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Author Topic: Slingblock: A noob fortress - Free Socks* (Details inside)  (Read 38715 times)

Chevaleresse

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #30 on: July 21, 2014, 11:51:29 pm »

I thought we could subsist entirely on alchohol before I go messing about with the caverns or controlled cave-ins. It's nearly spring anyway, so the experts here can figure that out, I think.

Related: The still just. . . melted, I think. Apparently brewing generated enough heat to melt it. Odd, since nothing else seems to be melting. Ah well, we have stone.

Also, an upright *adamantine longsword* appears in my building list. What shall I do about this development. . . ? (It's at z=-115.
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Evilsx

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #31 on: July 22, 2014, 01:21:43 am »

I thought we could subsist entirely on alchohol before I go messing about with the caverns or controlled cave-ins. It's nearly spring anyway, so the experts here can figure that out, I think.

Related: The still just. . . melted, I think. Apparently brewing generated enough heat to melt it. Odd, since nothing else seems to be melting. Ah well, we have stone.

Also, an upright *adamantine longsword* appears in my building list. What shall I do about this development. . . ? (It's at z=-115.
...That has bad feeling all over it, just be ready for something to come out of that
Edit:Also, are you building in the ice layer or stone layer?
« Last Edit: July 22, 2014, 01:23:54 am by Evilsx »
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Chevaleresse

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #32 on: July 22, 2014, 01:30:40 am »

Ice layer. I've smoothed most of the major areas, which should prevent them from melting due to unexpected !!Fun!!, but I have reached the stone layer. I've mined out some limonite and ran into a few unremarkable gemstones. Oh, and a clothier failed a strange mood despite having the requested materials available and is now standing in the meeting hall starving to death.

Let's hope the masterwork carvings prevent too much unhappiness.
« Last Edit: July 22, 2014, 01:53:17 am by KingMurdoc »
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Chevaleresse

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #33 on: July 22, 2014, 02:09:53 am »

And that's a year. 4maskwolf, your turn.
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August

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #34 on: July 22, 2014, 02:10:14 am »

I thought we could subsist entirely on alchohol before I go messing about with the caverns or controlled cave-ins. It's nearly spring anyway, so the experts here can figure that out, I think.

Related: The still just. . . melted, I think. Apparently brewing generated enough heat to melt it. Odd, since nothing else seems to be melting. Ah well, we have stone.

Also, an upright *adamantine longsword* appears in my building list. What shall I do about this development. . . ? (It's at z=-115.

By Armok's beard, we've embarked above... oh Gods.
Yeah, just go ahead and not worry about that. For now.

Ice layer. I've smoothed most of the major areas, which should prevent them from melting due to unexpected !!Fun!!, but I have reached the stone layer. I've mined out some limonite and ran into a few unremarkable gemstones. Oh, and a clothier failed a strange mood despite having the requested materials available and is now standing in the meeting hall starving to death.

Let's hope the masterwork carvings prevent too much unhappiness.
Who was our clothier?
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Chevaleresse

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #35 on: July 22, 2014, 02:14:45 am »

I thought we could subsist entirely on alchohol before I go messing about with the caverns or controlled cave-ins. It's nearly spring anyway, so the experts here can figure that out, I think.

Related: The still just. . . melted, I think. Apparently brewing generated enough heat to melt it. Odd, since nothing else seems to be melting. Ah well, we have stone.

Also, an upright *adamantine longsword* appears in my building list. What shall I do about this development. . . ? (It's at z=-115.

By Armok's beard, we've embarked above... oh Gods.
Yeah, just go ahead and not worry about that. For now.

Ice layer. I've smoothed most of the major areas, which should prevent them from melting due to unexpected !!Fun!!, but I have reached the stone layer. I've mined out some limonite and ran into a few unremarkable gemstones. Oh, and a clothier failed a strange mood despite having the requested materials available and is now standing in the meeting hall starving to death.

Let's hope the masterwork carvings prevent too much unhappiness.
Who was our clothier?


For the first part, I'd like to point out that I'm not the one who picked out the evil glacier of death.


For the seconds, it was somethingsomething Crushedgravels or the like. She wasn't all that important, and the mood was a possessed one anyway. I'm just hoping her husband (who is some mostly-insignificant migrant) doesn't take issue when she dies.
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August

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #36 on: July 22, 2014, 02:45:14 am »

-snip-

For the first part, I'd like to point out that I'm not the one who picked out the evil glacier of death.
Armok demands blood!

For the seconds, it was somethingsomething Crushedgravels or the like. She wasn't all that important, and the mood was a possessed one anyway. I'm just hoping her husband (who is some mostly-insignificant migrant) doesn't take issue when she dies.
Hopefully if this is the only unhappy thought he's had, he should be fine.
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Evilsx

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #37 on: July 22, 2014, 02:55:35 am »

Going to have an look at the fortress and post some picture for the people here, if that is fine

Edit: Welcome to the first year of 'Noob Fortress' (Slingblock) under KingMurdoc
Top of the fortress
Spoiler (click to show/hide)
Craftsman Floor
Spoiler (click to show/hide)
Main Floor
Spoiler (click to show/hide)
« Last Edit: July 22, 2014, 07:15:58 am by Evilsx »
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August

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #38 on: July 22, 2014, 11:18:56 am »

Looks pretty good so far. How's the food situation?
I don't play with tilesets. When it comes my turn, I'll be able to play default ascii right? Or is it world specific?
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Nail

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #39 on: July 22, 2014, 02:06:03 pm »

You just put in fresh raws(if you didn't mod anything) or just use the lasy-newb-pack to update your savegames.(I recommend the latter.)
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Chevaleresse

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #40 on: July 22, 2014, 04:06:41 pm »

Oh, I made the ice wolves trainable, btw.
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MeimieFan88

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #41 on: July 22, 2014, 04:56:12 pm »

Those screenshots look pretty neat. How do I go about installing those graphics?
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Evilsx

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #42 on: July 22, 2014, 05:12:00 pm »

Those screenshots look pretty neat. How do I go about installing those graphics?
http://dffd.wimbli.com/file.php?id=7728
Just place the 'Raw' and 'Data' in the same files and it should work
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Nail

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #43 on: July 22, 2014, 05:16:20 pm »

As before it's propably the easyest to use the LNP
EDIT: ninja'd
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Dunamisdeos

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #44 on: July 22, 2014, 07:08:55 pm »

I disappear for awhile, and I get turned into a Marksdwarf. Also, we appear to be in a evil glacier! Fun!
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