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Author Topic: Masterwork Mod - Let me know what you think - Posted my conclusion  (Read 15750 times)

Baffler

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #150 on: August 28, 2014, 06:38:28 pm »

Right on. I do like the mod, but don't play it very often because I find myself blinded by the light, so to speak, and try to set something up (build an aboveground fort and use the thresher extensively, for example) then give up when I can't figure it out and the manual doesn't have a useful answer. If I could figure out what's going on I'm sure I'd enjoy it, hehe.
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Zanzetkuken The Great

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #151 on: August 28, 2014, 07:33:42 pm »

You post this assuming that people know a lot more than they do. It should be easy to use for the most unlearned PC user ever. With flashy graphics. Graphical user interface. Aggressive advertisement: BUY NOW! GLUTEN FREE! ASBESTOS FREE! BEST MOD PACK THIS SIDE OF ASIA!

Laziness is a huge factor as well.
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MDFification

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #152 on: August 28, 2014, 08:13:08 pm »

Main reason I don't play Masterwork? After downloading, I try to unpack the folder. It always results in a pure black window popping up for a milisecond (it looks like console commands), which then spontaneously closes.  :-\

Main reason I feel uneasy about masterwork? I feel like it's got a ton of bloat, a ton of overcomplication (with a less complete wiki) and now rendermax is slowing things down to the point that my FPS will still be slower despite standardized materials. Also, people think my name refers to MDF. This is false. My username refers to Medium Density Fiberboard. The ification was just a suggestion from youtube.

As for MW stiffling smaller mods - as a writer of smaller mods I've never felt that way, though I don't presume to speak for the rest of the community. I mean, sure, most mods out there don't get too many downloads. My biggest (+6 races, +4 entities, +3 castes and so on) only ever got 47 downloads in a single version (it died due to me having too many commitments - might resurrect it in 40.whatever at some point). But I never thought to blame MW - I assumed there weren't too many people drifting about the mod releases section willing to try out new mods. MW gets more downloads simply because it advertizes - it's got community forts, people talk about it on reddit, etc. It's not so much "that big thing is obscuring my little thing from those people" as it is "those people came over here to watch the big thing, and a few people thought the little thing was alright too" for me.
« Last Edit: August 28, 2014, 08:40:40 pm by MDFification »
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Scruiser

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #153 on: August 28, 2014, 10:24:34 pm »

Quote from: Meph
Dwarf Mode is so cluttered, because it is the first thing I wrote as a modder. It has all the features, because people request new features, and it was not designed with a clear aim. However, the other races are. The problem with that is that new players start with the default Dwarf Mode, see a clusterfuck of features, and dont even try the additional races.
   Thanks for emphasizing how different the races are and how some of them are actually simpler to play.  I was aware that the other races presented vastly different play-styles, but it didn't occur to me that they would be more steam-lined/simpler to play.  I will definitely try them out soon (just started my Fall semester and I want to make sure all my classes are good before I sink time into a new fort  ;)).   If this thread is still open a few weeks from now, I will try to give more feedback here, if not I will post feedback to masterwork forum.
   You are probably already aware of this, but just to restate it, one of the the main trade-offs of asking for feedback in the general discussion forum is that you get feedback from a lot players that have only tried it once or haven't played it in a while (which you seemed to be going for), and you also get feedback from players that never got past the launcher screen or never have never played it at all.  Versus threads in the modding forum tend to attract players that already play it and have learned the many features and are thus more likely to be interested in more features.  So pretty much this thread sampled a much larger set of players.
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Getix Kain

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Re: Masterwork Mod - Let me know what you think, anything goes.
« Reply #154 on: August 29, 2014, 06:13:10 am »

Quote
Getix Kain: Likes the mod, especially the launcher and the standardized materials.
Thank you. Even if that is not much for me to work with ( :P ) it shows that its simple a matter of personal opinions to like or dislike standardized materials.

Posting from work or mobile phone.

I will write something more complete about my experience in MF 5.x maybe Tomorrow.

Cheers!
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Button

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #155 on: August 29, 2014, 09:49:55 am »

Button: Technically speaking, if I would argue you out of your objections, you would indeed try to play it. ;)

No, if you were to argue me out of my objections, I would become indifferent. I would most likely continue not playing it because I see no reason to pick it up.

You aren't entitled to have me play your game if I can't give a reason not to.

I'm probably overreacting to this attitude for personal reasons, but it leaves a bad taste in my mouth because I've seen it at its most toxic.

Edit: Details of the most toxic situation are inflammatory and derailing. I have removed them.
« Last Edit: August 29, 2014, 09:53:47 am by Button »
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Legionaries

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #156 on: August 29, 2014, 01:39:36 pm »

Because you have so much included in your mod I think it might be interesting to have a way to quick set different themes before genning a world.

For instance if you had a way for the launcher to quickly set up:
a steampunk dwarf fortress (lots of tech no magic)
a high magic dwarf fortress  (opposite of above)
maximum carnage dwarf fortress (maximum hostile races and ?)

That might help some newbies get past the option paralysis and pick something they know they might like.
 
