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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 61563 times)

Deon

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Yeah, Toady nerfed the ranged weapons a bit, I will test and see which values are appropriate.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Release 7
- Added STRICT_POPULATION_CAP to d_init.txt, so the forts will get migrants properly.
- Crossbows/bows rebalanced for more better combat.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

deepfreeze78

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more better combat.

Oh gosh. Grammar Nazis, ATTACK.

Anyways, great mod.
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Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

Deon

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Don't judge me, I was very sleepy when I did it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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I apologize for the inconvenience, as I said  I was sleepy and uploaded ASCII version from release 6 as 7... So here's release 7a where ASCII version matches the (already updated) Graphical version.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

tyrannus007

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Re: [0.40.05] DF Wanderer (Release 7a) - adventure mode crafting and tweaks.
« Reply #35 on: August 02, 2014, 03:04:08 pm »

This is a really nice mod so far. Would it be possible for you to make werebeasts and vampires more threatening? Some mods made werebeasts change into beast form when they get seriously injured. That might be useful.
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GENERATION 26:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment

Deon

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Re: [0.40.05] DF Wanderer (Release 7a) - adventure mode crafting and tweaks.
« Reply #36 on: August 03, 2014, 02:23:41 am »

I plan to make a separate werebeast/vampire overhaul mod if Fear The Night is not updated soon. Right now I am working on my Post-apoc mod.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Doren

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Re: [0.40.05] DF Wanderer (Release 7a) - adventure mode crafting and tweaks.
« Reply #37 on: August 04, 2014, 12:23:37 pm »

Just found a bug in ASCII
PMed

Bloax

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Re: [0.40.05] DF Wanderer (Release 7a) - adventure mode crafting and tweaks.
« Reply #38 on: August 04, 2014, 01:48:41 pm »

I plan to make a separate werebeast/vampire overhaul mod if Fear The Night is not updated soon. Right now I am working on my Post-apoc mod.
I can spoil to you that the creator of the mod isn't particularly interested in messing around with the game in the hilariously broken state it is right now, so you might as well.
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oh_no

Meph

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Re: [0.40.05] DF Wanderer (Release 7a) - adventure mode crafting and tweaks.
« Reply #39 on: August 04, 2014, 02:04:30 pm »

I plan to make a separate werebeast/vampire overhaul mod if Fear The Night is not updated soon. Right now I am working on my Post-apoc mod.
You think I can ever convince you to come over to the dark side, and write a race for MDF? :P

PS: Myconid werebeasts would be fun and new.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Deon

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Re: [0.40.05] DF Wanderer (Release 7a) - adventure mode crafting and tweaks.
« Reply #40 on: August 05, 2014, 03:31:28 am »

Just found a bug in ASCII
PMed
Thanks. Apparently I forgot to copy the /data/speech/ changes to the ASCII version so there're new dialogue options. I will fix it soon.

I plan to make a separate werebeast/vampire overhaul mod if Fear The Night is not updated soon. Right now I am working on my Post-apoc mod.
You think I can ever convince you to come over to the dark side, and write a race for MDF? :P

PS: Myconid werebeasts would be fun and new.
Only after I patch the FALLOUT mod to the latest version :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Re: [0.40.04] DF Wanderer (Release 5) - adventure mode crafting and tweaks.
« Reply #41 on: August 05, 2014, 10:13:03 am »

Aww. I dislike mods that do this (dump all animals into 'LEATHER'), I don't care if it means improved FPS; the inability to look at your leather and know the fact that you've got trophies from forgotten beasts, dragons and various large predators just makes the game less dwarfy.
Come to OldGenesis mod (a Deon&TomiTapio joint venture), we wear leopard fur capes and rhino hide boots. fur/suede/leather/hide/demonskin/dragonskin wooo yeah
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Deon's & TomiTapio's OldGenesis major mod, 0.43.05, keeping the vanilla spirit. Great for adventuring and mining, by my beard.
-- Phoebus, Ironhand, ASCII versions: http://dffd.bay12games.com/who.php?id=1538

Vorox

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Re: [0.40.05] DF Wanderer (Release 7a) - adventure mode crafting and tweaks.
« Reply #42 on: August 13, 2014, 05:44:00 pm »

Amazing mod! Thank you very much for doing this.
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Vorox likes gremlins for their tears.

Deon

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Amazing mod! Thank you very much for doing this.
Thanks, I wish my job would let me update it more often :).

Release 8:
- Update to 40.08.
- ASCII version now gets expanded speech too (fix).
- We are back to non-generic leather, say hurray everyone who likes "buffalo hide armor", "leopard leather cloak" and "polar bear fur gauntlets".
- Added basic alchemy: you can turn semimegabeast hearts to balms of strength (permanently increases strength and toughness) and megabeast hearts to balms of power (no aging, no pain, no exert, no eat/drink/sleep, extravision, permanent big bonuses to stats).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

palu

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- We are back to non-generic leather, say hurray everyone who likes "buffalo hide armor", "leopard leather cloak" and "polar bear fur gauntlets".
Hurray!
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.
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