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Author Topic: Chapter Master - In the name of the Emperor!  (Read 763889 times)

Blogaugis

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Re: Chapter Master - In the name of the Emperor!
« Reply #4215 on: December 12, 2021, 06:00:09 am »

Did you guys saw the Space Marine 2 trailer?
I saw the thumbnail - it's primaris now...
And Titus is now a lieutenant...

So... I don't know what else to say.
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LordBaal

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Re: Chapter Master - In the name of the Emperor!
« Reply #4216 on: December 12, 2021, 08:21:43 am »

Passing that crap, it looks awesome. Surprisingly I dont have that much of a problem with primaris, like say, I have with age of shitmar.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #4217 on: January 01, 2022, 09:22:11 pm »

It's been a long time since my v0.5 release of Only War, but I've been using my extra time off this holiday season to finish the last couple of items on my to-do list for v0.6, so you can snag it at: https://github.com/ndilday/OnlyWar/releases/tag/v0.6.0

- Planetary Governors will now be monitoring their planets for heretical and xeno activity, and request your aid if they find some. Of course, it's possible that the planetary governor is paranoid and jumping at shadows... but paranoid or not, ignore the governors' requests and their opinion of you will diminish. Some governors will be more patient than others. Right now, having a governor dislike you won't matter... but come v0.7...
- Carnifexes and ripper swarms have been added to the Tyranid planetary forces
- I also discovered and fixed an old bug where trying to do anything with scout squads after the first 10 or so would cause exceptions and generally bad behavior.

Hopefully, releasing a new version will lead to some more bugs being found that I can clean up. Please use the github issues (https://github.com/ndilday/OnlyWar/issues) to report things. Please attach your log file as well. Where those can be found depend on your OS:
Linux: ~/.config/unity3d/ObstiNate Games/Only War The Next Chapter/Player.log
macOS: ~/Library/Logs/ObstiNate Games/Only War The Next Chapter/Player.log
Windows: C:\Users\username\AppData\LocalLow\ObstiNate Games/Only War The Next Chapter\Player.log
If it's something that can consistently be generated after loading a save file, please attach that, as well. The save file should be under your game directory in:  Only War The Next Chapter_Data/StreamingAssets/Saves/default.s3db (at least for Windows)

Next up on the agenda on the road to v0.7 will be adding a bit more sophistication to the battle generation. Right now, Tyranid planets just have an army... you plop down a force, mark it as active, and the two sides run at each other. As part of adding Cults, I did add a (not well tested) version where the player's forces can be ambushed; I want to greatly expand upon this idea so that the engagement distance, size of opposing force, etc, will be dependent on player force size, how long they've been on planet, how large the opposing population is, and so on. This should have a side effect of providing obvious routes for Lictors, Reavers, and other burrowing bug aliens to make an entrance, and I'll probably add flying aliens while I'm at it.
Once I start to get that in shape, I'll also start thinking about planetary unrest, and the possibility of a planetary governor getting fed up and declaring independence. That will then mean I'll need to build out human armies, which leads into my last planned piece of 0.7: human armies independent of yours going around the sector doing things, with the possibility of them being an allied force in a battle, or an opposing one.

As always, this remains a hobby project I fit in around other things, so no promises on dates, void where prohibited, batteries not included, and all that. I'm always open to other folks interested in contributing to the project (and I've found that I'm a far more diligent developer when working with others), so feel free to reach out; interest is more important than experience.
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axiomsofdominion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4218 on: January 01, 2022, 10:52:39 pm »

I haven't played this but I follow the development cause it has some cool ideas that could work in my game. Anything intrigue related or adjacent I follow pretty closely.
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EuchreJack

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Re: Chapter Master - In the name of the Emperor!
« Reply #4219 on: January 01, 2022, 11:20:43 pm »

Great New Year's Gift!

BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #4220 on: January 02, 2022, 08:03:09 am »

Was so excited when I saw the Trello start to get updated! Can’t wait to give it a try!
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BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #4221 on: January 03, 2022, 04:41:26 am »

Hey ndkid,

Been playing your v0.6 for a few hours today, and planning on playing it more! I have some notes, questions and some possibly some bugs I'll also end up putting on gitub if they persist and i can reproduce them!

