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Author Topic: +«DF»+ Fine Polish Mod [WIP] {alloys! glazes!}  (Read 586 times)

Arkenstone

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+«DF»+ Fine Polish Mod [WIP] {alloys! glazes!}
« on: August 31, 2014, 01:31:02 am »

Okay, so this thread is for collating a series of mods I intend to produce with the primary aim of refining the game mechanics without altering its tone or focus. This means tweaking, balancing, and even pruning elements far more than adding them. It is my intent to stay true to original feel of the game as much as possible, and only make changes where I feel something is "missing" from vanilla DF.

The mod's raw is posted on GitHub:
https://github.com/Nnelg/DF-Fine-Polish

Features: (limited for now; have to start somewhere)
  • Rebalances the value of metal alloys.
  • Expands glazing with more accurate lead/tin glaze and several mineral pigments.
« Last Edit: September 01, 2014, 05:42:04 pm by Arkenstone »
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Arkenstone

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Re: +«DF»+ Fine Polish Mod [WIP] {alloys! glazes!}
« Reply #1 on: September 01, 2014, 05:43:13 pm »

First update is on ceramics and glazes... Not done in that sector at all, but significant progress. (Some testing may be required.)
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.