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Author Topic: ☼Glimmerring☼ - Human Fortress by the sea - Save is up.  (Read 40311 times)

Meph

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #45 on: August 03, 2014, 06:07:20 am »

Part 8 - Metalworks

Normally you would expect a smelter and thats it. Ore goes in, metal comes out. That is not quite true in MDF. You need three buildings. Smelter, Ore Processor and Slagpit. The smelter smelts ores. But the ores your miners dig out... they are just some heap of rubble with rocks and ores mixed. They have to be sorted first, which leaves you with too options:

You can smelt the "ore bearing rock", which gives little metal and lots of molten chunks of rock called slag.
You can process the "ore bearing rock" first in the Ore Processor, generating "pure ore" and free rock boulders/blocks.

Obviously the second option has a higher yield. And less slag in the end, less waste products. Slag clutters your smelters after a while, you may dump it or atomsmash it, but the mod offer a simple solution: A slag pit. This workshop destroys slag when it appears. Best to be build next to the smelter.

Bonus: Smelters can make crude anvils from 3 metal bars, so you no longer need to embark with them yourself. Here is how it looks:



So our miners and metalworkers do this:
Mine ore bearing rock.
Bring to stockpile next to metalworks.
Process the ore.
Smelt the pure ore.
Now we have metal bars (and free rocks/blocks side products from the ore processor)
Any slag created is thrown into the slag pit.

And now we have our brave humans standing next to a bunch of gold bars... saying now what? Traders dont accept lumps of gold. We need coins.
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Meph

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #46 on: August 03, 2014, 06:20:14 am »

Interlude: Chicks and Geese hatched again. It is now summer, but damn. All those chicks went SPLOOOSH! all over the place.

Jackpot:

One of the geese is a golden goose. Literally. It lays golden eggs. We just have to wait till its an adult. But from now on the eggs go to the food stockpile, we have so many birds running around, its not funny.
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Splint

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #47 on: August 03, 2014, 06:24:08 am »

You know what, if nobody else cares, I'd like to claim the guard captain equivalent and request the law be heavy handed - that is, none of the crossbow/bow nonsense, you get a "beating," you're gonna either end up dead or wish you were. Actual not-ranged weapons. Preferably swords. Makes for a nice incentive to not ignore a mandate/neglect a jail.

Meph

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #48 on: August 03, 2014, 06:35:14 am »

Part 9 - Migrants

Splint, you mean the Executioner? aka sword hammerer? There is the option of Sergeant (militia captian), Sheriff (sheriff) and Executioner (hammerer)

Jason, no engineer with those, so you have to wait.

Everyone else got their human.


Quote

`Timeless Bob' Tikespan has been quite content lately.  He admired a fine Door lately. 
He is married to Lecit Peachybusted.  He is the son of Leba Humnailed and Fel Pointcloud. 
He is a citizen of The Smiling Nation.  He is a member of The Cotton Bands.  He is a former member of The Waxy Band.  He is a former member of The Slick Society.  He arrived at Enercuro on the 6th of Malachite in the year 101. 
He is twenty-six years old, born on the 14th of Galena in the year 75. 
He is incredibly skinny.  His hair is wavy.  His very long sideburns are braided.  His very long moustache is arranged in double braids.  His very long beard is braided.  His very long hair is arranged in double braids.  His narrow thin-irised sepia eyes are bulging.  His nose is short.  His head is somewhat short.  His ears are somewhat broad.  His eyebrows are somewhat high.  His hair is ecru.  His skin is pale chestnut. 
He is incredibly quick to heal and quite durable, but he is quite clumsy. 
`Timeless Bob' Tikespan likes cave fungus, zinc, ***GEMS***, devil thorn wood and water sprites for their grace.  When possible, he prefers to consume boozebelly rum, rock nut oil, bone bush meal and tree acorns.  He absolutely detests finches. 
He has a great musical sense, a very good feel for social relationships and a good spatial sense, but he has poor focus and very bad analytical abilities. 
He is always tense and jittery.  He is quick to anger.  He often feels discouraged.  He prefers familiar routines.  He admires tradition.  He finds rules confining.  He does not mind being outdoors, at least for a time. 

