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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 136599 times)

Max™

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Do you have a sharp stone (or was this one using the dagger instead, I forget where I grabbed that from) in hand or on the ground in the same tile as the bones?

Also sorry for screwing up your carefully balanced and well thought out system of tools and components and such in my own permutation of your mod, Deon. I really should go back in and fix the reactions back now that I figured out how to stop the pile of armor thing but I keep going back to a couple favorite saves so I never think about it except when I get here and feel embarrassed at chucking it all out for a 1 reagent/tool/product setup while I was troubleshooting it.

Actually I think I may go poke around at that now since I can't hide it away in private.
« Last Edit: May 01, 2015, 11:06:26 am by Max™ »
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Geltor

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yea i had a starting copper knife
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Max™

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Hmmm, so you're standing on a pile of bones, with a knife in hand, and nothing you try to make works?
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TomiTapio

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Think all the crafting is stoneknapping-based, so one should have rock A and rock B for optimal conditions. Grab small rock from ground, they're pretty plentiful.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TheDorf

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yea i had a starting copper knife

Haven't downloaded the mod yet, but I'm pretty sure you generally start with a dagger if that's what you're referring to. The actual knives that I think you'd need are most probably of the "tool" item type while daggers are weapons.
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I love this community. Somebody asks "hay guise how do i tame shark", and then everybody is like "why don't we fling sharks at things with complex mechanical devices?".

Button

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Hey Deon, I'm going to be making a basic adventurer pack for the Modest Module soon. Do you mind if I mine your mod for ideas?
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Max™

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AH HAH AND EUREKA!

I was looking at your smelting stuff and it hit me, add in a TOOL_BONE_CLEAN item, a reaction to produce them from a stack of bones 1 for 1 using a knife, and use the cleaned bones + a bone from the stack to make up the multiple-bone requirements.

Toss that in and suddenly the problem of not being able to break a stack of 80 bones into individual parts while still using more than 1 per reaction is quite approachable, and it even makes sense to clean and set aside a stack of bones which you're going to work on. :D

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_BONE_CLEAN]
[NAME:cleaned bone:cleaned bones]
[VALUE:10]
[TILE:236]
[SIZE:300]
[MATERIAL_SIZE:1]
[UNIMPROVABLE]

------------
[REACTION:BONECARVING_ADV]
[NAME:separate bones]
[ADVENTURE_MODE_ENABLED]
[REAGENT:knife:1:TOOL:ITEM_TOOL_KNIFE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:bones:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:TOOL:ITEM_TOOL_BONE_CLEAN:GET_MATERIAL_FROM_REAGENT:bones:NONE]
[SKILL:BONECARVE]

[REACTION:CRAFT_BONE_BREASTPLATE_ADV]
[NAME:craft bone breastplate]
[ADVENTURE_MODE_ENABLED]
[REAGENT:knife:1:TOOL:ITEM_TOOL_KNIFE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:needle:1:TOOL:ITEM_TOOL_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:bones:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[REAGENT:cleaned bones:4:TOOL:ITEM_TOOL_BONE_CLEAN:NONE:NONE]
[REAGENT:padding:1:SKIN_TANNED:NONE:NONE:NONE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:GET_MATERIAL_FROM_REAGENT:bones:NONE]
[SKILL:BONECARVE]

I managed to avoid a dragon long enough for it to bleed out after a lucky throat slash landed my first try, pulled the heart out and embalmed it, ate it, made a second for the combined balm if I can manage to track down the other beasts necessary and kill them, started hacking away at the corpse and was able to get myself suited up with mostly exceptional stuff, a couple of superior pieces, and I think two random masterworks before I ran out of parts, but it was definitely close, and the time I spent hacking away at a couple random trolls and dingos and such paid off.

I never felt really satisfied with the way a dragon skeleton turned into 200+ chances to roll a full set of masterwork gear, this though felt cool.
« Last Edit: May 01, 2015, 03:04:22 pm by Max™ »
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Deon

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Sorry for the lack of reply, I was away on vacation.

@Geltor All the tools necessary for the crafting are made in "crafting tools" section. For the bonecarving you need the tool knife, not the weapon. You can get one from peasants in towns/hamlets or you can knap one from stone.



The weapon is called "large dagger", so I thought there would be no confusion and it would be pretty clear. Sorry for confusing you.

yea i had a starting copper knife

Haven't downloaded the mod yet, but I'm pretty sure you generally start with a dagger if that's what you're referring to. The actual knives that I think you'd need are most probably of the "tool" item type while daggers are weapons.

Yep, exactly. Now I am not so sad, for a moment I thought I've made a stupid system which only I can understand :).

Hey Deon, I'm going to be making a basic adventurer pack for the Modest Module soon. Do you mind if I mine your mod for ideas?
Never.
« Last Edit: May 02, 2015, 02:16:12 am by Deon »
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Max™

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Yeah, that works out much better, i mean, it was cool blinging out the masterwork dragonbone stuff, but the gear progression at 1 bone > 1 crafted item was so steep, which is why I like to come back now and then and steal more ideas from you, this mod just has a cool... feel to it.

Though I didn't keep track of some of the requirements for the tools and thought I'd be smart and add in a last resort way to "round off" a hunk of bone into a small rock to jumpstart the knifemaking in situations where you're wandering around on a glacier with tons of stuff to kill and not a speck of dust, much less pebbles or stones for miles.

Except I forgot that I had the brilliant idea to use a knife for the rounding off reaction... you see the problem here I assume? >.<
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Button

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Hey Deon, I'm going to be making a basic adventurer pack for the Modest Module soon. Do you mind if I mine your mod for ideas?
Never.

Er... is that you'd never mind, or I can never mine for ideas? >>
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Max™

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Pretty sure it's not a threat to never mine for ideas, otherwise I'd probably be getting the same threat as I'm pretty constantly babbling about how great the ideas in DF Wanderer are even if someone doesn't want to use the whole thing, soooo...
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Deon

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Sorry, I meant that I never mind if anyone uses anything from my work, it's better to share because it helps others and saves time :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Amperzand

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Incidentally, how difficult would it be to make trading more useful? I mean add shops to more towns, make shops have better stuff, make it, thereby, worthwhile to loot gemstones and such for reasons of buy stuff, rather than just nomming four tons of +Giant Worm Leather Thong+s, crawling home, and having nothing but mid-quality iron available.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Max™

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Well, I folded your style of creatures and such back into the vanilla files along with my own personal changes and tweaks, went with wanderlust since it's just another iteration of the wanderer's friend/df wanderer family.

Well, I didn't include the weak tissues because it was easier to just drop in the strong/megabeast/dragonscale stuff in the normal files, though I did toss the strong template on trolls/ogres/yeti/sasquatch and goblins to make them more fun.

Mad props for the work you did getting the stuff together and working, made it much easier to tune it for my own purposes.
« Last Edit: May 09, 2015, 11:04:37 pm by Max™ »
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Aleksanderus

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This is awesome mod Deon! But why I can't craft chain mail shirt and leggins,gauntlets and boots?
« Last Edit: September 10, 2015, 01:51:46 pm by Aleksanderus »
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Quote
his title changed to "thruthful chills"
Also known as : "Believe me when I say this guy is a psychotic murderer".
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