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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 139490 times)

DarthAgnan

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Thank you for not ignoring my messages and sorry for the walls of text.

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1) When I downloaded it I found that it comes with the game attached... and I use LNP, so it took me a while to merge them and make it work properly. Could you tell which files were modified (and how much if that's not hard) so it is easier for people to install/merge/modify it?
Thanks to Amperzand, the info is written above.
Well, again, I already figured it out, for the most part... Is it possible to add it in the description of the features? For example, where it says - Tool making: make knives, needles, mallets, sticks to craft advanced items add in parentheses what files were changed/added, which if I didn't miss anything with this example would be (raw/objects: reaction_adventurer.txt; plant_new_trees.txt; item_tool.txt). This way it would make it easy to understand how to properly instal the mod, how to merge it with other mods that might share the same files and how to customize it if somebody doesn't want a particular feature.

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You cannot chop trees without advfort
That sucks. Well, brunches work well enough. And i guess interactions through keys "u" and "I" are hardcoded and not really moddable?

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Charcoal uses only part of a bar. Use it many times, and it will be gone.
I see. I guess I would have to use it around 150 times for it to get used up? Is there a way to check on how many uses does a particular bar have left?

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Chunks are there to replace bars, because vanilla adv. reactions are weird with bars.
So you know if there is a tag that would prohibit the quality variations? Or maybe it is possible to use some unused skill that wouldn't train therefore always resulting in regular quality chunks?

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I can make a generic reaction for "other" stuff as well
I'm sure I'm not the only one who would say that it would be great.

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m) Is there a way to separate the stacks of bones?
Toady just answered this one in his blog today:
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I also added a numbered tag to reactions so that they won't use up entire bone stacks making multiple products if you don't want them to (the dwarves were making giant piles of bone plectrums out of a single yak skeleton all at once).
But i guess we have to wait for the update. Hope it will be out by the New Year.

I just thought of another idea: make anvil craftable (through the pit) and use it as a tool for forging things. This would make crafting metal armor/weapon a bit more difficult (as IMHO it should be more difficult) and it would also make a bit more sense than using just smelting pit and mullet for forging items that require dwarves in fortress mode to use a workshop with an anvil.

Oh, and one more question: does quality of the ingredients in reactions influence the outcome in any way? Say if I use a masterwork stick - will I have better chance of creating a masterwork mallet?
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Aleksanderus

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The OP doesn't mention allowing the player to make waterskins, is that the case? Because certain adventurer starts don't spawn with a liquid-storage container, and it'd be nice to have the ability to make your own.
Actually backpacks are pretty good waterskins :D.

But you do make a point, I will add that shortly, thank you.

This is awesome mod Deon! But why I can't craft chain mail shirt and leggins,gauntlets and boots?
Well, what we have here is "break stuff into chunks, smelt chunks, forge armor out of smelt chunks". Chainmail making is a very complex process (I tried it IRL) and you cannot just make a proper chainmail in the field.

For gamey purposes though I can add that in, that would be trivial.
Ok, so you forged a chainmail, very interesting! But I have got question unrelated to this mod:
What about LCS Gen mod? Will it be updated?
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his title changed to "thruthful chills"
Also known as : "Believe me when I say this guy is a psychotic murderer".

DarthAgnan

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I really hope you will come back from work soon.;D

So, I studied the topic more in depth for the past few days and now see why many things you made the way you made them. I have a few suggestions though.

Turn bone stacks into stacks of arrows (resulting in large stacks of arrows), so you don't need 5 stacks of bones to make arrows as it is now in your mod:
Code: [Select]
[REACTION:CARVE_BONE_ARROWS_ADV]
[NAME:carve bone arrows (knife + a stack of bones)]
[ADVENTURE_MODE_ENABLED]
[REAGENT:knife:1:TOOL:ITEM_TOOL_KNIFE:NONE:NONE][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:bone:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:5:AMMO:ITEM_AMMO_ARROWS:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[FORCE_EDGE]
[SKILL:BONECARVE]

[REACTION:CARVE_BONE_BOLTS_ADV]
[NAME:craft bone bolts (knife + a stack of bones)]
[ADVENTURE_MODE_ENABLED]
[REAGENT:knife:1:TOOL:ITEM_TOOL_KNIFE:NONE:NONE][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:bone:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:5:AMMO:ITEM_AMMO_BOLTS:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[FORCE_EDGE]
[SKILL:BONECARVE]

It also seems that in theory it is possible to make "medicine": syndromes that temporary add tags, such as [NOEXERT:NO_SLEEP](ala coffee), [NOPAIN:NO_FEVERS] (ala asperin),[NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NOEMOTION:PARALYZEIMMUNE:NO_EAT:NO_DRINK](etc.), or temporary remove [HAS_BLOOD](ala bandaid). Syndrome turning you into another being and back immediately could be a way to grow lost limbs. What do you think?

While studing the topic, I went through the bug reports and discovered that a few adv mode reaction problems (such as [REAGENT:bone:5:NONE:NONE:NONE:NONE] asking for 5 stacks of bones instead of taking 5 bones from the same stack) were never reported, so I created a bug report #0009106: http://www.bay12games.com/dwarves/mantisbt/view.php?id=9106 Please, check it out as you probably could add to it.