Quote

`Saegge' Enasmnecar has been quite content lately.  He admired a fine Door lately. 
He is married to `Smakemupagus' Oilpranked.  He is the son of Kuda Latheredfigures and Disem Stabrewarded.  He is a worshipper of Nimma, a worshipper of Tob, a faithful worshipper of Issok Braveryharvested, a casual worshipper of Tura Brilliancecontrolled the Authority of Stabilizing and a dubious worshipper of Ino Beachedseals. 
He is a citizen of The Smiling Nation.  He is a member of The Cotton Bands.  He is a former member of The Western Band.  He is a former member of The Waxy Band.  He arrived at Enercuro on the 6th of Malachite in the year 101. 
He is twenty-three years old, born on the 9th of Felsite in the year 78. 
He is incredibly skinny.  His nose bridge is incredibly concave.  His teeth are crowded.  His hair is dry.  His very long sideburns are braided.  His very long moustache is arranged in double braids.  His medium-length beard is braided.  His very long hair is arranged in double braids.  His sepia eyes are slightly wide-set.  His ears are somewhat narrow.  His hair is ecru.  His skin is pale chestnut. 
He is incredibly quick to heal and rarely sick, but he is quick to tire and totally clumsy. 
`Saegge' Enasmnecar likes light cyan brick, gold, clear zircon, the color clear, armor stands and cats for their purring.  When possible, he prefers to consume sea serpent, sun berries and black draught.  He absolutely detests pillbugs. 
He has a very good sense of the position of his own body and a very good feel for social relationships. 
He is slow to anger.  He only rarely feels strong cravings or urges.  He is very assertive.  He is put off by authority and tradition.  He finds helping others very rewarding.  He is modest.  He is confident.  He is disorganized.  He  becomes very rigid when he's angry.  He cracks his knuckles when he's angry.  He does not mind being outdoors, at least for a time. 

Quote

`Rathgir' Ohurakbin has been quite content lately. 
He is married to `Pelinal' Dawnedcrushed.  He is the son of Nusbi Spinemined and Fel Worshiplathered. 
He is a citizen of The Smiling Nation.  He is a member of The Cotton Bands.  He is a former member of The Covered Coalition.  He arrived at Enercuro on the 6th of Malachite in the year 101. 
He is fifteen years old, born on the 19th of Opal in the year 86. 
He is scrawny.  His hair is extremely long.  His ears are somewhat splayed out.  His sepia eyes are slightly close-set.  His hair is ecru.  His skin is pale chestnut. 
He is very agile, but he is weak, quick to tire and quite susceptible to disease. 
`Rathgir' Ohurakbin likes blue lacquered, bifrost, relic, white unicorn stallion horn, round shields and large gems.  When possible, he prefers to consume frill lizard and bumblebee mead.  He absolutely detests brown recluse spiders. 
He has great intuition, a good spatial sense and the ability to focus, but he has meager creativity, a large deficit of willpower and little patience. 
He has a very calm demeanor.  He occasionally overindulges.  He cracks easily under pressure.  He is assertive.  He is rarely happy or enthusiastic.  He appreciates art and natural beauty.  He likes to try new things.  He lacks confidence.  He likes working outdoors and grumbles only mildly at inclement weather. 

