-Dwarves have their names stripped from them; same with animals, if I have dfhack. (re.g. VAMP-M-21-34, ADV-ELF-F-001, DWRF-F-00-01, DOG-F-001)
-Rigid embark profiles (weapon/armorsmith, cave spider silk thread, dogs, cats, peabirds, pigs, iron anvil, seeds, drinks, some food, etc.)
-Rigid fortress designs (I call it a "heatsink" fortress due to the shape).
-Notes... down to what I traded for what, and the trader's mood/traders' profit margins on the specific day. (Great for tracking arrival/unloading/packing/departure times, and comparing the acceptable profit margins for the gullible elf traders to the greedy dwarf traders. Also great for me returning to old forts.)
-Sustainable resources: animals, sand, clay, water, magma, plants.
DWRF-F-00-01 (dwarf, female, starting seven, first of) is a MINER/STONEWORKER/!non-Mining (Mining, Stoneworking labors/Stonecrafting/stone-hauling disabled, non-Mining labors disabled temporarily).
She will likely become Legendary in Mining first through mining out the fort, and be named Native Silver Pick (Mining/STONEWORKING; Legendary Mining, Stoneworking labors/Stonecrafting, hauling entirely disabled for her Legendary skill) for her love of native silver and her Legendary Mining. Had she become Legendary in a crafting skill through a non-possessed mood, she would have been named after her creation and given a personal workshop.