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Author Topic: The zombie hunter's dilemma: maceman, hammerman, or lasher?  (Read 1236 times)

Random_Dragon

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The zombie hunter's dilemma: maceman, hammerman, or lasher?
« on: August 19, 2014, 07:01:47 pm »

I've been doing a little arena-mode testing on weapons to use against undead enemies, animated corpses in particular. At present the most efficient option seems to be a blunt weapon, but which is just at flattening the undead?

To try and find out, I conjured up bronze colossi to control, each time spawning one with a given blunt weapon. For good measure I made each colossus a grand-master at fighting and their relevant weapon skill, though lacking the CAN_LEARN token likely makes this pointless.

Each time the opponent was a single zombified human, without armor or weapons. I simply aimed for the head, and counted each successful blow and the effects.

At present I'm starting with a comparison test relevant to Fortress Mode, silver mace versus silver war hammer. A full 10 rounds per scenario, and...

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The current conclusion I'm drawing here is that, while combat is highly random, maces seem overall most likely to deliver a head-flattening blow in the fewest hits. Even with several tons of animated bronze badass behind them, neither weapon could score a one hit kill. Whether repeated injury has a cumulative effect on the odds of a gibbing effect, I'm unsure.

Comparisons of flails, mauls, and whips I'll save for another time.

Bromuzl

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Re: The zombie hunter's dilemma: maceman, hammerman, or lasher?
« Reply #1 on: August 19, 2014, 08:07:33 pm »

Spoiler: Data (click to show/hide)

Looks good! Perhaps this and the weapon data associated with it can help.
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pisskop

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Re: The zombie hunter's dilemma: maceman, hammerman, or lasher?
« Reply #2 on: August 19, 2014, 08:10:07 pm »

Small thing.  I havent used arena mode in the new version, but prior modes only added the tags to the creatures.  It doesn't simulate decay by default.

So you literally tested this out on uninjured, undecayed zombies.  But otherwise I see no real issue.
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Random_Dragon

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Re: The zombie hunter's dilemma: maceman, hammerman, or lasher?
« Reply #3 on: August 19, 2014, 08:18:00 pm »

Spoiler: Data (click to show/hide)

Looks good! Perhaps this and the weapon data associated with it can help.

Ahah, this does at least validate the idea that damage effects are in some way cumulative. As for what it implies I'm guessing that maces, having twice the contact area and size as war hammers, meet that raw damage criteria faster. What that means against a helmeted enemy, and what it means if I re-tested this with a focus on body blows, I'm unsure.

Small thing.  I havent used arena mode in the new version, but prior modes only added the tags to the creatures.  It doesn't simulate decay by default.

So you literally tested this out on uninjured, undecayed zombies.  But otherwise I see no real issue.

The zombies coming out in arena mode were all half-rotted, actually. Selecting one to control also has the "mortal wound" indicator on. Seems that issue at least seems fixed.

Random_Dragon

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Re: The zombie hunter's dilemma: maceman, hammerman, or lasher?
« Reply #4 on: August 20, 2014, 11:52:18 am »

Figured I'd start up another round of testing using a silver whip this time. Based on the !!SCIENCE!! provided to me earlier, I'm going to guess that a whip's small size and tiny contact area will negatively affect its performance, but I'm unsure if the stupidly high velocity multiplier will counteract that.

Spoiler (click to show/hide)

Same setup as last 2 tests.

The whip, a weapon of terror. A weapon that can quickly and efficiently brain dwarf and demon alike. A weapon that...doesn't fare too well against a mundane zombie. Also had one oddball instance of enough "chipping" effects eventually leading to the head getting crushed, whereas every other result so far has had at least one fracture happen beforehand.

And given how the last couple rounds had multiple instances of compound skull fractures to no effect, this suggests that the stated severity of a bone-damaging effect is relative to the weapon, not the target or the total percentage of damage inflicted.
« Last Edit: August 20, 2014, 12:51:28 pm by Random_Dragon »
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Nahno

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Re: The zombie hunter's dilemma: maceman, hammerman, or lasher?
« Reply #5 on: August 20, 2014, 03:52:10 pm »

According to Urist da Vinci's quoted data above, cutting should work too. Try picks and axes.
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Melting Sky

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Re: The zombie hunter's dilemma: maceman, hammerman, or lasher?
« Reply #6 on: August 20, 2014, 04:08:54 pm »

According to Urist da Vinci's quoted data above, cutting should work too. Try picks and axes.

I haven't done any extensive testing in this current version but against undead that do not have the threat of being reanimated I found the heavy bladed weapons to be more effective than blunt ones. Battle axes and the ever devastating pick should make comparatively quick work of zombies.

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Random_Dragon

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Re: The zombie hunter's dilemma: maceman, hammerman, or lasher?
« Reply #7 on: August 20, 2014, 05:46:16 pm »

According to Urist da Vinci's quoted data above, cutting should work too. Try picks and axes.

One small problem is that severing the head doesn't always seem to work. Not sure why, but it seems to have about a 50/50 shot at killing the bloody thing.

As for piercing weapons, I've had bad luck with morningstars, but others might be worth trying.

For now I might want to sort out the blunt weapon comparisons first, since those don't have any issues with leaving body parts for evil effects or necromancers to re-animate, and won't leave any headless zombies shambling after you. owo

Random_Dragon

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Re: The zombie hunter's dilemma: maceman, hammerman, or lasher?
« Reply #8 on: August 20, 2014, 11:02:58 pm »

So, it's that time again. Figured I'd go ahead and run the 2 remaining blunt weapons through the gauntlet. Once again, 10 rounds of bronze colossus, grandmaster in fighter and the relevant weapon skill (just in case), versus an unarmored human zombie.

Edit:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Well, these were some oddball results. Both weapons did rather well, and so far were the only weapons to display instant kills. The maul also put out the only occurrences of knockback. The maul's weird first round suggests it might have an unpredictable effect, but with enough chances of instant face-flattening to outweigh the risk.
« Last Edit: August 20, 2014, 11:20:07 pm by Random_Dragon »
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