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Author Topic: Slingblock: A noob fortress - Free Socks* (Details inside)  (Read 38742 times)

Chevaleresse

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Slingblock: A noob fortress - Free Socks* (Details inside)
« on: July 19, 2014, 09:59:24 pm »

Welcome to Slingblock!


Or, at least, that's what we would tell you if we could find the lever that opens the front gate. Anyway, assuming you find your way inside, we have a number of reasons to migrate to our wonderful fortress. We've got melting workshops, engraved ice, vicious predators, bone-chilling cold, and general incompetence. This lovely haunted glacier is home to the friendly ice wolves, who can't wait to have you for dinner. Our stills automatically disassemble after use, providing a clean drinking experience. Our medical care is top-notch: one lucky dwarf didn't even need treatment for a broken arm and ribs!

(Despite how the OP looks at the moment, this is still running.)
Explanation


Slingblock (a random name, if you're wondering) is a fortress that was originally going to be run by noobs. I decided that just noobs wouldn't be that entertaining, as an anticlimactic ending is almost inevitable for such a fort. As a result, newer players are alternated with experienced players (ideally). Otherwise, it's a fairly vanilla 34.11 succession fortress. The only modding thus far is making ice wolves tameable. We, for some reason that is beyond my knowledge, decided to embark on a haunted glacier as I was listing off points of interest after worldgen. The tales within vary from simple blow-by-blows to in-character journals to mostly confusion.


Current Rotation

Turn: Player (Experience) - Status
1: King Murdoc (N) - Complete
2: 4maskwolf (E) - Skipped
3: Dunamisdeos (E) - Complete
4: MiemieFan88 (N) - Complete
5: August (N) -Complete
6: 4maskwolf  - Pending
7: Evilsx (N) - Pending
8: Skullsploder (E) - Pending
9: snackfox (N) - Pending
10: Nail (E) - Pending
11: King Murdoc - projected
12: 4maskwolf - projected
13: MiemieFan88 - projected
14: Dunamisdeos - projected
15: Evilsx - projected
16: Skullsploder - projected
17: August - projected
18: Nail - projected
19: snackfox - projected


Projected turns aren't set in stone. If you want to join, say so and we'll add you to the rotation. Completed turns are, well, complete. Pending turns are pretty much set in stone barring cancellation. Skipped turns happen if you don't show up for your turn; you'll get worked back into the rotation given you show up again to claim it. In progress is fairly self-explanatory.


Overseer Journals
Year 1 - King Murdoc
Spoiler (click to show/hide)
Year 2 - Dunamisdeos

Spoiler (click to show/hide)




FROM AUTUMN TO WINTER
Spoiler (click to show/hide)


Main Floor
Spoiler (click to show/hide)
Foodworks
Spoiler (click to show/hide)
Industry
Spoiler (click to show/hide)
The Surface, with attached marksdwarf tower and raising drawbridge.
Spoiler (click to show/hide)
[/spoiler]
Year 3 - MiemieFan88
Spoiler (click to show/hide)

Summer
Spoiler (click to show/hide)

Autumn
Spoiler (click to show/hide)

Winter
Spoiler (click to show/hide)
Year 4
[/spoiler]Original OP:
Spoiler (click to show/hide)
[/spoiler]
« Last Edit: October 17, 2014, 05:48:20 pm by KingMurdoc »
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4maskwolf

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Re: Noob Fortress
« Reply #1 on: July 19, 2014, 10:04:58 pm »

1. Moderate fun: no full evil embark, but some evil is okay as is an aquifer.
2. 7 is absolutely fine, one for each of the starting dwarves, to be possibly expanded later.
3. How about either at the start of the season you got the save in the next year or after one week of out-of-game time.  You still pass off the save if you aren't done, the game just starts from wherever you left it.
4. Yes, as a psuedo-experienced player.
5. large, medium, medium, medium, high, high, frequent.
6. 2012, 2014 is too buggy to play a fort like this properly, as much as I would like to.
« Last Edit: July 19, 2014, 10:13:35 pm by 4maskwolf »
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4maskwolf

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Re: Noob Fortress
« Reply #2 on: July 19, 2014, 10:14:03 pm »

Upon voting for DF 2012, changed my world layout for better gameplay in 2012.  Just so it isn't overlooked.

