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What future society shall we employ till eternity dictates otherwise?

Thought Control, 2+2 = Miriam Godwinson
- 18 (38.3%)
Cybernetic, robo-crusaders have arrived.
- 18 (38.3%)
Eudaimonia, welcome to pleasantville.
- 11 (23.4%)

Total Members Voted: 46


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Author Topic: Let's play SM Alpha Centauri - The Dark Decades  (Read 23310 times)

Loud Whispers

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Re: Let's play SM Alpha Centauri - The Dark Decades
« Reply #60 on: December 11, 2014, 05:08:08 pm »

Spoiler (click to show/hide)
With sea levels falling yet again not all flora have been negatively affected. Red Willow and other xenofungus blooms continue to spread over new lands and arid slopes which provide plenty of land devoid of competing greenery and terran plants for the red fauna to proliferate in.

Spoiler (click to show/hide)
2247, Advanced Ballistics tests begin in earnest. Test sites are designated all across Pangea whilst the solar flare still allows for these activities to go unnoticed by the rest of the human world.

Spoiler (click to show/hide)
An Earthshaker missile MKIV is launched towards ABT1, unfortunately it is then discovered that such missiles cannot detonate at sea, ending the wish that a forward base could be built from the sea to prelude an amphibious landing of Atlantis. The missile is successfully redirected towards ABT2.

Spoiler (click to show/hide)
A mountain is formed from a remote island from the detonation of the Earthshaker missile. The hill is named Hadrada hill (because Godwinson hill was too obvious) and the second stage of the test is conducted.

Spoiler (click to show/hide)
A medicine missile MKIV is detonated, forming the Hadrada Siren tower. An elite surveyor team is sent to reconnoitre the scene, seeing nothing remiss they are ordered to return home. They make it a 1/3rd of the journey back towards the roads before they are attacked.

Spoiler (click to show/hide)
They are almost entirely wiped out; promising details for the lethality of wild worms.

Spoiler (click to show/hide)
A colony pod is airdropped onto a remote island and a live earthquake missile is tested on it to test its effect on live bases.
Bloodwater base is entirely unharmed despite the large change in altitude and the violent earthquakes, presumably due to post-space age polymers and hyper-tensile superfluid semi-solid gobbledy gook. The science works in mysterious ways.
Nevertheless, it seems that land loss due to global warming can be entirely counteracted if every base has an earthquake missile on standby. Or at the very least, the important bases.

Spoiler (click to show/hide)
The Free Drones and the University traded bases for many years, with the majority of bases lost being on the side of the Free Drones. From 2246 to 2247 though, the Free Drones managed to amass enough mind worms and needlejets to turn back the tide and liberate their own bases. They even gained enough momentum to push into University lands and claim Gagarin Memorial.

Spoiler (click to show/hide)
Gagarin Memorial was for a time, an industrial Fortress for the beleaguered Drone forces.

Spoiler (click to show/hide)
Once Drone forces began being turned against their brothers it was too late. The University assault continued.

Spoiler (click to show/hide)
In order to cope with the heavy industrial damage the University's superior industry was causing Planet, the University set aside many temples and reserves to the sleeping God. This also had the result of giving the University the capabilities to unleash horrible demon boils upon the Free Drone forces; there was no surviving their onslaught.

Spoiler (click to show/hide)
While the Believers played their game on Atlantis the University played theirs on Pangea. With Believing defence forces denied access to Lal's coast the University were allowed once more to lay siege into the Peacekeeper heartland. The Believers prepare an invasion of Lal's heartland for 2254.

Spoiler (click to show/hide)
2252, the solar flair ends and communications recommence.

Spoiler (click to show/hide)
2252, the Believers commence a peacekeeping operation against the Peacekeepers in an effort to consolidate the southlands and end the terrible feud between the Hive and Peacekeepers. Progress is slow and brutal across the heavily fortified bases, with much of the fighting happening off the rails and often even off road. Fields of tanks became the mainstay for the southern theatre.

Spoiler (click to show/hide)
That's not to say that squads of assault troops and paratroopers weren't allowed to participate in the great war game.
They were also pivotal in retaking all the Western Peacekeeper bases which were lost by the Peacekeepers to the University.

Spoiler (click to show/hide)
An aerial campaign against the Peacekeeper's once-island predated the land invasion, striking the terrible fear of god into all who felt the roar and thunder of Believing quantum weaponry. Most air raids were successful, with the Peacekeeper's own air force exhausted in their war against the Human Hive.

Spoiler (click to show/hide)
Political superiority isn't a bad thing to have. Yang's votes no longer count for he is permanently excluded from the council for his crimes against humanity.

Spoiler (click to show/hide)
Lal was allowed half a decade of peace whilst the Believers prepared their Western and Southland fronts.

Spoiler (click to show/hide)
In this interim peace I purchased one of Lal's bases; isolated away from Believing bases, full of soldiers and fortifications on the frontline of a warzone - the perfect testing grounds.

Spoiler (click to show/hide)
It took three medicine missiles MKIV to take down the base, more than expected, even with the knowledge that the Believers were using the best psi equipment so a live deployment on the enemy would require less missiles than predicted. The reason for this is because many of the mindworms created did not target solely the experiment base, but also targeted the Hive and Peacekeeper battlefields.
When at last the final defender died, mindworms burrowing into their poor skulls, I turned the base back over to the Peacekeepers.