Notes
- It's difficult/tedious to transfer marines around since it needs to be done one marine at a time. Adding to it is that when you press confirm to reassign the marine it closes the company they came from and opens their new squad, but that adds to the difficulty of doing mass reassignments as you need to go back and reopen the company and squad you were pulling from. I'm trying to collapse my Chapter into three full strength Companies but settled for two due to the labor involved click wise.

- Adding to above its difficult to know whose "ready" for promotion, to the point I simply promoted indiscriminetly to fill the ranks. Some kind of highlight or symbol on a Marine to show theyre ready to move up at a glance would be helpful!

- Strike Cruisers have a capacity of 100 while a Company at full strength is listed at 103 Marines, my solution is to ofcourse to bring some Escorts with the rest of the company and to bring some scouts along in the Cruiser.

Questions
- How can Apothecaries, Techmarines, Chaplians, and Librarians be assigned to operate with Companies or other strike forces? I dont see a way to assign them individually, It would be convenient to have those roles in the Order of Battle for each Company.

- Is the only way to fill Tactical Positions to to promote from Assault Marines? My current method is to fill my 9th and 8th Companies and then fill my 2nd and 3rd from there. But again its very time intensive to get combat ready Companies.

Bugs
- On the Apothecarium screen pressing "First Company" displayes the personnel from the "Armory", "Second Company" displays Librarius personnel, "Third Company" Apothecarion personnel, "Fourth Company" displays Reclusium. Fifth-Tenth Companies display nothing, I'd expect these to show the Command Squads of these elements.

- On the Conquisitorum screen, pressing "Delete" on empty Scout Squads does not give any feedback that it has worked, and the Squad remains on all other screens until a Marine is reassigned.

Unfortunatley once i finished my grand reorganization and went to end my turn the game hung and wouldnt proceed, and was unable to load back in. Starting again and will see what I can and cannot reproduce!
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #4222 on: January 03, 2022, 07:07:32 am »

Notes
- It's difficult/tedious to transfer marines around since it needs to be done one marine at a time. Adding to it is that when you press confirm to reassign the marine it closes the company they came from and opens their new squad, but that adds to the difficulty of doing mass reassignments as you need to go back and reopen the company and squad you were pulling from. I'm trying to collapse my Chapter into three full strength Companies but settled for two due to the labor involved click wise.
Yep, this is a known pain point. Here I will channel ToadyOne and say that, until I am closer to feature-complete, investing time on optimizing a UI that may well undergo drastic changes (and I suspect the strategic layer will definitely impact the planetary detail and chapter screens) feels like a bad use of time right now. I understand that makes for a painful experience for folks who want to start the game off with a giant reassignment spree.

- Adding to above its difficult to know whose "ready" for promotion, to the point I simply promoted indiscriminetly to fill the ranks. Some kind of highlight or symbol on a Marine to show theyre ready to move up at a glance would be helpful!
This one is a bit closer to "as designed", unfortunately. One of the things I am actively pushing back against in OW is having the player thing of their marines in terms of numbers... I want them instead to be a series of details about engagements. Right now, the awards and the recruitment screen give you feedback about what decorations a marine has earned and who their sergeant thinks is ready to move up, respectively. I can't remember how much soldier-level battle history I'm storing/displaying right now, but that, and additional decorations, will be the areas where the player will get more knowledge, but OW is definitely never going to be a game with levels or little "the game thinks you should promote this marine" feedback... though, of course, you could fork the project and add in that sort of feature if you wanted it. :-)

- Strike Cruisers have a capacity of 100 while a Company at full strength is listed at 103 Marines, my solution is to ofcourse to bring some Escorts with the rest of the company and to bring some scouts along in the Cruiser.
Oh, right, they should be able to fit the HQ squad; that's an easy one line data fix I can slip into the next bug release.


