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Author Topic: Stal's Armoury Pack [43.05] [Armoury v1.9]  (Read 22170 times)

Xinael

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Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« Reply #120 on: February 11, 2017, 03:04:57 pm »

Was there a version of this mod for 43.03, and are there mirrors? I'm still using it due to not wanting to use the dfhack alpha.
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tovRobi

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Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« Reply #121 on: April 29, 2017, 07:38:23 pm »

How can I add weapons and armor for dorfs from some other civilisations? I added them in the entity_default but they cant make them in metalsmith's forge.
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tovRobi

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Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« Reply #122 on: May 12, 2017, 06:24:47 am »

Sorry, it was my fault, i dont putted it in the proper folder. But why i dont have all items that i maked acesible for dwarfs? One time i cant make gambesons, other time - salet and pants. Every time some random item is missing.
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Nahere

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Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« Reply #123 on: May 12, 2017, 03:39:08 pm »

If you marked them as COMMON, then that means the entity will only sometimes have them. Mark them as FORCED to make sure the entity always has access to them.
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tovRobi

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Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« Reply #124 on: May 15, 2017, 07:19:16 am »

Thanks! :)
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Amostubal

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Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« Reply #125 on: May 19, 2017, 08:41:54 pm »

Anyone hear from Stal lately?  Well I was considering updating his gear in the current version of MW.

Splint

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Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« Reply #126 on: May 19, 2017, 08:53:48 pm »

The last time I heard from him was when I asked him about using his tribal-mode stuff for a tribal society based mod, which is presently kinda stuck, since both I and the other guy working on it stopped working on it when the holidays rolled around last year.

Amostubal

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Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« Reply #127 on: May 20, 2017, 08:40:58 am »

The last time I heard from him was when I asked him about using his tribal-mode stuff for a tribal society based mod, which is presently kinda stuck, since both I and the other guy working on it stopped working on it when the holidays rolled around last year.

Well then, I'll considered this abandoned property until he returns, thanks for the info Splint.
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