17 am »

Magma 6: Supreme Intelligence Agency
Magma 6 was founded in the year 4027 after the fall of Bronzefates at the hands of the hated Elves due to a rogue agent codenamed Slade. It has been some thirty-five years since the fall of Bronzefates and the world is drawing into a time of outward peace. Its during these times of peace that the roles of the dwarven intelligence agencies are so heavily required as nations do not have to invest so heavily in military might, and are free to reroute those funds to their own espionage programs. You six are new agents who have been recruited into MI6's service from among the agencies that it is meant to watch, your new tasks are numerous and highly dangerous, but for the sake of the Empire you are willing to go through anything for all of dwarvenkind. Will you manage to succeed in your role as a Magma 6 agent, or will the dangers of the job bring you down like so many others?

Spoiler: Character Creation (click to show/hide)

Spoiler: Organizations (click to show/hide)

Spoiler: The Code of MI6 (click to show/hide)

Spoiler: Combat Rules (click to show/hide)

Spoiler: Weight (click to show/hide)

Spoiler: Stealth System (click to show/hide)
« Last Edit: July 29, 2014, 10:38:57 am by adwarf »
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Beirus

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #1 on: July 19, 2014, 12:48:44 am »

My name is Bond. Urist Bond.

Name: Urist Granitefist
Gender: Male
Bio: Classified Information, Access Denied.
Former Organization: IDA
Trait: CQC Training
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Because everything is Megaman when you have an arm cannon.

Orange Wizard

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #2 on: July 19, 2014, 01:00:58 am »

Name: Barry McMurdoc
Gender: Badass
Bio: Classified Information, Access Denied.
Former Organization: JIO
Trait: Connections: You have connections with people higher up in Magma 6 giving you access to some unique options for your missions.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Tiruin

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #3 on: July 19, 2014, 01:12:08 am »

Name: "Ira"
Gender: Female
Bio: Classified Information, Access Denied.
:(
Former Organization: JIO
Trait:
   - Connections: You have connections with people higher up in Magma 6 giving you access to some unique options for your missions.
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Orange Wizard

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #4 on: July 19, 2014, 01:21:21 am »

Former Organization: JIO
Trait:
   - Connections: You have connections with people higher up in Magma 6 giving you access to some unique options for your missions.
Copycat :P
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Tiruin

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #5 on: July 19, 2014, 01:22:38 am »

I had the thing on 'post to reply' ever since adwarf posted it :P
.. ..
O hey buddy! :D
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Varee

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #6 on: July 19, 2014, 01:23:20 am »

Name: V
Gender: Classified infomation, Access Denied
Bio: Classified Information, Access Denied.
Former Organization: Which Organization did your agent work under before being pulling into Magma 6? (see first spoiler). DSC
Trait: What sets you apart from the rest?
   - Stealth: +1 to stealth rolls
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Living on the opposite part of the world is sometime a problem

darkpaladin109

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #7 on: July 19, 2014, 05:52:12 am »

Name: Rakust Risilidr„th ((AKA Rakust Stealtreasure in DF dwarven :P))
Gender: Male
Bio: Classified Information, Access Denied.
Former Organization: DSC
Trait: - Expert Thief: +1 to pickpocket rolls
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adwarf

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #8 on: July 19, 2014, 01:10:19 pm »

All of you are accepted, one more application and we can get started.
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BlitzDungeoneer

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #9 on: July 19, 2014, 01:21:28 pm »

Name: Obok Belrelease
Gender: Female
Bio:[REDACTED]
Former Organization: IDA
Trait: Handgunner

Hello there.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

The Froggy Ninja

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Re: Magma 6: The Dwarven Espionage RTD
« Reply #10 on: July 19, 2014, 01:50:07 pm »

Ptw.

adwarf

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Magma 6: The Dwarven Espionage RTD, Introduction
« Reply #11 on: July 19, 2014, 06:49:26 pm »

The six of you arrive at Magma Quarters together aboard a military transport, its quite a pleasant ride all things told with the sounds of the steam engine and the engineers hard at work ever present. You are quite surprised when the transport veers off the road near Mount Blackstone, a volcano reported to have been emptied during the Age of Steam, its not long before you're surprised yet again as the transport takes you around a hill and straight forward into a tunnel with several dwarves standing guard around it. As the machine pulls into the tunnel and falls silent the dwarves fall in behind you, one of them pulling a lever that subsequently lowers several boulders down over the tunnel entrance, likely hiding it from prying eyes. The dwarven guards give you a wary glance before shouldering their weapons, pneumatic rifles with a compact design the likes none of you have seen before, and order you to disembark and follow them.

