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Author Topic: Oh my. Tower caps and the likes pierce ceilings and leave holes.  (Read 12647 times)

Extreme Boyheat

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #15 on: July 21, 2014, 03:05:17 am »

Guess we just need to make our underground tree farms a little bit deeper. Should have done from the start so they have much more room to grow making it more efficient than a piddly 3z space.
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Naryar

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #16 on: July 21, 2014, 03:20:31 am »

I am surprised there is no Gurren Lagann joke yet in this thread.

Anyways, I would just wall off some cavern part and use it as a tree farm.

martinuzz

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #17 on: July 21, 2014, 03:28:20 am »

Guess we just need to make our underground tree farms a little bit deeper. Should have done from the start so they have much more room to grow making it more efficient than a piddly 3z space.

The problem lies not so much with tree farms, as with soil levels in general. As soon as you breach the first cavern, expect your soil levels to be riddled with holes by trees.
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Friendly and polite reminder for optimists: Hope is a finite resource

Enjoy the freedom to explore the limits of your constraints

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

crossmr

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #18 on: July 21, 2014, 05:36:56 am »

Quote
Vanilla DF. Only thing I did was repair quarry bushes to give seeds upon processing.

Could you tell me how you did that?
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martinuzz

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Friendly and polite reminder for optimists: Hope is a finite resource

Enjoy the freedom to explore the limits of your constraints

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

stinkasectomy

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #20 on: July 21, 2014, 06:26:24 am »

i have a different interesting find; cutting down a tree on the surface (z=0) caused the square directly underneath (z-1) to go from (inside dark subterranean) to (inside light above ground)- while the dirt floor was still left behind after the tree was cut down. makes my plump helmet farms a little spotty
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ArKFallen

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #21 on: July 21, 2014, 06:33:09 am »

i have a different interesting find; cutting down a tree on the surface (z=0) caused the square directly underneath (z-1) to go from (inside dark subterranean) to (inside light above ground)- while the dirt floor was still left behind after the tree was cut down. makes my plump helmet farms a little spotty
Due being able to see through root tiles and the game takes a frame to kill them.
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Hm, have you considered murder?  It's either that or letting it go.
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I logged back on ;_;

martinuzz

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #22 on: July 21, 2014, 08:16:45 am »

Now imagine trees starting to grow right under your river  :o
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Friendly and polite reminder for optimists: Hope is a finite resource

Enjoy the freedom to explore the limits of your constraints

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

userpay

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #23 on: July 21, 2014, 09:13:35 am »

Now imagine trees starting to grow right under your river  :o

That should be fun...
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Agent_Irons

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #24 on: July 21, 2014, 09:15:35 am »

Now imagine trees starting to grow right under your river  :o
Ah jeez, I have an aquifer embark. I should probably pave over most of my fortress.
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lethosor

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #25 on: July 21, 2014, 09:21:57 am »

It's kinda cool, but mostly craptastically annoying. Kills your uderground farms, cause once the ceiling is pierced, they count as outside, no longer inside.
I hope this is a bug, and it will be fixed.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7535
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

ond_magiker

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #26 on: July 21, 2014, 10:47:04 am »

How do trees grow nowadays? Do they go from sapling to BOOM! Megatree! Or are there stages?
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Iamblichos

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #27 on: July 21, 2014, 12:18:12 pm »

BOOM.  Definitely, definitively BOOM.  And with a quickness too - process can take as little as a week in game time.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Gojira1000

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #28 on: July 21, 2014, 03:32:15 pm »

Every unpaved dirt square is about to be covered in a coin stockpile. Just in case.

Update - If you wait a few months and remove all your stockpiles for a giggle you have the world's biggest Menacing Wooden Spike effect, everywhere, all at once, when you hit "resume".
« Last Edit: July 21, 2014, 06:46:14 pm by Gojira1000 »
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"Sarcasm is the lowest form of wit." - Oscar Wilde

MarcAFK

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Re: Oh my. Tower caps and the likes pierce ceilings and leave holes.
« Reply #29 on: July 21, 2014, 06:41:37 pm »

I love that trees work now, and digging through soil makes sense I guess, however it made sense for trees to take a year to grow......
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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