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Author Topic: How do I make a reaction spit out seeds?  (Read 1856 times)

Chevaleresse

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How do I make a reaction spit out seeds?
« on: September 07, 2014, 04:21:14 pm »

I'm kind of confused. What needs to change?



[REACTION:SING_SEED_SUN]
[NAME:sing sun berry seed]
[BUILDING:SEEDER:NONE]
[PRODUCT:1:SEED:NO_SUBTYPE:PLANT_MAT:BERRY_SUN]
[SKILL:PLANT]


The reaction seems to occur and take some time, but nothing comes out of it.
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smakemupagus

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Re: How do I make a reaction spit out seeds?
« Reply #1 on: September 07, 2014, 04:31:16 pm »

pretty sure this works

Code: [Select]
[REACTION:BUY_SURFSEED_PACKET]
[NAME:Buy common seed packet for 1000s]
[BUILDING:CARAVAN_FARM_ORC:CUSTOM_SHIFT_S]
[REAGENT:coins:1000:COIN:NONE:INORGANIC:SILVER]
[PRODUCT:100:5:SEEDS:NONE:PLANT_MAT:BERRIES_FISHER:SEED]
[PRODUCT:50:5:SEEDS:NONE:PLANT_MAT:BERRIES_PRICKLE:SEED]
[PRODUCT:50:5:SEEDS:NONE:PLANT_MAT:BERRIES_STRAW_WILD:SEED]
[PRODUCT:50:5:SEEDS:NONE:PLANT_MAT:REED_ROPE:SEED]
[SKILL:POTTERY]

Chevaleresse

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Re: How do I make a reaction spit out seeds?
« Reply #2 on: September 07, 2014, 05:27:19 pm »

Nope. It's picking up BERRY_SUN as the material token for some reason, even after making your changes.
EDIT: I didn't punch in a probability. Seeing if that solves it.
EDIT2: Turns out that liberal usage of the find-and-replace function can break your entire file.
« Last Edit: September 07, 2014, 05:34:16 pm by KingMurdoc »
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scamtank

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Re: How do I make a reaction spit out seeds?
« Reply #3 on: September 07, 2014, 05:31:12 pm »

Did you miss the last SEED from the end?

[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:BERRY_SUN:SEED]
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Chevaleresse

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Re: How do I make a reaction spit out seeds?
« Reply #4 on: September 07, 2014, 05:46:57 pm »

I put down SEED_MAT instead of seed. I got the reaction to spit out "sun berry seeds" that allow me to designate them for planting, but i get cancellation spam saying seeds are needed when I test it.


EDIT: Changing it to SEED fixed it. Thanks for the help!
« Last Edit: September 07, 2014, 05:51:42 pm by KingMurdoc »
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Quietust

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Re: How do I make a reaction spit out seeds?
« Reply #5 on: September 07, 2014, 08:43:57 pm »

The reason you want SEEDS:NONE:PLANT_MAT:BERRY_SUN:SEED is because of the following:

1. SEEDS - the item token for seeds is named "SEEDS"
2. NONE - the "seeds" item does not have a subtype
3. PLANT_MAT - plant seeds are made of plant materials (in theory, it could be inorganic or a creature material, but that'll break other things)
4. BERRY_SUN - the name of the plant in question ([PLANT:BERRY_SUN])
5. SEED - the internal name of the seed material ([USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE])
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Chevaleresse

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Re: How do I make a reaction spit out seeds?
« Reply #6 on: September 07, 2014, 08:50:15 pm »

Thank you. That should help with any future issues I may have.
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GavJ

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Re: How do I make a reaction spit out seeds?
« Reply #7 on: September 09, 2014, 08:43:24 pm »

Quote
EDIT2: Turns out that liberal usage of the find-and-replace function can break your entire file.
I call this "copy pasta" as in when using copy/paste has the effect of turning your code into spaghetti code  ;D
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Chevaleresse

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Re: How do I make a reaction spit out seeds?
« Reply #8 on: September 09, 2014, 09:00:27 pm »

I think I did something like replacing PRODUCT:1 with PRODUCT:100:1 and all of my previously-functioning reactions ended up as PRODUCT:100:100:1.
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Dirst

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Re: How do I make a reaction spit out seeds?
« Reply #9 on: September 12, 2014, 02:51:38 pm »

I think I did something like replacing PRODUCT:1 with PRODUCT:100:1 and all of my previously-functioning reactions ended up as PRODUCT:100:100:1.
Notepadd++ has a convenient "within selection" checkbox on the Replace dialog, and that has saved me a tremendous amount of rework.  However, when in a belt-and-suspenders mood, you can always specify a character or two after the match to make sure.  Using PRODUCT:1: as a target would have limited the damage.
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