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Author Topic: Cities: Skylines, The Sim City we all wanted! New Industry DLC!  (Read 111437 times)

Puzzlemaker

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« Last Edit: October 21, 2018, 08:37:16 pm by Puzzlemaker »
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dennislp3

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #1 on: August 18, 2014, 10:42:26 am »

Interesting. I am glad to see it's coming from Paradox. That does give me some hope that it might not be a complete mess like Simcity 5 was...
« Last Edit: August 18, 2014, 06:01:28 pm by dennislp3 »
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Mephansteras

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #2 on: August 18, 2014, 11:22:53 am »

Hmm, ok, sounds worth watching.
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Culise

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #3 on: August 18, 2014, 11:52:21 am »

My slightly-pickled sense of humour is rather amused that they are touting "Play offline" as a selling point.  Very subtle.

Cautious watch.  I never really got into city simulation games after SC4.  It's a bit too early for fine details, but those will be what make or break it as far as I'm concerned.
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Bouchart

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #4 on: August 18, 2014, 11:53:55 am »

There is a trailer here.

And a not-so-subtle jab at the EA Simcity reboot with "Play Offline" about 50 seconds into it.
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Scripten

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #5 on: August 18, 2014, 12:05:46 pm »

There is a trailer here.

And a not-so-subtle jab at the EA Simcity reboot with "Play Offline" about 50 seconds into it.

That's not all. In the main features, they list (among others) the following bits:

Quote
Huge maps: Unlock new map tiles with unique possibilities to expand the city
Polished visual style and core gameplay
Modding tools: Built in feature designed to encourage creative pursuits.

That being said, the features they are showing off make me really excited, especially the city personalization stuff.
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Bastus

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #6 on: August 18, 2014, 12:08:12 pm »

After the huge dissapointment Sim City 5 was I will stay sceptic until they prove to be at a stage were they can not fail anymore. And as the guys from Cities in Motiona are making this we finally should get a City Builder with really good traffic simulation.
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Rilder

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #7 on: August 18, 2014, 12:20:06 pm »

Being developed by the guys who did the Cities in Motion series, so might be okay, Cities in Motion 1 was pretty good, I could never get on with CIM2 though. Expect a lot of DLC packs though, admittedly with Colossal Order they tend to only be like Vehicle packs, at least for CIM. 
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dennislp3

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #8 on: August 18, 2014, 12:31:51 pm »

I am guessing they simply saw the terrible launch of SC 5 and immedietly saw that they could make tons of money by simply fixing the BS lies and mistakes of EA.

"Technology can't handle large maps"
"The servers do calculations that no single computer could handle"
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Kaje

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #9 on: August 18, 2014, 12:59:47 pm »

They literally can not make a game that is worse than SimCity, so they're already winning.
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Retropunch

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #10 on: August 18, 2014, 01:04:05 pm »

Whilst I'm not a huge simcity fan, I have to say the 'play offline' thing made me laugh. It's what THOSE companies don't seem to get, that yeah, sure people will still buy your games for a while whilst you can capitalise on some hype and history, but eventually games are going to come out that don't have your ridiculous mechanics, DRM and plain rubbishness.
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Sensei

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #11 on: August 18, 2014, 01:05:11 pm »

After the huge dissapointment Sim City 5 was I will stay sceptic until they prove to be at a stage were they can not fail anymore. And as the guys from Cities in Motiona are making this we finally should get a City Builder with really good traffic simulation.
Remember, this is published by Paradox, not EA. They're basically polar opposites. Seeing how bad the traffic simulation was in SimCity, they're already off to a good start. Personally, I still like Sim City 4, but I think we're well overdue for a good city game with modern technology and I was never a fan of building my cities around the arbitrary demand cap system...
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jocan2003

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #12 on: August 18, 2014, 01:10:42 pm »

My slightly-pickled sense of humour is rather amused that they are touting "Play offline" as a selling point.  Very subtle.

Cautious watch.  I never really got into city simulation games after SC4.  It's a bit too early for fine details, but those will be what make or break it as far as I'm concerned.
That eactly what i tought too haha. As for paradox i cant remember a bad game they published.
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BigD145

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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #13 on: August 18, 2014, 01:13:46 pm »

If it ends up being sc4 with traffic mods I would be satisfied.
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Re: Cities: Skylines, the spiritual sucessor for SimCity 4.
« Reply #14 on: August 18, 2014, 01:14:53 pm »

They literally can not make a game that is worse than SimCity, so they're already winning.

This
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