Spoiler (click to show/hide)
The base that was left when turned back over to the Peacekeepers was entirely nonfunctional and soon taken by the Hive.

Spoiler (click to show/hide)
The invasion was delayed for too long, Lal took the initiative and assaulted my lines. The Believing lines suffered heavy casualties but the elite soldiers held their ground, saving the defeats from turning into a full rout or total oblivion. Hovertanks and infantry transported by APC or gravstrut tore apart the Peacekeeper vanguard and quickly lay siege to each of its cities in turn, isolating them from one another with air strikes on their infrastructure and mind worms in their roads. The war was long and bloody, methodical and surgical in so far as Pangea taking a bonesaw to the cancerous peacekeepers. The only setback ever faced were University drop troopers attacking my own invading forces, but there were simply so many of my army present that the University could not kill them all before they were utterly swamped.



Ah another case of suicidal ai. Gotta love how they sneak attacked you while they had a totally empty base in full view. Granted even if it was defended, it wouldn't have mattered. Anyways, just got to bring the hive and the keepers into the fold to finally present an united pangeae. Awaiting the next update.
Aye, I reckon it's down to the AI getting jumpy at how powerful the Believers are and are becoming. The world is shaking under the power of our clones; the lesson learned is that future games should have secret projects turned off or balanced in some other way; a few are damn OP! :P
« Last Edit: December 11, 2014, 05:10:24 pm by Loud Whispers »
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GentlemanRaptor

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Re: Let's play SM Alpha Centauri - The Dark Decades
« Reply #61 on: December 13, 2014, 01:10:09 pm »

Can we get a world map of the game as it stands now?
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pisskop

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Re: Let's play SM Alpha Centauri - The Dark Decades
« Reply #62 on: December 13, 2014, 01:11:00 pm »

Can we get the map fille :P
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Loud Whispers

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Re: Let's play SM Alpha Centauri - The Dark Decades
« Reply #63 on: December 13, 2014, 02:12:56 pm »

Spoiler (click to show/hide)
Year 2266, the Peacekeepers once again broke a blood truce by attacking the Lord's Believers in a last-ditch attempt to push back the immeasurable build up of troops on their borders.
After having their orbital defences obliterated by the University, the Believers decided to test the combat effectiveness of Medicine Missiles on a live and heavily fortified enemy stronghold.
Spoiler (click to show/hide)
The Peacekeepers lost a base they could not afford to lose, U.N. Planning Authority supplied a large quantity of the Peacekeeper's materiel for their war effort and was the last large base holding the Peacekeeper island together. With it out of the way the march of soldiers in orange was implaccable.

Spoiler (click to show/hide)
With falling sea levels emerge new lands outside of the University's air defence grid, but within range of striking distance. Drop troopers have begun testing the defences of the University, so far all attacks have been repelled rapidly.

Can we get a world map of the game as it stands now?
Spoiler (click to show/hide)
Some things to note, the Peacekeepers and the Free Drones are both bleeding bases on their respective continents and the Hive have recovered and surpassed their first pre-war status, in power and in population. The battle for the Atlantic Sea has been won in the Eastern pangean front and a University sea base getting grounded by falling sea levels provided the perfect opportunity to gain ground against the University foe. The Believers have set foot on Atlantis and are determined to cause it as much damage as possible; Planet Busters have not yet been moved to the beachhead to not risk losing the expensive missiles. Rovers and needlejets are beginning to be phased out of service in exchange for hovertanks and gravships - the future is upon us!

Can we get the map fille :P
Send me in the right direction towards a decent filesharing website and sure :P

Graknorke

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Re: Let's play SM Alpha Centauri - The Dark Decades
« Reply #64 on: December 13, 2014, 02:34:05 pm »

Ooh, this is going to get really ‼fun‼ real fast when it gets full on University vs Believers.
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pisskop

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Re: Let's play SM Alpha Centauri - The Dark Decades
« Reply #65 on: December 14, 2014, 11:10:40 am »

DropBox comes to mind
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Patchy

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Re: Let's play SM Alpha Centauri - The Dark Decades
« Reply #66 on: December 16, 2014, 02:31:33 pm »

Ah another case of suicidal ai. Gotta love how they sneak attacked you while they had a totally empty base in full view. Granted even if it was defended, it wouldn't have mattered. Anyways, just got to bring the hive and the keepers into the fold to finally present an united pangeae. Awaiting the next update.
Aye, I reckon it's down to the AI getting jumpy at how powerful the Believers are and are becoming. The world is shaking under the power of our clones; the lesson learned is that future games should have secret projects turned off or balanced in some other way; a few are damn OP! :P

Oh, most definately. The cloudbase academy, and the cloning vats come to mind very readily as OP. And there are a number of other ones that are exceedingly strong as well. Anyways keep it up, I look forward to next installment.
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andrea

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Re: Let's play SM Alpha Centauri - The Dark Decades
« Reply #67 on: December 16, 2014, 04:08:48 pm »

can't wait to see the final attack on university.

hermes

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Re: Let's play SM Alpha Centauri - The Dark Decades
« Reply #68 on: December 16, 2014, 05:34:37 pm »

Ptw
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