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Author Topic: Dominions 4 Round 4.08: Small committee game !  (Read 31784 times)

moghopper

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #15 on: July 29, 2014, 01:49:01 pm »

I want in. Is there room?

I wanna try Gath.
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tompliss

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #16 on: July 29, 2014, 02:04:48 pm »

I'd say we may want to limit our player list, right now...

Byt the way, as the map may determine who play what, and whether we get a 8th player...
What do you guys want ?
I'd like a non-random wrap-around both direction map.
Fantomia (62+19) is pretty, and would be good for 7 players, if someone wants an aquatic nation.
Peliwyr (127+18) may be a bit big, but Biddyn (84+9) and Atha Avin (81+10)  should be nice for 7-8 players.
The Scroll (101+4) is a strange one but could fit for 8 players if nobody wants a sea nation
Hexlands (92+8) could deserve a vote, too ?

Opinions ?
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moghopper

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #17 on: July 29, 2014, 02:17:05 pm »

I'll just join a different game then. No biggie
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Mindmaker

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #18 on: July 29, 2014, 03:26:58 pm »

I'd prefer a random (pre-generated of course) wraparound, but Peliwyr is pretty nice.
Hexland looks pretty decent as well, although it allows to make superfortresses every 2 provinces, since each province has a lot of connections.
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tompliss

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #19 on: July 29, 2014, 03:30:37 pm »

I'd prefer a random (pre-generated of course) wraparound
Don't they lack some features ?
I don't remember exactly, but they don't have mountain/river pases right ?
Also, they tend to have some weird links with caves and mountains...

(and those listed previously are pretty :D )
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Delta Foxtrot

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #20 on: July 29, 2014, 03:31:48 pm »

Moghopper can have my spot if you guys have any issues with the following:

-I want at least until monday to play with a few nations and builds.
-Site frequency 45 or more (so +10 of the default LA value, would be standard value for EA).
-Saildist-1 if we get any sailing nations (speaking as a guy who plays sailors, that shit is broken).
-no more than 7 players (all my non blitz/disciple games have been +8, I'd really like to give smaller one a try).

I'll provide some map opinions once I look them over (and assuming you don't boot me from the game :P).

Not sure on my nation yet (hence the until monday requirement), but I'm hovering between Mictlan, Gath, T'ien Ch'i, Atlantis, Midgård and Patala. A large number I know, the undecided may feel free to claim their own of the bunch until I manage to whittle it down myself.

Modwise:
Very strong YES for Worthy Heroes.
Probable NO to any others.
But feel free to suggest any and I'll provide my opinion on a mod to mod basis.

And I'd strongly suggest not to pick a popkill dominion. You'll get rushed. You'll be pissed because everyone rushed you and the rest of us will be pissed because we had to divert resources to rush a horrible nation.

EDIT:
From the other thread.
I would love a small LA game. With Ragha banned.

What's wrong with Ragha? I'm not even interested in it so doesn't really matter to me, but why ban it? I've glanced at its roster and it doesn't seem that broken.
« Last Edit: July 29, 2014, 03:34:45 pm by Delta Foxtrot »
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tompliss

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #21 on: July 29, 2014, 03:39:22 pm »

Well, they're a "bit" OP.
I think some of their nationnal pretenders' cost have been slashed a bit, but they still have their own titans except better, at a 50 cost. And many great summons that are good too.
To sum up, they've got great things all around, more than supposedly "good" nations for the era...


Also, I'm not really against anything you say (I always find the sailing distance a bit big, and the nations that have access to it in LA really don't need a buff).
I don't know whether everybody would love the 45 site freq (I know I'd love it, but that because I love the sites :D )
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USEC_OFFICER

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #22 on: July 29, 2014, 03:55:09 pm »

Well, they're a "bit" OP.

Which isn't too surprising, considering that they're the sweet sweet love child between Abysia and Caelum. So you've got good infantry/cavalry, flying assholes units, access to all magic paths except earth/nature, nice crosspaths, high air/fire magic, and tons of national summons. Including the Pairika, which are a steal at 15 Death Gems. The only problem with Ragha is that they need a lot of gold to get everything up and running, but once they do they should be quite powerful.
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HopFlash

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #23 on: July 29, 2014, 04:02:38 pm »

Byt the way, as the map may determine who play what, and whether we get a 8th player...
What do you guys want ?
...
Opinions ?
I think I have the same taste like you...so I'm fine with your suggestions if I don't say something different ;)

Edit: And I chose Arcoscephale if nothing speaks against it
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Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
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Mindmaker

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #24 on: July 29, 2014, 04:56:09 pm »

I'd prefer a random (pre-generated of course) wraparound
Don't they lack some features ?
I don't remember exactly, but they don't have mountain/river pases right ?
Also, they tend to have some weird links with caves and mountains...
Mountain passes exist, although the are rare.
Which is good since many predefined maps have provinces which are completely inacessible for cold nations, while random maps usually just have it as a shortcut.
River passes exist as well.

Also caves.
So many pre-defined maps lack caves.
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Delta Foxtrot

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #25 on: July 29, 2014, 05:18:49 pm »

I'm fine with a random map as long as it's good.
A decent selection of terrain types, enough "highways" of plain terrain to make MM2+ worth a damn and enough good starting locations. We probably want someone to make pre-set start locations to avoid bad starts and restarts due to bad starts.

I don't know how to do it but I can probably try to learn (must be simple, right?) if no one else wants to bother.
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Mindmaker

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #26 on: July 29, 2014, 05:26:21 pm »

enough "highways" of plain terrain to make MM2+ worth a damn
One of my main gripes with premade maps.
Their mosaic-approach to terrain types makes MM2+ useless.
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tompliss

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #27 on: July 29, 2014, 05:27:53 pm »

If we're going for a random one, I'll tweak it with nostart tags to make sure every possibel starting province has 4-6 land neighbours (with at least one forest/mountain and one non forest-mountain).
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Mindmaker

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #28 on: July 29, 2014, 06:07:15 pm »

If we're going for a random one, I'll tweak it with nostart tags to make sure every possibel starting province has 4-6 land neighbours (with at least one forest/mountain and one non forest-mountain).
Or you could just place them manually to make sure the spacing is right.
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Delta Foxtrot

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #29 on: July 29, 2014, 07:54:48 pm »

I'm very seriously contemplating C'tis, but it's going to take more or less rest of the week for me to figure out whether I'll love or hate their reanimation shtick and whether or not I can make it work if I do love it.

And yes I'm aware C'tis wasn't in that ridiculously long list of potentials I posted earlier.
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