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jocke the beast

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #157 on: August 29, 2014, 01:57:36 pm »

I have tried it. Wasn't my cup of beer. Too much stuff that didn't match for ME. I prefer vanilla with a touch of DFHack and some nice tilesets.
Seems like you've put alot of work on the mod and have many fans...so congratulations. Still, it's not for me.
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primalucem

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #158 on: August 30, 2014, 04:48:35 pm »

Likes: The options to turn things on/off. The extra HFS is also a lot of FUN. All the FPS fixes and generic materials - as much as having Forgotten Beast pants is an amazing thing, the FPS bump is worth it for me. I kinda like the research aspect, although in practice I find it a bit more complicated and unwieldy than it could be. I like the idea, but I get annoyed when I use it, mostly because of all the reagents.

Loves: The new workshops, especially the Blast Furnace and others related to the metal industry.

Dislikes: The new pets (I like cats and chickens and can't seem to get them back through the options menu), the idea that Drow are a "good" race, and all the high magic elements, although that's just my taste. The disease stuff is pretty broken I think, although it can be highly amusing (puke everywhere). I've never played the other races because they don't interest me, so I can't say much about that. Also, warlocks. I just turn them off.

Overall: At this point, I only play with either Meph's Accelerated DF mod when I want a more vanilla DF that actually runs fast, or Meph's Masterwork Mod when I want things to turn into a crazy, dwarf-blood soaked shitshow quickly. It's really hard to go back to Vanilla DF now. So, thanks Meph!  Keep up the good work. I probably won't play the new version until you mod the hell out of it.

Also, I liked Legionaries' suggestion of a few default configurations. There is a LOT going on in the mod after all.
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Meph

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #159 on: August 30, 2014, 05:01:37 pm »

As I mentioned in that very long post, my current plan is to add lots more options to the launcher, adds profiles to it and change dwarf mode to have a tighter concept and less 'stuff'. :)
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primalucem

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #160 on: August 30, 2014, 06:11:02 pm »

I suppose I should read the whole thread before commenting. Oh well. ;)

Anyway, keep up the good work Meph. I'm looking forward to the new version.
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Aquathug

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #161 on: September 01, 2014, 11:17:55 am »

Dislike it.

Without being as overly critical as I could be, I will just say that it seems to add way way way more stuff than is necessary; 99% of which seems to be like 'hey this sounds cool lets put it in'.
It just seems that masterwork transforms DF into more of a frilly clusterfuck with too many bells and whistles that take up each others space. I could go on for a while longer but...

 
As I mentioned in that very long post, my current plan is to add lots more options to the launcher, adds profiles to it and change dwarf mode to have a tighter concept and less 'stuff'. :)

To be honest I would like to see this. You are a great modder (from what I know at least) and I think it can be changed into something that more people will enjoy playing.
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mnjiman

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #162 on: September 03, 2014, 05:29:42 pm »

Meph:What I was referring to was your level of emotional attachment to what is being said in this thread and your level of commitment to what is being said. Read what people are saying, but don't take it to heart.  I like what your doing with your Mod and love that your passionate about DF.  Nothing you have said or done thus far has been wrong or offensive. Saying this however, it seems to me that the thread may turn for the worse if you do end up getting too emotionally involved with what people are saying. Dont. People want to help you and getting your own emotions and passions involved may back fire. I am not saying you are... I just want to give you a warning that this may occur if you dont keep track of your feelings. If your going to reply, be tasteful and read over what you type before you post it. If your becoming too involved and the thread is bothering you way too much, either stop posting all together or just close it.

Why am I warning you of this? I have seen too many threads like this collapse under its own weight. Everyone here has amazing intentions. The betterment of DF. That is amazing and its amazing everyone is so passionate about it. However with passion comes emotions, and with emotions comes both the positive and the negative. We need to try to react to everything in this thread with more logic than emotion.

That is all I am saying.

TLDR: I just want to be sure people are aware of their emotions and to try not to be super passionate about what is being said. Not saying it is happening, but I do want to point it out so people can continue being more logical than emotional. The thread is turning out really well so far because people are doing this.
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MDFification

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Re: Masterwork Mod - Let me know what you think - Posted my conclusion
« Reply #163 on: September 03, 2014, 05:54:56 pm »

Meph:What I was referring to was your level of emotional attachment to what is being said in this thread and your level of commitment to what is being said. Read what people are saying, but don't take it to heart.  I like what your doing with your Mod and love that your passionate about DF.  Nothing you have said or done thus far has been wrong or offensive. Saying this however, it seems to me that the thread may turn for the worse if you do end up getting too emotionally involved with what people are saying. Dont. People want to help you and getting your own emotions and passions involved may back fire. I am not saying you are... I just want to give you a warning that this may occur if you dont keep track of your feelings. If your going to reply, be tasteful and read over what you type before you post it. If your becoming too involved and the thread is bothering you way too much, either stop posting all together or just close it.

Why am I warning you of this? I have seen too many threads like this collapse under its own weight. Everyone here has amazing intentions. The betterment of DF. That is amazing and its amazing everyone is so passionate about it. However with passion comes emotions, and with emotions comes both the positive and the negative. We need to try to react to everything in this thread with more logic than emotion.

That is all I am saying.

TLDR: I just want to be sure people are aware of their emotions and to try not to be super passionate about what is being said. Not saying it is happening, but I do want to point it out so people can continue being more logical than emotional. The thread is turning out really well so far because people are doing this.

tl;dr

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