Chevaleresse

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Re: Noob Fortress
« Reply #3 on: July 19, 2014, 10:20:24 pm »

DOn't worry, I'll end up looking at this thread about three dozen times ensuring I'll get the parameters correct.
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Dunamisdeos

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Re: Noob Fortress
« Reply #4 on: July 19, 2014, 10:25:02 pm »

I want in!

I'm experienced, and I vote for 2012.

1: Pick an odd biome, like jungle or seaside. High savagery as well!
2: 7 sounds good. It's a lucky number.
3: I think one year sounds good.
4: Experienced.
5: I usually gen advanced, with extra minerals and volcanoes. Also, more semi/megabeasts.
6: 2012!!! 2014 is too buggy.
7: Is a lucky number.
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FACT I: Post note art is best art.
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FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

MeimieFan88

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Re: Noob Fortress
« Reply #5 on: July 20, 2014, 12:44:50 am »

I'm in.

A warning: I'm a completely clueless noob!
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Chevaleresse

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Re: Noob Fortress
« Reply #6 on: July 20, 2014, 01:04:30 am »

Do you think that posting something directing people to this in someplace like Gameplay Questions would be bad? Noobs are more likely to frequent that forum than this one.
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Dunamisdeos

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Re: Noob Fortress
« Reply #7 on: July 20, 2014, 01:07:43 am »

I'm in.

A warning: I'm a completely clueless noob!

No Worries! The more the merrier, I think!!!
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FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Chevaleresse

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Re: Noob Fortress
« Reply #8 on: July 20, 2014, 02:38:46 am »

Another burning question: do we warn the ones who haven't read through the entirety of the wiki about the HFS?
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Evilsx

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Re: Noob Fortress
« Reply #9 on: July 20, 2014, 02:50:25 am »

I love to also be in this

1. Something to kick us but not just kill the experience
2. 7 seem good enough
3. One year as most community fortress go
4. Noob :P
5. Something in the middle would be nice
6. 2012 so we do not have to fight !TREES!
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August

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Re: Noob Fortress
« Reply #10 on: July 20, 2014, 03:37:24 am »

I'm experienced enough to have had a fortress survive for over five years, but still noobish (and out of practice) enough that I'd consider myself 'intermediate' at best. This would also be my first succession game. I'll count myself as a Noob for this one, and count me in!

1. How fun do we want our embark location to be? Moderate fun. I like the idea of Dunamisdeos above, let's do a seaside embark!
2. How many people do we want playing? Seven sounds good.
3. How often should we hand off saves? A year.
4. Are you interested? Definitely!
5. What should our world-generation parameters be? Probably default everything, maybe abundant metals for fun and profit.
6. Far too important to be forgotten: DF2012 or DF2014? DF2012, since the new version isn't stable yet.
« Last Edit: July 20, 2014, 03:41:09 am by August »
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Re: Noob Fortress
« Reply #11 on: July 20, 2014, 03:45:54 am »

NO WARNING THEM ABOUT THE HFS.

I vote DF2012, and I will sign up as a non-noob (but calling me expert would be laughable).
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4maskwolf

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Re: Noob Fortress
« Reply #12 on: July 20, 2014, 07:38:01 am »

And that's seven. Huzzah!

Chevaleresse

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Re: Noob Fortress
« Reply #13 on: July 20, 2014, 11:40:39 am »

Neat. I'll get the world genned and the first year played.
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pisskop

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Re: Noob Fortress
« Reply #14 on: July 20, 2014, 11:46:32 am »

ptw.

I don't consider myself a newb, but I love a fine show at things.  Can I have a mason?
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