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Author Topic: Balancing civs.  (Read 694 times)

Chevaleresse

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Balancing civs.
« on: July 31, 2014, 12:18:43 pm »

I made a custom civilization consisting of a near-copy of the [MOUNTAIN] entity with ethics modifications, elves instead of dwarves, the ability to tame any animal, and added scourges and twohanders. I fear this makes them a bit overpowered, and I want to compensate for this by buffing up the other races. Without the custom civ, DF is fairly balanced: dwarves are small with limited war animals but they have access to steel, humans have larger size and access to metal weapons with inferior pets, elves have no metal but the best natural stats and pets, and gobbos have good pets and access to metal, making all of them balanced. (Kobolds get screwed; no pets and small size.) What should the default civs get to compensate?
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Agent_Irons

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Re: Balancing civs.
« Reply #1 on: July 31, 2014, 12:45:42 pm »

Bump up their bone strength. NATURAL_SKILL Discipline. Skin that's like copper. Children that grow up faster is a popular one for worldgen.

You have a few options, but currently worldgen combat is kind of crazy, so I wouldn't worry about it much.
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