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Author Topic: Dwarf Fortress 0.40.06 Released  (Read 40958 times)

Toady One

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Dwarf Fortress 0.40.06 Released
« on: August 03, 2014, 02:46:17 pm »

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Another bug fix release.

Major bug fixes
   (*) Fixed a problem causing certain jobs to become stuck when their paths were interrupted
   (*) Stopped dwarves from starting conflicts with led creatures
   (*) Stopped led creatures from wandering away from leader
   (*) Made buildings with burrows require a connectivity check when searching for items
   (*) Made dwarves forbid webs that are "accessible" but require pathing through unexplored areas
   (*) Reduced number of automation jobs created
   (*) Made some jobs respect fish/vermin amount when producing products
   (*) Make potash from lye respects lye stacks
   (*) Made jobs requiring several e.g. bones not need many individual stacks
   (*) Made thread spinning job not use up all of a stack of wool
   (*) Stopped decoration job from consuming entire stacks
   (*) Stopping using entire stack of meat to bait animal trap
   (*) Stopped reactions from consuming way too many raw materials from stacks (ag), though reactions that use very small amounts still use at least 1 item from a stack
   (*) Stopped mining of root from removing the tree

Other bug fixes/tweaks
   (*) Stopped announcement of theft of hidden reclaimed underground objects
   (*) Stopped birth announcements for hidden creatures and separated wild/tame animal birth announcements
   (*) Stopped hidden/forbidden buildings from being listed in lever link menu
   (*) Stopped hidden/forbidden buildings from appearing in room list
   (*) Stopped hidden items from appearing in military equipment lists
   (*) Made trees update indoor/etc. settings properly upon removal
   (*) Made building/stockpile menus to respect different window heights
   (*) Made hunger/thirst/etc. indicators display properly in travel
   (*) Made vision arc display turn off for blinded creatures
   (*) Made scarred over wounds to broken functional layers continue to impair function
   (*) Removed requirement that a creature have a baby/child state to breed
   (*) Fixed plant growth consumption preferences (Quietust)
   (*) Fixed display of tree roots designated for mining
   (*) Fixed reversed display of zone sizing controls
   (*) Made random creatures only spit liquid spittle
   (*) Fixed state token for mud creature tissues (Quietust)
   (*) Stopped traders from bringing unspecified "liquid" from bloodsucking animals (Quietust)
   (*) Fixed problem causing multiple plant listings in stockpile
   (*) Made jobs properly cut away pieces of corpses for use (so that reanimation etc. respects partial use)
   (*) Made reactions count up and trim away body component materials properly
   (*) Added wound description for partially butchered parts
   (*) Made globs stackable
   (*) Fixed unretire message on linux/osx
   (*) Stopped dwarven forges in world gen sites from using thrones instead of anvils
   (*) Fixed message for being caught in a cloud of vapor/dust (Quietust)
   (*) Removed special materials from dwarf prefs
   (*) Clarified generated items in stockpiles (can't remove yet)
   (*) Fixed adjectives for randomly generated blowdarts/bolts (old saves still broken)
   (*) Made burrow indicator show over hidden areas
   (*) Fixed broken language selection for certain names
   (*) Can copy basic item type/subtype with reagent using GET_ITEM_DATA_FROM_REAGENT:<reagent token>:NONE
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TD1

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Re: Dwarf Fortress 0.40.06 Released
« Reply #1 on: August 03, 2014, 02:49:46 pm »

Thanks Toady!
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IronTomato

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Re: Dwarf Fortress 0.40.06 Released
« Reply #2 on: August 03, 2014, 02:52:14 pm »

So many bugs fixed.

Thanks!
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Trif

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Re: Dwarf Fortress 0.40.06 Released
« Reply #3 on: August 03, 2014, 03:36:08 pm »

Great work, Toady!

Quote
   (*) Made jobs properly cut away pieces of corpses for use (so that reanimation etc. respects partial use)
Does anyone know which bug this one is on the bug tracker? I think I reported a bug that could be related to this.
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lethosor

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Re: Dwarf Fortress 0.40.06 Released
« Reply #4 on: August 03, 2014, 03:39:49 pm »

Great work, Toady!

Quote
   (*) Made jobs properly cut away pieces of corpses for use (so that reanimation etc. respects partial use)
Does anyone know which bug this one is on the bug tracker? I think I reported a bug that could be related to this.
http://www.bay12games.com/dwarves/mantisbt/changelog_page.php should list fixes in 0.40.06, and I don't see the report you mentioned from a quick glance.
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Toady One

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Re: Dwarf Fortress 0.40.06 Released
« Reply #5 on: August 03, 2014, 03:50:33 pm »

Unless I missed something,
http://www.bay12games.com/dwarves/mantisbt/view.php?id=3151
http://www.bay12games.com/dwarves/mantisbt/view.php?id=3898
to do with shell and bone stacks are probably the closest.

It was really something I noticed while working on those bugs though -- there had always been code in for cutting away pieces of the corpse component, but it was very wrong.  I've cleaned it up and tested it some more, and added an associated wound that tracks how much was cut away.
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thvaz

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Re: Dwarf Fortress 0.40.06 Released
« Reply #6 on: August 03, 2014, 03:54:19 pm »

Thanks Toady!

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Torrenal

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Re: Dwarf Fortress 0.40.06 Released
« Reply #7 on: August 03, 2014, 04:12:12 pm »

Woots, shiny new version to play with :)
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Knit tie

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Re: Dwarf Fortress 0.40.06 Released
« Reply #8 on: August 03, 2014, 04:20:20 pm »

Thanks, Toady One!
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Izu

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Re: Dwarf Fortress 0.40.06 Released
« Reply #9 on: August 03, 2014, 04:23:33 pm »

Spectacular spectacular! Thanks!
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Snergler

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Re: Dwarf Fortress 0.40.06 Released
« Reply #10 on: August 03, 2014, 04:27:34 pm »

Thank you Toady!
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rumpel

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Re: Dwarf Fortress 0.40.06 Released
« Reply #11 on: August 03, 2014, 04:29:56 pm »

exaxctly what i need now that i am home. <3
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Edmus

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Re: Dwarf Fortress 0.40.06 Released
« Reply #12 on: August 03, 2014, 05:03:50 pm »

(*) Made scarred over wounds to broken functional layers continue to impair function

What does this mean exactly?
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greycat

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Re: Dwarf Fortress 0.40.06 Released
« Reply #13 on: August 03, 2014, 05:28:46 pm »

So, sparring is still broken (trains wrestling only)?  I don't see any bug fixes related to it.
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Robsoie

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Re: Dwarf Fortress 0.40.06 Released
« Reply #14 on: August 03, 2014, 05:34:38 pm »

Thanks for the bug fixes, we're getting closer to the light in the end of the bugged tunnel at each new release :)
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