Quote

`Smakemupagus' Konlikudpa has been quite content lately.  She admired a fine Table lately. 
She is married to `Saegge' Proliferatedpuzzles.  She is the daughter of Siti Hourlycontain and Etus Stormedwad.  She is a faithful worshipper of Nimma, a worshipper of Tob, an ardent worshipper of Issok Braveryharvested and a worshipper of Tura Brilliancecontrolled the Authority of Stabilizing. 
She is a citizen of The Smiling Nation.  She is a member of The Cotton Bands.  She is a former member of The Waxy Band.  She arrived at Enercuro on the 6th of Malachite in the year 101. 
She is twenty-one years old, born on the 8th of Opal in the year 80. 
She is average in size.  Her eyes are sepia.  Her hair is crinkly.  Her very long hair is arranged in double braids.  Her somewhat splayed out ears are somewhat narrow.  Her hair is ecru.  Her skin is pale chestnut. 
She is very flimsy. 
`Smakemupagus' Konlikudpa likes Blight Catapult Ammo, tin, green jade, large daggers, beds and sperm whales for their vengeful nature.  When possible, she prefers to consume tears of armok.  She absolutely detests scarabs. 
She has a great ability to focus, but she has very bad analytical abilities. 
She does not have a great aesthetic sensitivity.  She is highly adventurous and loves fresh experiences.  She is open-minded to new ideas.  She sees others as selfish and conniving.  She finds helping others rewarding.  She doesn't like to compromise with others.  She keeps her voice very quiet when she is nervous. She  becomes very rigid when she's angry. 

Quote

`Pelinal' Thraninut has been quite content lately.  She admired a fine Trade Depot lately. 
She is married to `Rathgir' Faintedhid.  She is the daughter of Luth Fliercharcoal and Gadoc Outrageenjoyed. 
She is a citizen of The Smiling Nation.  She is a member of The Cotton Bands.  She is a former member of The Society of Nourishing.  She is a former member of The Mirthful Group.  She is a former member of The Covered Coalition.  She arrived at Enercuro on the 6th of Malachite in the year 101. 
She is fifteen years old, born on the 8th of Obsidian in the year 86. 
She is very fat.  Her hair is straight.  Her very long hair is arranged in double braids.  Her nose bridge is somewhat concave.  Her ears are somewhat tall.  Her hair is ecru.  Her skin is pale chestnut.  Her eyes are sepia. 
She is quite durable and rarely sick, but she is weak, very slow to heal and quite clumsy. 
`Pelinal' Thraninut likes brimstone, shrapnel, fire opal, pond turtle shell, cages, turkeys for their snood and worms for their thankless contributions.  When possible, she prefers to consume skull juice.  She absolutely detests rats. 
She has a sharp intellect, a good kinesthetic sense, good creativity and a sum of patience. 
She feels strong urges and seeks short-term rewards.  She makes friends quickly.  She is entirely averse to risk and excitement.  She is often cheerful.  She has a fertile imagination.  She appreciates art and natural beauty.  She is highly adventurous and loves fresh experiences.  She is modest.  She doesn't go out of her way to do more work than necessary.  She possesses great willpower.  She often does the first thing that comes to mind. 

The working skills are horrible. A peasant, a milker, another milker, a diagnoser and an ok mason. But the combat skills... all but one (sorry Rathgir) have 3 points in a weapon skills (sword, mace, spear and dagger) and 1 point in shield, armor and dodge.

Smake, you got the dagger liking adventurer type open to new ideas, hope that fits your character. You have 6 points in tracking as well.

And Pelinal, while you have the peasant (which is perfect to be a future squire), you are A BEAST! You are the only person with a kill in the entire fortress. Lord Conor tried chasing camels three times but never cought one... but you arrive on the map with one kill to your name, and proficient tracking skills... and what a kill that is.



PS: Your father is called Gadoc Outrageenjoyed. Nice name.

PPS: Rathgir and Pelinal are married, as are Smake and Saegge. Deal with it.
« Last Edit: August 03, 2014, 06:37:32 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Splint

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #49 on: August 03, 2014, 06:53:17 am »

I meant law enforcement. I assume these humans don't automatically execute you for beating someone up or knocking shit over.

Meph

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #50 on: August 03, 2014, 07:05:12 am »

OCC: Sheriff it is. Will take a while.  Current waiting list: Jason (Engineer), Splint (Sheriff)

We have the most pimpest forge in the land. Two words: Golden. Anvil.



So we finally make gold coins. Golden Kruger Rand for all that I care, because it sounds like it.



Calimong Bumassa, King of Kalvarland. Suddenly I am not sure if our entire operation here is strictly legal. But the king wants his gold, so we better stay here and work. Say, arent glumprongs these evil undead flesh trees that grow on dead grass in region with regular blood rain? Thats his symbol? Alright.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Meph

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #51 on: August 03, 2014, 07:15:36 am »

We have coins now.. any votes for the first guild to build?

