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Author Topic: Prehensile Beards or Beards that can grasp or strike.  (Read 4746 times)

Descan

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #30 on: August 03, 2014, 12:47:45 am »

... I wasn't thinking any hierarchy. That's horrible.
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BlackFlyme

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #31 on: August 03, 2014, 12:53:44 am »

You could enforce a hierarchy by toying with each caste's learning rates for various skills and only allowing certain castes into noble positions. But that could be a hindrance to gameplay, since it would be difficult to tell who is what caste without keeping tabs on every dwarf in your fort.

And castes cannot be split up into further sub-castes. Males and females are their own castes, and you cannot have more than a single gender within a caste.

Dropping dwarf-beard helms is a neat idea, but you might be better off making it an extra-butcher-object than in itemcorpse, as an item corpse would make most of the body disappear on death. An extra butcher object is exactly that: an additional item received from butchering the creature's corpse.
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Coidzure Dreams

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #32 on: August 03, 2014, 02:32:29 am »

... I wasn't thinking any hierarchy. That's horrible.

Well, yes, caste-systems can be pretty horrible, especially when they're hierarchical.  I was partially inspired by the webcomic Unsounded and the castes of Alderode in that setting.

You could enforce a hierarchy by toying with each caste's learning rates for various skills and only allowing certain castes into noble positions. But that could be a hindrance to gameplay, since it would be difficult to tell who is what caste without keeping tabs on every dwarf in your fort.

Good point, and yeah, more than a little bit fiddly without a micromanaging app.  And probably still fiddly even with one.

And castes cannot be split up into further sub-castes. Males and females are their own castes, and you cannot have more than a single gender within a caste.

Ah, well, good to know.

Dropping dwarf-beard helms is a neat idea, but you might be better off making it an extra-butcher-object than in itemcorpse, as an item corpse would make most of the body disappear on death. An extra butcher object is exactly that: an additional item received from butchering the creature's corpse.

Nifty. Would it be possible to have it ready to use upon butchering or would it need a reaction to craft the butchered part into a wearable object on top of that?

BlackFlyme

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #33 on: August 03, 2014, 02:40:00 am »

An extra butcher object should give the item in a ready to use state the second the corpse is butchered.

An example could be this:
Code: [Select]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:BEARD]
 [EBO_ITEM:HELM:ITEM_HELM_HELM:INORGANIC:BRONZE]

If the above were to be put under the bronze-beard's caste definition, then when a bronze-beard is butchered, any body part with [CATEGORY:BEARD] would give a regular helmet made of bronze.
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Orange Wizard

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #34 on: August 03, 2014, 03:10:28 am »

Sadly, your own dwarves are not butcherable.

It would be badass if you embarked as elves and had the elves butcher invading dwarves and wear their beards as helmets.
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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #35 on: August 03, 2014, 03:13:24 am »

Sadly, your own dwarves are not butcherable.

It would be badass if you embarked as elves and had the elves butcher invading dwarves and wear their beards as helmets.

I actually have an elven fortress going, though I don't get dwarven caravans for some reason. I wonder. . .
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Repseki

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #36 on: August 03, 2014, 04:12:10 am »

Having metal material beards would be pretty cool.

I assume having the beard as another body part would cause problems with still having varied beard/hair styles though, right?

Maybe something can be done with the description to make some "different" beards, but there wouldn't be a way to enable/disable to beards "grasp" ability depending on the beard style, would there? At least without some major caste based shenanigans.

I only ask because it might be a little weird if a large full beard was just as effective at grasping as a short chin braid.

And no for some reason all I can think about is wanting Df to have hair that actually grows and can be changed over a Dwarf's life base on their preferences... And maybe shaving a Dwarf's beard as the highest form of punishment.
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cyberTripping

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #37 on: August 03, 2014, 10:51:14 am »

Having metal material beards would be pretty cool.

I assume having the beard as another body part would cause problems with still having varied beard/hair styles though, right?

Maybe something can be done with the description to make some "different" beards, but there wouldn't be a way to enable/disable to beards "grasp" ability depending on the beard style, would there? At least without some major caste based shenanigans.

I only ask because it might be a little weird if a large full beard was just as effective at grasping as a short chin braid.

And no for some reason all I can think about is wanting Df to have hair that actually grows and can be changed over a Dwarf's life base on their preferences... And maybe shaving a Dwarf's beard as the highest form of punishment.


Fool, dwarves need not style their beards, the beards do it themselves. I think the bigger concern is how the beards will style the dwarves.
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Coidzure Dreams

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #38 on: August 04, 2014, 04:21:27 am »

So...

I may have completely messed this up, but here's what I've got so far.

