Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Dwarf Fortress 0.40.04 Released  (Read 48084 times)

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #45 on: July 22, 2014, 08:52:06 am »

Update on Tree Growth

Footkerchief, I believe this is a different, additional problem. Saplings are growing and punching through ceilings in 40.04 only, whereas the collapse issues have been persistent. This has nothing to do with mining, roots, branches, or rocks falling. There is no collapse announcement. There is just suddenly a tree in my hospital and the hospital now has a 6 tile diameter skylight without warning.

Started a new world in 40.04 and the underground trees are punching through my fort everywhere by Autumn, so it's NOT a save compatibility issue as I first thought. I really doubt this is intended behavior, because there's no way to stop it from happening before they grow and break the surface. You can't pluck them before they grow, so an underground pasture is out of the question.

Report is here.
Logged

Spectre Incarnate

  • Bay Watcher
  • Possibly inside a dragon's toothy maw.
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #46 on: July 22, 2014, 01:52:29 pm »

Report is here.

Right, I had edited my first post explaining the report wasn't up before I wrote anything. And the link you gave was only for collapsing tree issues, so I thought I should clarify.


Edit to Add
Quote from: Front Page
Trees should be a bit more respectful of floors.

And dirt ceilings, I hope? Thanks Toady! Looking forward to next release!

« Last Edit: July 23, 2014, 03:07:20 pm by Spectre Incarnate »
Logged
The in-game text has punctuation!  Who knew?
Mister Adams,
How many licks does it take to get to the [candy] center of a Dwarf Fortress?

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #47 on: July 23, 2014, 05:25:51 pm »

So I am exited to start playing this new version, however.. I feel a bit intimidated since I have not been playing DF for months.
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #48 on: July 23, 2014, 08:18:37 pm »

Trees are also smashing through my glass ceiling, which, while inspirational, is getting a little annoying.

Sigging :P
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

lethosor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #49 on: July 23, 2014, 08:56:37 pm »

Report is here.

Right, I had edited my first post explaining the report wasn't up before I wrote anything. And the link you gave was only for collapsing tree issues, so I thought I should clarify.


Edit to Add
Quote from: Front Page
Trees should be a bit more respectful of floors.

And dirt ceilings, I hope? Thanks Toady! Looking forward to next release!
The bug linked to, which applies to soil floors, was fixed, so yes.
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Spectre Incarnate

  • Bay Watcher
  • Possibly inside a dragon's toothy maw.
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #50 on: July 23, 2014, 09:48:51 pm »

Quote from: Front Page
Trees should be a bit more respectful of floors.

And dirt ceilings, I hope? Thanks Toady! Looking forward to next release!
The bug linked to, which applies to soil floors, was fixed, so yes.

EDIT
Whoops, thought you meant a different news link.  :-[

But whatever, it's still yay! And yay to the huge list of awesome new fixes, too!  :)

« Last Edit: July 24, 2014, 05:47:11 am by Spectre Incarnate »
Logged
The in-game text has punctuation!  Who knew?
Mister Adams,
How many licks does it take to get to the [candy] center of a Dwarf Fortress?

Raven

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #51 on: July 24, 2014, 07:50:47 am »

it freezes at calendar screen after I choose adv mode

 >:(
Logged
http://dwarffortressitalia.tumblr.com/

Italian blog about Dwarf Fortress

Il primo blog italiano su Dwarf Fortress

frightlever

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #52 on: July 24, 2014, 09:25:53 am »

it freezes at calendar screen after I choose adv mode

 >:(

Is it definitely freezing? It does sit there for quite some time catching the world up to date.
Logged

Alev

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #53 on: July 25, 2014, 12:20:52 am »

it freezes at calendar screen after I choose adv mode

 >:(

Is it definitely freezing? It does sit there for quite some time catching the world up to date.
Yes, small or larger with a long history tend to do that. ADVmode takes much longer than Fort mode.
Logged

Lukeinator

  • Bay Watcher
  • Kophey
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #54 on: July 25, 2014, 08:16:56 am »

it freezes at calendar screen after I choose adv mode

 >:(
I noticed the same problem.
Logged
http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Dwarf Fortress 0.40.04 Released
« Reply #55 on: July 25, 2014, 09:09:44 am »

it freezes at calendar screen after I choose adv mode

 >:(
I noticed the same problem.
It's recomendable to let it stay in calender mode for at the least half an hour. The adventure mode calender is really slow.
Go do the dishes or something in the meantime.
If it doesn't show any progress in days after half an hour, you definitely have a bug on your hands. My laptop advanced one day per two minutes on a medium world, pocket worlds are a lot faster.
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #56 on: July 25, 2014, 09:22:07 am »

Logged

Karakzon

  • Bay Watcher
  • [ethics:give a shit?: denied]
    • View Profile
Re: Dwarf Fortress 0.40.04 Released
« Reply #57 on: July 27, 2014, 06:34:22 am »

Anyone else had the problem of getting so many different types of above ground plant seeds that it pushes the bottom ones off the UI menu and you cant see them anymore? Makes managing daylight farms a bugger if you want a little of everything.
Logged
I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!

lethosor

  • Bay Watcher
    • View Profile
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Karakzon

  • Bay Watcher
  • [ethics:give a shit?: denied]
    • View Profile
Logged
I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!
Pages: 1 2 3 [4]