- How can Apothecaries, Techmarines, Chaplians, and Librarians be assigned to operate with Companies or other strike forces? I dont see a way to assign them individually, It would be convenient to have those roles in the Order of Battle for each Company.
Right now, almost none of the special abilities of those units are implemented, so there's no way to attach specialists; I suspect each will get expanded upon separately; Apothecaries are the only one on the 0.7 candidate list; Librarians will be waiting for psychic ability implementation, Techmarines will probably wait on vehicle implementation, and Chaplains... that's a good question, I should figure out when they go on the list. I'll add a trello item for them.

- Is the only way to fill Tactical Positions to to promote from Assault Marines? My current method is to fill my 9th and 8th Companies and then fill my 2nd and 3rd from there. But again its very time intensive to get combat ready Companies.
I think it's Dev->Tactical->Assault, but it could be Dev->Assault->Tactical, I'd have to check. I based it off the canonical sources I found on how Ultramarines get promoted, since it made the promotion dropdown far less overwhelming than if any marine could get promoted/demoted to any spot.


Edit: I've checked in fixes for the Strike Cruiser capacity, the Apothecarium bug, and the Conquisitorum-related lack of updates when you delete a squad. I got my booster shot yesterday and it's kicking my ass, so I may wait a few days before creating v0.6.1, see if any other bug reports come in.
« Last Edit: January 03, 2022, 02:30:28 pm by ndkid »
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EuchreJack

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Re: Chapter Master - In the name of the Emperor!
« Reply #4223 on: January 03, 2022, 02:32:50 pm »

It should be Dev->Assault->Tactical.  I haven't been able to test the new version, but that is how it worked in prior versions.

But yeah, the game is organizing a Space Marine Regiment.  Everything else is fluff!
It scratches an itch for me, as in X-Com etc. I always liked the organization part and hated the "fighting the battle" bits.

BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #4224 on: January 03, 2022, 04:20:53 pm »

Yeah It's move Scout to 9th Company as a Devastator, then to 8th Company as an Assault, and then to one of my Line Companies to fill the Tactical role.

I love organizing everyone at the start, just scratches some kind of itch. Giving each Company an area of the Sector they protect while also planning how Companies would shift to support eachother while still maintaining a presence everywhere.
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EuchreJack

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Re: Chapter Master - In the name of the Emperor!
« Reply #4225 on: January 04, 2022, 12:19:58 am »

Uh, getting bugs again with massive chapter reorganization.  But good news!  I wasn't the first to report it this time!
Somebody else likes massive chapter reorganization! Yay!

ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #4226 on: January 04, 2022, 07:20:11 am »

Uh, getting bugs again with massive chapter reorganization.  But good news!  I wasn't the first to report it this time!
Somebody else likes massive chapter reorganization! Yay!

Haha, but neither of you have sent me the log file or given me a hint of how to reproduce; "move every marine around until something breaks" doesn't count. :-D
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BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #4227 on: January 04, 2022, 11:46:07 am »

I put mine on the GitHub issues board! For the files would it be better to send it to you direct?

I’m gonna keep trying to narrow it down, maybe it’s something with having a Scout get 3 new jobs in one turn or something? I’ll keep trying!
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #4228 on: January 04, 2022, 11:58:38 am »

I put mine on the GitHub issues board! For the files would it be better to send it to you direct?

I’m gonna keep trying to narrow it down, maybe it’s something with having a Scout get 3 new jobs in one turn or something? I’ll keep trying!
Whoops, I incorrectly assumed github was configured to send me notifications when issues were added. Looking now!
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #4229 on: January 04, 2022, 12:51:47 pm »

Thanks for the bug reports; I'm feeling more like a human today, and looking into the crash problems, they appear to have the same root cause (bad behavior related to deleting scout squads) as another bug, so I went ahead and put a bug fix release up: https://github.com/ndilday/OnlyWar/releases/tag/v0.6.1
Thanks BP and EuchreJack for the bug reporting! There may well be other crashes caused by massive chapter re-org, but I think I got this one, at least!
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