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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 46913 times)

Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1290 on: April 29, 2015, 10:34:42 am »

Spoiler: Ireland (click to show/hide)

Spoiler: Pictland (click to show/hide)
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1291 on: April 29, 2015, 11:03:24 pm »

Spoiler (click to show/hide)
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Living on the opposite part of the world is sometime a problem

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1292 on: May 03, 2015, 03:15:51 am »

I suppose I still need to bump this despite not actually being in the country. :\
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1293 on: May 03, 2015, 10:54:54 pm »

Spoiler (click to show/hide)

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1294 on: May 05, 2015, 02:48:25 am »

Just waiting on Role now.

I realise fatigue might be setting in as the game's been going almost 10 months now. I'm thinking of calling an end at Turn 100 and declaring winner which ever side of the Ireland-Britain conflict is most dominant then. What do people reckon?

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1295 on: May 08, 2015, 01:50:52 pm »

Greetings from Berlin!
And i'm fine with a turn 100 winner being declared, although at this rate even that might take 2 more months. I would be fine with things being decided now TBH, as it would cut out the rest of the waiting.
i think that the main reason its slowed down so much now is that it is fairly hopeless for the others, and their isn't much for them to do. Even if they do land 50 knights on ireland, all they can do is torch the lands and possibly take a few cities for 1 or 2 turns until the main force can arrive from the mainland.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Squeegy

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1296 on: May 11, 2015, 05:46:29 am »

Just waiting on Role now.

I realise fatigue might be setting in as the game's been going almost 10 months now. I'm thinking of calling an end at Turn 100 and declaring winner which ever side of the Ireland-Britain conflict is most dominant then. What do people reckon?
Bumping for Rolepgeek again.

I'd be fine with that; an all-out war between Ireland and the United Kingdom would probably take months, not counting figuring out who among the alliance would win when they inevitably turned on each other.
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1297 on: May 11, 2015, 10:55:44 pm »

In all honesty, this has gone on so long, and has reached the stalemate arms race point with the occasional tipping conflagration that causes everyone to shit their pants, that I'm ready to call it a draw. Ireland won, as an individual nation. I'd rather move on to a new game.
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Sincerely, Role P. Geek

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Optimize anyway.

Squeegy

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1298 on: May 11, 2015, 10:57:40 pm »

Nothing to do with having to rebuild your army, I'm sure? :P

I'm fine with ending the game now. It was educational.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
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The Emerald Isles

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1299 on: May 11, 2015, 11:04:11 pm »

Nothing to do with having to rebuild your army, I'm sure? :P

I'm fine with ending the game now. It was educational.
That was the tipping point conflagration I mentioned. :p It has everything to do with that. I don't want to apend the next six weeks trying to rebuild it only to get steamrolled anyway.
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Sincerely, Role P. Geek

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Optimize anyway.

Squeegy

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1300 on: May 12, 2015, 12:09:08 am »

I don't blame you, but I would note that when things looked more bleak vs Ireland, you were asking me to do the same thing for the greater good.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1301 on: May 12, 2015, 12:13:30 am »

Yeah but that's cuz I'm a hypocrite.

And because we had a plan to take it out together and figured we'd be okay at that point.

Now...now we're in a bit of a worse position, in some ways.
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1302 on: May 12, 2015, 10:41:30 am »

Conversely, you've got me running Ireland now. So you guys probably have a chance :P
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Squeegy

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1303 on: May 12, 2015, 10:43:20 am »

Yeah but that's cuz I'm a hypocrite.

And because we had a plan to take it out together and figured we'd be okay at that point.

Now...now we're in a bit of a worse position, in some ways.
Those people died for no reason, no reason whatsoever!
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 92
« Reply #1304 on: May 12, 2015, 12:44:43 pm »

The Dark Age Has Ended

Though their Pictish allies were mostly defeated and the Northumbrians a distant memory, the mighty Irish army held firm against the united forces of Denmark, Mercia, Wessex and Wales. Long live the Emerald Isle!





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