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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 139458 times)

mcolombe

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ah i can fill my backpack with water, thanks for that info deon. take care.
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Max™

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Wait, I thought this was in there already, it's so hard to keep track of where I got everything, I don't know how I'd go back:
Code: [Select]
[REACTION:SEW_LEATHER_FLASK_ADV]
        [NAME:sew leather flask]
        [ADVENTURE_MODE_ENABLED]
        [REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
        [PRODUCT:100:1:FLASK:NONE:GET_MATERIAL_FROM_REAGENT:leather:NONE]
        [SKILL:LEATHERWORK]
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Deon

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You forgot the needle :). Otherwise yeah.
Backpacks are like waterskins, just big ones.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Max™

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Oh I think that was from the wanderer's friend which was an homage to yours while you weren't around! I was having trouble getting a lot of the smaller components to work right so I stripped the reactions down to figure out why I was getting stuff like shields eating a whole stack of 200+ bones to produce one, or worse to produce 200+ items.
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mcolombe

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that small bug is quite funny. i accidently made 13 emu breastplates at one point.lol.
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Deon

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Is it still a bug? I am pretty sure now DF handles bones separately, so it should take 5 separate bones to make a breastplate.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Nathail

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I've had it go both ways. I was very confused when I tried out a bracelet-making reaction on a pile of roc bones and suddenly had master bone carver and way too much jewelry. I'm not sure what went wrong there, but I haven't had it happen since.

Also, it doesn't work with improvement-adding reactions, those still take the stack of whatever resource you stick in them.
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Max™

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I know I repaired some of the reactions to include the preserves reagent tag after I first tried to carve a breastplate out of a hydra skeleton and ended up buried in a pile of them.
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Deon

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Preserves reagent? That would just leave you with endless supply of bones.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

mcolombe

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luckily the 'bone' bug has only happened to me once, with the 13 emu bone, breastplates. all the other times, only one bone has been used. so it is not a common bug but i guess it can still happen on rare occasions. Just one question though. does dwarf fortress 'adventure mode' tend to CRASH more than 'Fort' mode. As sometimes i have played a character for a few days and 'bam' it crashes, which is a shame. i am just curious?
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SaD-82

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Credit where credit is due.
Really nice mod even though I don't use everything.
This leads me to a little question.
On the first page it says:
"Leaf-to-bag-reaction added for gaining seeds." (or something along the line)

Now I would know where I can find this change to the raws as I don't get any seeds.
Putting leaves in bags/backpacks/any other container doesn't work for me.
Gathering leaves won't gain me any seeds either.
I looked at the plant-raws and couldn't find any difference to the normal ones.
The same goes for reaction-raws.
What do I have to change to get any seeds as gathering plants in dfhack doesn't work (as I really would like to sew some clothes without destroying already existent ones or being dependent on the finite number of plants in my world)?
And I don't ask regarding seeds of fruits as I know that you can eat the fruits and magically grow some seeds out of your nose.

Thanks in advance.
« Last Edit: April 11, 2015, 05:49:42 pm by SaD-82 »
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Max™

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Preserves reagent? That would just leave you with endless supply of bones.
Well, this takes one bone from the stack at a time and produces one ring as I expected:
Code: [Select]
REACTION:CARVE_BONE_RING_ADV]
        [NAME:carve bone ring]
        [ADVENTURE_MODE_ENABLED]
        [REAGENT:carver:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:NONE:NONE]
        [PRESERVE_REAGENT]
        [REAGENT:bones:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
        [PRODUCT:100:1:RING:NONE:GET_MATERIAL_FROM_REAGENT:bones:NONE]
        [SKILL:BONECARVE]

I noticed the preserves tag was missing from the breastplate and I think shield which I assumed was why I found myself buried in piles of them.
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Deon

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Huh? In this case "preserve_reagent" belongs to the DAGGER, which has nothing to do with the bone at all. It would not make a difference.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Max™

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There was something else missing that I want to say was related to the body component tag but I know once I put the reagent part back in there it stopped burying me in breastplates.
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Geltor

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what am i doing wrong? i butchered a water buffalo and got 20 bones, however no matter how i try to create something out of bone, i get the "no available item" text. is there a specific way to do this?
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