You're forced to follow them in silence for a good while, the tunnel ahead twisting and turning sharply while narrowing to allow only three people to walk abreast at any time, an attempt to prevent any vehicles from transporting people further in most assuredly. After what feels like an hour of walking the tunnel opens up into a decent sized cavern with a large gate made of obsidian on the far side, and strangely enough standing before it is a stooped dwarf whose beard and hair are a pale white. Pushing himself upright with his walking stick the dwarf calls out,

"Welcome agents, I'm glad to see that you all made it here in one piece, you'd be surprised at the number of new agents who managed to get here missing an arm, a leg, and even a few who were missing their heads. I am the director of MI6, Volkan Strongaxe and I welcome you to Magma Quarters, Magma 6's base of operations and the nation's most cutting edge research facility. As agents you are free to roam much of the base as you see fit though keep in mind some areas are off-limits even to you, as for your first mission I expect you six to find your way to Briefing Room 3 once you've settled in."

With that Strongaxe bows slightly, slaps his walking stick on the floor, and turns just in time to watch the obsidian gates slide open to reveal the inside of this long silent volcano now turned into what looks like a bustling city. Facilities are carved into the sides of the chamber, while buildings made of rough cut bricks and even lumber lie scattered about the bottom of the chamber revealing a floor of solid obsidian that's been paved over in places to create roads or railways leading out of the chamber in numerous directions. You're all ushered inside the gates, and left to stare in awe for a good while as the gates shut behind you, by the time you recover from this glorious sight you find the soldiers and the Director have long since moved on.

However you are not completely lost as nearby you find a map pointing to several areas of the base, the Director said to get settled in and you likely need some gear for the coming mission ...

Areas of the Base Open for Visit
Armory - Magma Quarters armory, likely to contain every weapon, gadget, and toy an agent would need in the field.
Medical Ward - The Medical Ward, those in need of treatment should probably head here.
Living Quarters - It would seem Magma Quarters contains numerous apartment complexes and barracks within it, you think it'll take some time but you could probably find your room.
Workshop Quartz - Workshop Quartz is listed as being the Workshop open to members of Magma 6 who rank Initiate Agent to Quartz Tier Agents.
MQ Command Center - The MQ Command Center is the area data is analyzed, and the operations of MI6 are coordinated from.
Briefing Rooms - Briefing auditoriums set off to the side, you assume their purpose is to brief agents and teams on their coming missions.


Spoiler: Barry McMurdoc (click to show/hide)

Spoiler: 'Ira', Tiruin (click to show/hide)

Spoiler: Agent V, Varee (click to show/hide)


« Last Edit: July 19, 2014, 09:08:37 pm by adwarf »
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Varee

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Re: Magma 6: The Dwarven Espionage RTD, Introduction
« Reply #12 on: July 19, 2014, 07:58:28 pm »

Wait sleepy pistol is not silented.... why isnt a stealthy weapon suppressed atleast

V head to the armory to get gear up before proceeding to the workshop.
« Last Edit: July 19, 2014, 08:12:44 pm by Varee »
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Living on the opposite part of the world is sometime a problem

Parsely

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Re: Magma 6: The Dwarven Espionage RTD, Introduction
« Reply #13 on: July 19, 2014, 08:10:29 pm »

PTW
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Orange Wizard

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Re: Magma 6: The Dwarven Espionage RTD, Introduction
« Reply #14 on: July 19, 2014, 09:02:56 pm »

Follow V to the armoury, to obtain some better equipment.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.
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