The list:
Spoiler (click to show/hide)
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Saegge

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #52 on: August 03, 2014, 07:20:21 am »

His Uselessness Saegge Enasmnecar demands a good meal. Cook's Guild it is.
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Meph

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #53 on: August 03, 2014, 07:25:24 am »

His Uselessness advice is useless. Of all the things, the cooks? We dont even have any cooks. Or farms. Or hunters. We have eggs and fish, thats it. :P

I am honstely questioning if we are fighting for the good guys. The caravan just arrived, "escorted" by 3 guards. I say "escorted", because it looks more like the guards making sure that the merchants dont run away, and not for protection. Their leader wears this helmet:

Quote

This is a ashland glass helm. 

On the item is a rendition of a masterfully designed  image of voodoo poison. 
The image is the symbol of The Smiling Nation, a human civilization.  It is made from gargoyle bone. 
 

The Smiling Nation sounds a bit totalitarian. Slightly. Take some of this voodoo powder in your drink every day, and you will smile through your workday. If you dont, take a good look at my crest. I went to the most evil region, looked for the most gruesome enemy, killed it and used its bone to make it. Now what do you think would happen to you, if your trades dont bring us a profit?
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InfiniteCastor

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #54 on: August 03, 2014, 08:57:12 am »

My vote goes for the mason's guild. Seems whatever I do in Masterwork as dwarves always needs more masons, so I'll assume those rules hold even truer when we're doing building rather than carving.

And on the Smiling Nation...I agree. I may very well see about making a sketch of that helm, and perhaps the coin too.
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Meph

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #55 on: August 03, 2014, 10:12:38 am »

Part 10 - Map Overview

It is autumn now. We have traded with the merchants, getting rid of stone crafts. Meph is a legendary stonecrafter and churns them out rather quickly. We did buy a pig, a breeding pair of goats, 100 drinks, 200 foodstuff and some wooden barrels and buckets.

We minted 12.000 coins in the meantime, which we invested in a breeding pair of dogs at the pets merchant (5000 gold), bought a masons permit (1000 gold) and a masons guild upgrade (2000 gold), and bought 30 new basalt boulders (3000 gold) for blocks.

Spoiler: Map (click to show/hide)

1. Our entry. A 10-tile bridge that can be raised from the dining room lever.
2. A cloud of blinding sand. Yeah for dunes. Several humans have damaged eyes at the moment.
3. Merchants. 14 traders and the depot.
4 & 5. The two houses that have 3x2 rooms for each fort member.
6. Metalworking area and mining shaft.
7. Food area, nestboxes, birds, butcher, tanner, food stockpile.
8. Almost finished the wall, just a few blocks left.
9. OUR FIRST GUILD! The Masons Guild.
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cyberTripping

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #56 on: August 03, 2014, 10:15:36 am »

Golden anvil, so stylin.
I vote for masonry as well because, since humans are even smarter than dwarves, they should know how wonderful stone is even moreso! you posted right before I did. Oh well.

I'd also ask to be added (girl), preferrably a child so I can be annoying as possible.
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Meph

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #57 on: August 03, 2014, 10:17:13 am »

OOC: Waiting list: Jason, Engineer. Splint, Sheriff. CyberTripping (thats the ingame name for the girl?), Girl Kid.
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cyberTripping

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #58 on: August 03, 2014, 10:20:36 am »

Yeah, that name works. Also, that sand looks fun.
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hostergaard

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Re: ☼Glimmerring☼ - Human Fortress by the sea
« Reply #59 on: August 03, 2014, 10:30:45 am »

Hey, add me in please. No real preferences, tough something interesting would be good, whatever that means I leave open to your interpretation.¨

Also; bitchin anvil.

Although it gotta be pain in the ass to use properly, what with gold being so soft and whatnot. But I guess that is humans for you; bling before practicality.
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They decided to leave my fortress via the circus because the front door was locked to keep Goblins out.  THAT should be an interesting trip back to the Mountainhome.
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