Body_Dwarf_Beard
Code: [Select]
body_dwarf_beard

[OBJECT:BODY]

[BODY:BEARD_DWARF]
[BP:BRD:dwarf beard:STP]
[CON:HD]
[GRASP][LIMB]
[SIGHT][SMELL][HEAR]
[BREATHE][MOUTH]
[THOUGHT]
[CATEGORY:BEARD_DWARF]
[DEFAULT_RELSIZE:160]

Tissue Templates:
Code: [Select]
tissue_template_dwarf_beard

[OBJECT:TISSUE_TEMPLATE]

[TISSUE_TEMPLATE:DWARF_BEARD_GRANITE_TEMPLATE]
[TISSUE_NAME:granitebeard:NP]
[TISSUE_MATERIAL:INORGANIC:GRANITE]
[RELATIVE_THICKNESS:1]
[THICKENS_ON_ENERGY_STORAGE]
[THICKENS_ON_STRENGTH]
[SUBORDINATE_TO_TISSUE:SKIN]
[STYLEABLE]
[COSMETIC]
[PAIN_RECEPTORS:1]
[HEALING_RATE:100]
[INSULATION:100]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:DWARF_BEARD_COPPER_TEMPLATE]
[TISSUE_NAME:copperbeard:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[RELATIVE_THICKNESS:1]
[THICKENS_ON_ENERGY_STORAGE]
[THICKENS_ON_STRENGTH]
[SUBORDINATE_TO_TISSUE:SKIN]
[STYLEABLE]
[COSMETIC]
[PAIN_RECEPTORS:1]
[HEALING_RATE:100]
[INSULATION:100]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:DWARF_BEARD_BRONZE_TEMPLATE]
[TISSUE_NAME:bronzebeard:NP]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[RELATIVE_THICKNESS:1]
[THICKENS_ON_ENERGY_STORAGE]
[THICKENS_ON_STRENGTH]
[SUBORDINATE_TO_TISSUE:SKIN]
[STYLEABLE]
[COSMETIC]
[PAIN_RECEPTORS:1]
[HEALING_RATE:100]
[INSULATION:100]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:DWARF_BEARD_STEEL_TEMPLATE]
[TISSUE_NAME:steelbeard:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[RELATIVE_THICKNESS:1]
[THICKENS_ON_ENERGY_STORAGE]
[THICKENS_ON_STRENGTH]
[SUBORDINATE_TO_TISSUE:SKIN]
[STYLEABLE]
[COSMETIC]
[PAIN_RECEPTORS:1]
[HEALING_RATE:100]
[INSULATION:100]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:DWARF_BEARD_GOLD_TEMPLATE]
[TISSUE_NAME:goldbeard:NP]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:1]
[THICKENS_ON_ENERGY_STORAGE]
[THICKENS_ON_STRENGTH]
[SUBORDINATE_TO_TISSUE:SKIN]
[STYLEABLE]
[COSMETIC]
[PAIN_RECEPTORS:1]
[HEALING_RATE:100]
[INSULATION:100]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:DWARF_BEARD_OBSIDIAN_TEMPLATE]
[TISSUE_NAME:obsidianbeard:NP]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[RELATIVE_THICKNESS:1]
[THICKENS_ON_ENERGY_STORAGE]
[THICKENS_ON_STRENGTH]
[SUBORDINATE_TO_TISSUE:SKIN]
[STYLEABLE]
[COSMETIC]
[PAIN_RECEPTORS:1]
[HEALING_RATE:100]
[INSULATION:100]
[TISSUE_SHAPE:STRANDS]

Castes:
Code: [Select]
[CASTE:GRANITEBEARD_FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:20]
[CASTE:GRANITEBEARD_MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:20]
[SELECT_CASTE:GRANITEBEARD_FEMALE]
  [SELECT_ADDITIONAL_CASTE:GRANITEBEARD_MALE]
[BODY:BEARD_DWARF]
  [USE_TISSUE_TEMPLATE:DWARF_BEARD_GRANITE_TEMPLATE]


[CASTE:COPPERBEARD_FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:15]
[CASTE:COPPERBEARD_MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:15]
[SELECT_CASTE:COPPERBEARD_FEMALE]
[SELECT_ADDITIONAL_CASTE:COPPERBEARD_MALE]
[BODY:BEARD_DWARF]
  [USE_TISSUE_TEMPLATE:DWARF_BEARD_COPPER_TEMPLATE]


[CASTE:BRONZEBEARD_FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:10]
[CASTE:BRONZEBEARD_MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:10]
[SELECT_CASTE:BRONZEBEARD_FEMALE]
[SELECT_ADDITIONAL_CASTE:BRONZEBEARD_MALE]
[BODY:BEARD_DWARF]
  [USE_TISSUE_TEMPLATE:DWARF_BEARD_BRONZE_TEMPLATE]


