Time to take stock i believe and see how the fortress is getting along.
Let's begin with population, i think i started with around 80-100, but after the FB's had a field day until i worked out their evil plot, we went down to 50 odd, 1 migrant wave came in and looking at 49 able dwarves and 14 children/babies.
The Nobles are somehow all happy, which wasn't the case when i first joined as Sodel was extemely unamused no-one had given him a weapon rack and his tomb wasn't special enough for him.
We had a special creation as well, i believe in the success of the killing the FB's
Menaces of dog and pig leather? not entirely sure how that works, but "Sir Bigheaded the Barmy" is happy to give it a try.
I've added a small barracks area in, near to the surface. I realise there's some interesting looking barracks up the top but i decided a new build was needed. Any dwarves being lazy i'll probably chuck into the military, anyone else can remove from the "full" military. Would suggest keeping the "pairs of dwarves" in militaries sit. Think we needed some metal leggings, so got some slightly trained dwarves working on melting some useless metal objects probably purchased for that purpose (as they were already designated for melting) and working on that now.
Doesn't look like much but might engrave the walls and such to spruce it up a little. I've also given them orders which encourages more sparring.
Not seen any sign of goblins, which is a worrying sign, as where else will we get our !!FUN!!? and how will we train our marksdwarves?
Anyway, from the looks of things, it's going to be a rather less interesting second year than the first. Will update should some !!FUN!! arise.
edit:
This one amused me:
Those evil magma crabs are upto something i'm sure!
At this time of peace, my management of military matters apparently is no longer required! Sodel has decided to sideline me... i'll get him later... maybe. At least i can get on with training rather than faffing around in meetings, didn't want the job anywayOh yes, food/booze situation:
Food will last many many years. Booze is on the rise, just need to keep getting the plants to continue brewing, added some more farms to help cope with this. Might put one outside (but still inside fort) so i can grow some strawberries.
The Military situation should be 2x swordmasters/2x spearmasters by the end of my turn. If not, will be there soon. They'll deal with most things that get through.
Found the archery range. Got Sodel the Annoying to go train some more there. Might even become legendary in it soon, as he's not far off.
Also added a LARGE amount of hotkeys, with appropriate names, to help all future users.
Another Artifact, this time a weapon! Given it to the leader of the large military, seeing the other two are already a bit trained in what they do. Not sure a bronze warhammer is particularly effective anyway
Decided to leave the hospital where it is. Noticed someone got injured and only just realised i'd left the area restricted to avoid people dying to the FB that used to be there. Oops.
Also, drinks are now upto 700, so that's now very solid.
Lastly, another FB turned up. Appears to be flying or swimming, not entirely sure which. No water covering suggesting likely to be flying.
Somehow the mayor is unconcious at some stage during negotiations with the outpost liason, which is strange to say the least.
Dorf'd? Well, if I'm not already, dorf me plz.
Well, all i can say is, i hope to the gods that we don't lose your artifact or you may go on a rampage, and that might not be a good idea
We are now a Duchy, the duke being Sodel. Mayor is still Melek