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Author Topic: [SPOILERROCK] weapons?  (Read 1371 times)

Chevaleresse

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[SPOILERROCK] weapons?
« on: August 05, 2014, 02:08:01 am »

I've seen a few people talking about using slade weapons in the arena, but adding the appropriate tags to slade in inorganic_stone_mineral.txt doesn't seem to bring it up in the arena. Are there additional steps needed?
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Orange Wizard

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Re: [SPOILERROCK] weapons?
« Reply #1 on: August 05, 2014, 02:44:01 am »

Is ITEMS_WEAPON an appropriate tag? Might be a silly question, but you never know.
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Chevaleresse

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Re: [SPOILERROCK] weapons?
« Reply #2 on: August 05, 2014, 02:56:24 am »

Is ITEMS_WEAPON an appropriate tag? Might be a silly question, but you never know.

I believe so. I copied adamantine's tags, so theoretically it should be useable. Is the [IS_STONE] tag interfering?
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Silleh Boy

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Re: [SPOILERROCK] weapons?
« Reply #3 on: August 06, 2014, 09:21:59 pm »

A quick lookup of stuff based upon memory that may help, in item_weapon there's the shortsword entry that has the [CAN_STONE] tag, that permits shortswords to be made of obsidian.

inorganic_stone has the entry for obdisian, that has a variety of sheer, tensile, etc stats on it and notably, [MAX_EDGE:20000]

I'm guessing [CAN_STONE] permits it to check material values off something with [MAX_EDGE] - I've not modded the raws in forever, so someone with more experience here may be a better bet, but it may require you to have suitable stone and weapons with the [CAN_STONE] tag to pull this off.

Chevaleresse

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Re: [SPOILERROCK] weapons?
« Reply #4 on: August 06, 2014, 11:08:54 pm »

After a little testing in Fortress Mode, slade is also unusable for constructions. Other than [UNDIGGABLE] (which I removed), what tags stop slade from being used?
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GM of Trespassers V2.
I'm writing a science fantasy story. Mostly hiatused due to life stuff.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Orange Wizard

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Re: [SPOILERROCK] weapons?
« Reply #5 on: August 06, 2014, 11:56:01 pm »

DEEP_SURFACE. Probably.

Is ITEMS_WEAPON an appropriate tag? Might be a silly question, but you never know.
I believe so. I copied adamantine's tags, so theoretically it should be useable. Is the [IS_STONE] tag interfering?
I guess that's the case. If something is stone, it's kind of hard to use it to make metal objects.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Chevaleresse

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Re: [SPOILERROCK] weapons?
« Reply #6 on: August 07, 2014, 01:36:28 am »

I don't want to remove [DEEP_SURFACE] and leave hell paved with microcline or something. Changing [IS_STONE] to [IS_METAL] made it pop up in arena mode but I haven't checked if you can use it in fortress mode yet.
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GM of Trespassers V2.
I'm writing a science fantasy story. Mostly hiatused due to life stuff.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.