[CASTE:STEELBEARD_FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:10]
[CASTE:STEELBEARD_MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:10]
[SELECT_CASTE:STEELBEARD_FEMALE]
[SELECT_ADDITIONAL_CASTE:STEELBEARD_MALE]
[BODY:BEARD_DWARF]
  [USE_TISSUE_TEMPLATE:DWARF_BEARD_STEEL_TEMPLATE]


[CASTE:GOLDBEARD_FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:5]
[CASTE:GOLDBEARD_MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:5]
[SELECT_CASTE:GOLDBEARD_FEMALE]
[SELECT_ADDITIONAL_CASTE:GOLDBEARD_MALE]
[BODY:BEARD_DWARF]
  [USE_TISSUE_TEMPLATE:DWARF_BEARD_GOLD_TEMPLATE]


[CASTE:OBSIDIANBEARD_FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:5]
[CASTE:OBSIDIANBEARD_MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
        [POP_RATIO:5]
[SELECT_CASTE:OBSIDIANBEARD_FEMALE]
[SELECT_ADDITIONAL_CASTE:OBSIDIANBEARD_MALE]
[BODY:BEARD_DWARF]
  [USE_TISSUE_TEMPLATE:DWARF_BEARD_OBSIDIAN_TEMPLATE]

    [SELECT_CASTE:ALL]
[ATTACK:BEARDFIST:BODYPART:BY_CATEGORY:BEARD_DWARF]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:beardfist:beardfists]
[ATTACK_CONTACT_PERC:25]
[ATTACK_PREPARE_AND_RECOVER:3:3]
                [ATTACK_PRIORITY:SECOND]
                [ATTACK_FLAG_CANLATCH]
Having metal material beards would be pretty cool.

I assume having the beard as another body part would cause problems with still having varied beard/hair styles though, right?

Yeah... right now I haven't mucked about with the facial_hair_tissue_layers stuff.  Ideally I'd like to declare all of those things made out of hair and to change what each caste draws upon for their hair material.  I think. ???

Maybe something can be done with the description to make some "different" beards, but there wouldn't be a way to enable/disable to beards "grasp" ability depending on the beard style, would there? At least without some major caste based shenanigans.

I only ask because it might be a little weird if a large full beard was just as effective at grasping as a short chin braid.

And no for some reason all I can think about is wanting Df to have hair that actually grows and can be changed over a Dwarf's life base on their preferences... And maybe shaving a Dwarf's beard as the highest form of punishment.

That would be neat, aye.  I suspect that this variant of dorf would want to always have enough beard about to give someone a good smacking to, though. 

Granted, I'm one of those people who thinks that if a Dwarf doesn't at least have a Santa Claus level beard, then there's something fishy going on.
« Last Edit: August 04, 2014, 04:22:07 pm by Coidzure Dreams »
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Repseki

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #39 on: August 04, 2014, 06:57:33 am »

I agree that the majority of dwarves should have significantly sized beards, but with the personality traits and whatnot there should also be some crazies. Or maybe some creative braiding.

Fool, dwarves need not style their beards, the beards do it themselves. I think the bigger concern is how the beards will style the dwarves.

I concede to the one with greater knowledge of Dwarven Beardage. If there was a way to create symbiotic creature relationships, I would strongly support the beard being it's own creature.

"Urist McAwesomebeard's beard, Awesomebeard, has withdrawn from society..."
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AutoBahn

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #40 on: August 04, 2014, 12:23:33 pm »

If you add the ability to grasp to a beard, does this mean multigrasp weapons will be held by both hands and their beard?
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Chevaleresse

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #41 on: August 04, 2014, 03:06:18 pm »

Is there a way to set it to use a random metal? It would add more variety and simplify the caste stuff a ton.
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Coidzure Dreams

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #42 on: August 04, 2014, 03:41:33 pm »

If you add the ability to grasp to a beard, does this mean multigrasp weapons will be held by both hands and their beard?

I don't think so?  You should be able to check with creatures with 3 or more arms and two-handed weapons in the arena, though, right?

Is there a way to set it to use a random metal? It would add more variety and simplify the caste stuff a ton.

I haven't come across a way yet, but if anyone knows of one or finds one, I'd definitely be interested.

cephalo

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #43 on: August 04, 2014, 04:18:06 pm »

Heheh.

The goblin swordsman slashes the hammerdwarf in the beard, and the severed part sails off in an arc!
Hammerdwarf has died of shame.
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Chevaleresse

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Re: Prehensile Beards or Beards that can grasp or strike.
« Reply #44 on: August 23, 2014, 08:16:04 pm »

Any news on this?
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