Going through the bug reports I found http://www.bay12games.com/dwarves/mantisbt/bug_view_page.php?bug_id=3677 and realized that actually in order to make bows weaker (like you wanted) without causing arrows flying less then 10 fields, instead of reducing the strength of cross/bows you could make ammo smaller. This would solve 4 issues actually:
Spoiler (click to show/hide)

I hope I'm not annoying you with all the walls of text.
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Deon

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I really hope you will come back from work soon.;D
Man, I sleep 4-5 hours at max and I have to attend to 2-3 lectures a day besides my work, it's crazy :D. No idea how I got myself into this mess, and in 20-30 days I have my second kid. I really really want to find motivation for DF modding so it would replace my "Youtube watching in a bath" habits when I am tired from work :). It's really hard to enjoy clicking buttons on computer when you work at computer 12-14 hours a day. Still I think I will endure, and mod players' feedback motivates me the most.

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Syndrome turning you into another being and back immediately could be a way to grow lost limbs. What do you think?
I utilized it quite a lot before, but I think a transformation randomizes body/soul, at least I remember it used to be the case. I will check that.

About stacks of bones, Toady already knew about it. If you read his recent changelog, it says:
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I also added a numbered tag to reactions so that they won't use up entire bone stacks making multiple products if you don't want them to (the dwarves were making giant piles of bone plectrums out of a single yak skeleton all at once). I don't remember if this was already possible in some way, but there's a new tag anyway.

You are not annoying at all, it's the opposite. I think I enjoyed feedback and let's plays of my mods the most, it was the main reason for me to release mods to public. When a lot of people started to play Masterwork rather than Genesis, I remember the motivation slowly dwindling off. Of course it's because Meph has added so much more content, including my mods' content, but I just could not keep up due to work :D.

The main problem right now is that I am answering to all of this from my phone while riding a bus, so sorry if I missed some of your questions.

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What about LCS Gen mod? Will it be updated?
Not any time soon, I have to read code at work and I just don't see returning to LCS source code as something fun right now (especially since I will be unable to play it myself). Fun is the main motivator for me when I mod things :).
« Last Edit: October 27, 2015, 02:52:35 pm by Deon »
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Deon

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #169 on: December 01, 2015, 07:12:13 pm »

HELLO EVERYONE!

Just yesterday my wife gave birth! And then we get a new DF version!
What is this? Magic?!!!

Well, at least it's an update for DF Wanderer for the new DF version.

I gotta go help my wife with my newborn daughter.

So we only have ASCII so far, and I cut out alchemy and material rebalance needs to be redone. I just struck a sleeping guy in the neck with a copper spear 10 times, and he did not flinch and survived. That shall be fixed soon!

>>> DOWNLOAD ASCII version <<<

As for the good news - you can now make leather waterskins :).
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Deon

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #170 on: December 01, 2015, 07:27:31 pm »

And here you go, while my daughter fell asleep, I quickly patched together a graphical version with Phoebus graphics as well.

>>> DOWNLOAD Phoebus version <<<

If you do notice inconsistencies, have some suggestions or just a general feedback, I will be happy to hear it.
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Random_Dragon

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #171 on: December 01, 2015, 07:29:06 pm »

Hnng. I'll still have to update Adventurecraft. o3o
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Deon

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #172 on: December 01, 2015, 07:47:32 pm »

Well you could use the time you used to post this message to work on your mod :D.
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Rammok

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #173 on: December 01, 2015, 07:54:20 pm »

Well you could use the time you used to post this message to work on your mod :D.

All this time modding, and you still found the time to have sex. Congrats Deon.

p.s. Waterskins done been in the Dark Ages version of Wanders this whole time.

 ;)

Random_Dragon

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #174 on: December 01, 2015, 07:57:22 pm »

Well you could use the time you used to post this message to work on your mod :D.

I should, instead of spending my time being a goblin arguing with my fellow dwarven citizens on the worthlessness of law.

In any case, nice to see you had an easy time updating, and congrats.
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Deon

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #175 on: December 01, 2015, 07:58:49 pm »

Well you could use the time you used to post this message to work on your mod :D.

All this time modding, and you still found the time to have sex. Congrats Deon.

p.s. Waterskins done been in the Dark Ages version of Wanders this whole time.

 ;)
Oh come on. I mostly spent time having sex and working 24/7. That's why there have been so few mods from me lately. My son is 9 years old after all.
But a new release always inspires me :D.
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Button

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #176 on: December 01, 2015, 08:52:23 pm »

Congratulations! Did you name her Urist?
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Deon

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #177 on: December 01, 2015, 09:21:24 pm »

Thank you for the congratulations :). Unfortunately not, I named her Diana.
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SaD-82

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #178 on: December 06, 2015, 02:24:51 pm »

In 42.xx, is anyone able to use sapient skins and bones for crafting?
Somehow I only can craft with animal products.
Is this an ethic-related problem?
If so, how can I solve this?
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Random_Dragon

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #179 on: December 06, 2015, 02:32:03 pm »

In 42.xx, is anyone able to use sapient skins and bones for crafting?
Somehow I only can craft with animal products.
Is this an ethic-related problem?
If so, how can I solve this?

Crafting has officially been royally fucked over by Toady, sadly.

Even if you play a proper goblin that should give zero fucks. -w-
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