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Poll

Opinion on the game and artwork?

Game is good, artwork is lacking
- 0 (0%)
Game is good, artwork is good
- 0 (0%)
Game is bad, artwork is good
- 0 (0%)
Both suck, go away, Coolrune!
- 0 (0%)
No opinion
- 0 (0%)

Total Members Voted: 0

Voting closed: August 03, 2014, 02:35:09 pm


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Author Topic: Worms: An evolution based RTD (Illustrated!)  (Read 11194 times)

Coolrune206

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #30 on: August 01, 2014, 04:33:58 pm »

Join Harry in consuming soil
4: You completely fill up on nutritious soil! Great! (+1 to next action, two DNA points earned)

Dig a warren in my current area.
6+1: You excavate a massive cavern! (I should have mentioned, anything above a six gets exponentially better)

Cannibalize dead worm half.

If attacked again, defend again.

1: You start eating the nearest worm-flesh. However, after devouring for a couple seconds, you sense that your body size has lessened drastically. Oh no! You were eating yourself! (You will slowly regenerate)

DNA Points: 21 (5 per turn, 2 from Harry, 2 from Samarkand)
DNA Store will soon be posted in the OP!

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Harry Baldman

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #31 on: August 01, 2014, 04:38:52 pm »

Signal to Frank in order to ask if he would be against a bit of copulation. Have to continue the line, after all.
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Samarkand

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #32 on: August 01, 2014, 04:44:32 pm »

Signal to Frank in order to ask if he would be against a bit of copulation. Have to continue the line, after all.
Signal back that I am in favor with by new antennae.

((seem useful as a first purchase, and we can start working on legs (or wings) afterwards. Reasoning: first figure out where the hell we are, then worry about getting somewhere new.))
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Coolrune206

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #33 on: August 01, 2014, 04:52:40 pm »

None of that in my game, thank you! Assume that during evolution you form some sort of pupa or cocoon. Shame on you >:C
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aattss

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #34 on: August 01, 2014, 05:05:02 pm »

devour superBlast

Harry Baldman

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #35 on: August 01, 2014, 05:05:14 pm »

None of that in my game, thank you! Assume that during evolution you form some sort of pupa or cocoon. Shame on you >:C

Earthworms actually have a really interesting reproductive process, being hermaphrodites and all. Shame we can't explore that particular bit, really. Though it wouldn't exactly be accurate, considering earthworms apparently do it outside of the soil at night. Still, was looking forward to making full use of the spermathecae and laying some eggs.

New antennae, hell yeah. Use them to apologize to Frank for being a tease. Then dig upward still.
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Samarkand

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #36 on: August 01, 2014, 05:11:09 pm »

Cast a look of disappoint in Hemi's direction (emoted with my antennae of course) and dig upwards as well.

((But... Worm shipping would be great... You wouldn't need to illustrate it... ;) ))
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Coolrune206

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #37 on: August 01, 2014, 05:11:42 pm »

Where do you want the Antennae to be on your creature? Oh yeah, you gotta be specific.
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Samarkand

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #38 on: August 01, 2014, 05:12:37 pm »

Where do you want the Antennae to be on your creature? Oh yeah, you gotta be specific.
The front! The second pair will go on our butts, if we get a second pair later.
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Harry Baldman

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #39 on: August 01, 2014, 05:18:00 pm »

I'd say on the second segment on the front half, bent toward our body, but with the ability to unfold if we get to the surface.
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Samarkand

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #40 on: August 01, 2014, 05:29:53 pm »

I'd say on the second segment on the front half, bent toward our body, but with the ability to unfold if we get to the surface.
Fine with me to. So long as the first pair isn't on our butts. That's where the second pair goes, after all.
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Coolrune206

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #41 on: August 01, 2014, 05:34:40 pm »

Mind just showing the image with a bit of text? Like...


___________
     ^

that for example? I'm not seeing the picture you must be seeing.
   
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Harry Baldman

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #42 on: August 01, 2014, 05:45:27 pm »

Very well, you asked for it!

Code: [Select]
Back               Front

        __________
                  \
I I I I I I I I I I I I
        __________/

Second segment from the front, yes, antennae bent backward? I think that up there is monospaced, anyway.
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Coolrune206

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #43 on: August 01, 2014, 05:55:13 pm »



Hope I got it right
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superBlast

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Re: Worms: An evolution based RTD (Illustrated!)
« Reply #44 on: August 01, 2014, 05:56:58 pm »

((Do we each get to pick where our new parts go or is that shared amoung all of us?))

Regen.... please wait....
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