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Author Topic: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]  (Read 60591 times)

BlueAnchorite

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #165 on: August 01, 2016, 07:35:53 am »

I too would like to see this updated!
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jecowa

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #166 on: August 01, 2016, 08:42:40 am »

The raws and init files of Duerer Classic are fully compatible with everything from Dwarf Fortress v0.42.02 through v0.43.05. This will not corrupt your game.

I'm not seeing anything in this version that needs to be updated. Is it the TWBT version that people are wanting updated?
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BlueAnchorite

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #167 on: August 01, 2016, 08:59:36 am »

The raws and init files of Duerer Classic are fully compatible with everything from Dwarf Fortress v0.42.02 through v0.43.05. This will not corrupt your game.

I'm not seeing anything in this version that needs to be updated. Is it the TWBT version that people are wanting updated?

Preferably, I really enjoy playing with TWBT
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Valdus92

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #168 on: October 14, 2016, 09:47:59 am »

Pardon my newbs showing, but how would you make this tileset larger without sacrificing quality? Also I am using lazy newb pack on Mac.

I am stunned by the beauty and immersion evoked by this set.
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Taffer

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #169 on: October 14, 2016, 10:59:47 am »

Pardon my newbs showing, but how would you make this tileset larger without sacrificing quality? Also I am using lazy newb pack on Mac.

I am stunned by the beauty and immersion evoked by this set.

You can zoom in and out with the mouse wheel. Changing TEXTURE_PARAM:LINEAR to NEAREST in init.txt should help this look much better. You'll also need to change PRINT_MODE:2D to STANDARD. Yes, this will affect the quality: I usually disable zoom entirely.

Otherwise, no, not unless HaterSkater feels like redrawing the whole thing. Resizing pixel art is different from resizing regular art or photographs: there will always be a loss in quality unless you're precisely doubling it. Well-done tilesets are pixel art: art where the artist has thought about every pixel in their work. When you arbitrarily resize it, you're relying on a program to haphazardly insert more pixels everywhere and hoping the result will look good (it won't). I see people scale tilesets non-linearly anyways using various shaders designed for pixel art, but the result always loses quality (and IMO looks bad).

You can always double the size of this tileset in GIMP or Krita (using "None" or "Box" scaling, respectively). The result will look a bit more blocky (see my own 20x20 sets), but there won't be a loss of quality at all. If you're feeling adventurous, hunt down a program that supports xBRZ scaling--or some other scaler designed for pixel art--then double Duerer using that.

I get the same question sometimes.
« Last Edit: October 14, 2016, 11:28:11 am by Taffer »
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Take a look at my work!
TAFFER'S TILESETS: better colours, improved yet faithful graphics.
REVISED: balance, fixes, and convenient features. Every creature has a better description!

jecowa

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #170 on: October 14, 2016, 11:20:23 am »

If you could zoom in to the level you wanted it to be (with the scroll wheel) and post a screenshot on it, maybe someone would be able to re-draw a larger version at the ideal size for you.

Also, if you're okay with non-square tilesets, Max™'s "duerasam_30x45" should be included. You can customize the Duerer tileset to use Max's version from the "Customize" tab in the "Graphics" tab of the Lazy Newb Pack launcher.

Spoiler: duerasam (click to show/hide)
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Max™

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #171 on: October 18, 2016, 08:28:57 pm »

I tinkered with that and reconstructed the parts of the background dithering where they got damaged by the scaling. It isn't as nice as a redrawn version would be of course, but I was pretty happy with it after I got the obviously broken parts out of the way.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

x86

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Re: Duerer 15x15 tileset v.0.6 — TWBT version is here! [40.13/40.14]
« Reply #172 on: May 13, 2017, 09:16:41 pm »

HAHAHAHAHAHA
Here you go, map for TWBT:
Spoiler (click to show/hide)
This looks fantastic! Sir, would you mind posting the 50px version of duerer-aux as well, please? Otherwise up-down stairs look really blurry. Also please forgive my rudeness, but do you have any plans of updating the tileset to the newest version of DF? I noticed there's a lot of people who would love to see this masterpiece in 18x18 as well, and I'm one of them. With all respect, this is tons of work, do you have any PayPal or anything similar so we could show our gratitude properly?
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BionicMeatloaf

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #173 on: November 18, 2017, 05:37:49 am »

is this tileset still being worked on? it looks gorgeous
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Clatch

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #174 on: November 21, 2017, 12:22:50 am »

This is not a tileset -- it's a work of art.  That said, I'm not sure how you could improve on it?
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Fleeting Frames

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #175 on: November 21, 2017, 07:10:40 am »

Making it take advantage of new features of twbt next, if I were to answer the question. Lots of effort for small details, though.

Clatch

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #176 on: November 21, 2017, 01:02:44 pm »

Making it take advantage of new features of twbt next, if I were to answer the question. Lots of effort for small details, though.

True.  What people are doing with TWBT is pretty amazing.  At their core though, DFHack and TWBT are attempts to modernize DF.  I personally haven't played with DFHack since the series of updates were released last year.  I didn't want to miss anything coming out -- exciting times, right?  I haven't really looked back either.  It will take me several years just to understand and use the existing features -- and I haven't even started Adventure mode yet.

For me, one of the endearing factors of this tileset is that I can drop it on a vanilla install and I'm left with the impression that TWBT is installed.  There are no more unsightly seams!  All of the different terrain melds together as if someone hand-stitched each screen presentation.  And the maps - oh man, the maps.  Duerer really captures the impression that you are reading off the wall of a master engraver... and all you need is one little graphic -- rediculous.
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Grimmace696

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #177 on: June 14, 2018, 05:10:21 am »

Sorry for necro

I haven't been playing for a while, and came back only to discover that the only tileset I desire to play with, throws crashes on me. So I decided to leave a note here, in case somebody get same issue.

Duerer works perfectly fine with TWBT_LEGACY instead of TWBT
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x86

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #178 on: June 15, 2018, 10:27:57 am »

that the only tileset I desire to play with
Same to me. I can truly enjoy Dwarf Fortress only with this tileset. Did you manage to make it work with newer versions of the game/TWBT? Which version are you using?
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