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Author Topic: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]  (Read 83598 times)

jecowa

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #180 on: June 24, 2018, 01:57:56 am »

I'm wondering if the crashes could be related to TWBT's recent need to have those two 1-pixel png files in the art folder. One is a white pixel and the other is a transparent pixel. All graphics packs need these while using TWBT print mode.
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Grimmace696

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #181 on: June 24, 2018, 04:23:40 am »

I'm wondering if the crashes could be related to TWBT's recent need to have those two 1-pixel png files in the art folder.

Yeah, I have them. But, again, since I'm using TWBT_LEGACY, I don't think it matters.
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x86

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #182 on: January 07, 2019, 10:30:05 am »

JFYI, this tileset seems to be working perfectly well with df-0.44.12 + dfhack-0.44.12-r2 + twbt-6.57 and TWBT (not TWBT_LEGACY) print mode.
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sisuaika

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #183 on: April 20, 2019, 08:21:10 pm »

Registered on this forum literally so I could leave a message here and say that this tileset is astonishingly beautiful. As a newb to DF (a few weeks now), I was really struggling to get into the game. The ASCII was hard to look at for me, and the full graphics sets were pulling me out of the actual game world and it's incredible depth. Grim Fortress was pretty good, but didn't hit me right.

Durer was that perfect middle ground for me. It's moody, beautiful, simple, and doesn't remove me from my head-fiction at all. I was zoomed out and watching the waves crashing around a coastal fort earlier today and it was just mesmerizing. I love it!

Thank you, HaterSkater. What a work of art!

Side note: I am using TWBT on DF 0.44.12. No crashes or issues on my end. Installed it through the LNP.
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x86

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Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« Reply #184 on: July 06, 2019, 09:18:59 am »

I noticed not so many folks with MacBooks know that DF can be run using full capabilities of their Retina screen, i.e. when tiles don't get artificially scaled up 2x. In order to do that, set GRAPHICS_FULLSCREEN(X/Y) to match your native screen resolution and press F11 to go fullscreen after loading DF. The problem is of course, since the DPI is so high, everything becomes too small and uncomfortable to play. I found that using the 30px version of Duerer tileset HaterSkater published in http://www.bay12forums.com/smf/index.php?topic=142083.msg5777391#msg5777391 works perfectly, tiles visually become the usual size while looking super sharp and extra gorgeous.

If you like me, prefer playing with huge tiles, would it be in order to feel the game on a completely different level or just concentrate on building very compact fortresses, you can blow up the 30px version of the tileset to 60px using the nearest-neighbor algorithm (you can do that with "convert in.png -filter point -resize 200% out.png" with ImageMagic) and also optionally use the original 15x15 version of the tileset for text (via TWBT) drastically shrinking the right sidebar. This is certainly not for everyone but you can give it a try. I only wish there was a simple way to fill the 60px version with the original 15px hatch.
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