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Author Topic: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]  (Read 31237 times)

Baffler

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #45 on: September 05, 2014, 03:17:09 pm »

The problem isn't that kobolds can't acquire metals and rocks, I got some from the goblins. The problem is that masonry is not a labor that can be assigned to kobolds, the entire stoneworking category (metal-smithing too) is simply not an option.
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HelloLion

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #46 on: September 10, 2014, 08:12:55 am »

Hey everyone, sorry for being MIA, working on selling a house in real life.

Anywho, seems I dun goofed on the kiln thing. I'm going to add bone blocks in asap and look into some other issues with the mod. Might release an update tonight or tomorrow.

Also, anyone tried KC with 40.11? I haven't tried it yet but will tonight. If anyone's tried it yet and can comment on how it is or isn't working I'd be grateful.

milo christiansen

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #47 on: September 13, 2014, 02:39:51 pm »

Don't forget to permit the mason labor! It will still be impossible to build the kiln without that too!
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gefer8

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #48 on: October 01, 2014, 01:53:54 am »

How do you train spears? It wants a regular training spear... but all I can make are kobold training spears.
« Last Edit: October 01, 2014, 08:26:01 pm by gefer8 »
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mangulwort

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #49 on: October 24, 2014, 08:36:50 pm »

Does this still work old boy?
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Diamond

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #50 on: December 05, 2014, 11:32:44 am »

Did anyone try it on 0.40.19?
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HelloLion

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Re: Kobold Camp 2014: The Gritty Reboot [on pause][Community Development!]
« Reply #51 on: December 19, 2014, 02:53:35 pm »

Hey ya'll, just wanted to give an update. Moving has been a pain in the beard and I still have not gotten my proper battlestation set up at my new place. Some time after Christmas I will test the mod against whatever the latest version is and then try to whip up an update incorporating recent suggestions and issue reports. In the mean time, if anyone gets around to testing the last working version and lets me know of any issues that'd be cool, if not I'll do it when I can.

Gaba

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #52 on: February 12, 2015, 03:09:21 pm »

I tested it with 40.24, it primarily worked. Now I need to play with it.
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Lostsoul

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #53 on: February 13, 2015, 11:35:05 am »

Played a bit and enjoyed it, but something that I noticed.
You can't choose weapons for embark, only training weapons. There are 2 choppers already with you, but if you remove them, you can't get them back.
Trolls cost 1 point in embark screen.
Same with blizzard men, that you rarely sometimes get with you.

Also, in adventure mode, kobolds use awfull lot of training weapons, instead of real ones.
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Krevsin

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #54 on: March 10, 2015, 09:25:46 am »

Here's a weird thing: whenever a merchant caravan from either the gobbos or the kobolds (for some reason those are the only civs to have survived the worldgen) leave, I get tons of popups saying stuff has been stolen. After checking several times to make sure, I can ascertain that nothing has been stolen and the game reports the items the merchants leave with (either the stuff that I've traded or whatever I didn't buy) as stolen.
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Meph

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #55 on: March 10, 2015, 11:54:11 am »

That is normal. Or at least a known and harmless vanilla DF bug.
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Axebeard

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #56 on: April 15, 2015, 11:31:44 am »

I'm enjoying this mod so far. Building wooden forts seems much more natural to me than digging dwarf stone homes, but how can I dig soil? I want to channel a natural pond so I can start a farm.
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emeralis00

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #57 on: April 15, 2015, 12:18:02 pm »

Is it just me, or does trying to create a world lead to a really high number of rejections? I don't normally get rejections in the hundreds when trying to make a dwarf fort, but trying with Kobold civs results in dozens upon dozens of world rejections.
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Axebeard

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #58 on: April 16, 2015, 01:14:16 am »

Also, can Kobolds make siege ammo? I haven't seen it in any of the workshops.
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mangulwort

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Re: Kobold Camp 2014: The Gritty Reboot [40.10][Community Development!]
« Reply #59 on: May 03, 2015, 03:57:00 pm »

I can not gain shovels on embark, the game crashes. anyone else with this problem?
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