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Author Topic: Dark Ages III: War & Mythos [Dwarf Fortress Horror] [v38d] [44.12] [Newb Pack]  (Read 221732 times)

Molay

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Hey there! Any news on a launch pack for lazy people that can't figure out how to get soundsense, therapist, dfhack and phoebus working without succumbing to the ever encroaching madness DF brings naturally?

I'd love to give this mod a good whirl. Very keen on having more enemies to contend with (just like with masterwork, though it's tilesets are sadly wrong atm).

Anyway, not trying to put pressure on. Just inquiring if there's anything in the works on that front? Some way to bundle it with Peridexxiserrant's LNP or some such?

Cheers!
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The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

Purdurabo

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Hey there! Any news on a launch pack for lazy people that can't figure out how to get soundsense, therapist, dfhack and phoebus working without succumbing to the ever encroaching madness DF brings naturally?

I'd love to give this mod a good whirl. Very keen on having more enemies to contend with (just like with masterwork, though it's tilesets are sadly wrong atm).

Anyway, not trying to put pressure on. Just inquiring if there's anything in the works on that front? Some way to bundle it with Peridexxiserrant's LNP or some such?

Cheers!
"You can copy and paste over the Dwarf Fortress game folder in the Start Pack with DA:III DF game folder for a quick and ugly way. Changing packs after doing so: will break the mod, so pick the pack you want first.".
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Molay

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I had no idea that would work. That sounds incredibly easy! Thank you kindly I'll try that later ;)
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The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

GM-X

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Hey there! Any news on a launch pack for lazy people that can't figure out how to get soundsense, therapist, dfhack and phoebus working without succumbing to the ever encroaching madness DF brings naturally?

I'd love to give this mod a good whirl. Very keen on having more enemies to contend with (just like with masterwork, though it's tilesets are sadly wrong atm).

Anyway, not trying to put pressure on. Just inquiring if there's anything in the works on that front? Some way to bundle it with Peridexxiserrant's LNP or some such?

Cheers!
"You can copy and paste over the Dwarf Fortress game folder in the Start Pack with DA:III DF game folder for a quick and ugly way. Changing packs after doing so: will break the mod, so pick the pack you want first.".

I had no idea that would work. That sounds incredibly easy! Thank you kindly I'll try that later ;)

Sorry for the extra delayed DA:III Start Pack. The above should work. I'm in super deep programming LandofArxox.com right now, but I do keep meaning to upload a new Starter Pack. Gearing up to do so in the next few days or so..
« Last Edit: January 27, 2019, 09:13:23 pm by GM-X »
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Dark Ages III: DF & Skyrim mods + Fantasy Survival Sims 
http://AdventRPG.com/

Molay

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Huh I didn't know you're working on a game! It says it's set in the third age... is that related to this here mod, dark ages III, or completely unrelated? I get some df vibes from it. Thanks for mentioning, looks like this game could be up my alley depending on the combat system ;)

And I'm looking forward to the starter pack, think I'll hold off those few days and just stick with my vanilla fort for a while longer! Thank you ;)
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The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

GM-X

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[⊕ Dark Ages III: War & Mythos ⊕] Vanilla + Horror [v38][44.12] Starter Pack!
« Reply #1070 on: January 29, 2019, 01:07:39 am »

Huh I didn't know you're working on a game! It says it's set in the third age... is that related to this here mod, dark ages III, or completely unrelated? I get some df vibes from it. Thanks for mentioning, looks like this game could be up my alley depending on the combat system ;)

And I'm looking forward to the starter pack, think I'll hold off those few days and just stick with my vanilla fort for a while longer! Thank you ;)

Arxox will be my third Steam release, but it's the largest. Combat interaction is the #1 priority for Early Access. There are monstrous and mythos related things roaming the landscape...but not directly connected to DA:III mod. It will be possible for the world to end in-game - if enough time passes. 



[v38] DOWNLOAD [PC]: Starter Pack [W&M]: Dark Ages III [44.12-r05] (124MB)

Release Notes:
  • Starter Pack released!
  • DFHack is not required.
  • Large Advanced Worlds strongly recommended.
  • Advanced world parameters should be stable but less dense than ideal. Default end year 155 or later. Experiment with later end years.
  • Ancestral Spirits have been removed from the game (they were not working as intended).
  • Banshee no longer fly.

« Last Edit: January 31, 2019, 07:31:51 am by GM-X »
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Dark Ages III: DF & Skyrim mods + Fantasy Survival Sims 
http://AdventRPG.com/

Molay

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I'll keep an eye out for it. Hopefully following it on steam will let me know about early access availability. I love some complex systems and world simulation.

Thanks for the starter pack update! :)
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The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

GM-X

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Quote
02/28/2019 Toady One: Nothing villainous to report on the dev log this week, as the bulk of my work time was spent preparing material for an upcoming Dwarf Fortress announcement. That'll happen in a few weeks! GDC is also coming up in the second half of March, so we'll be entering what will prove to be an unusual month, but we should still make some decent progress toward the villain release.

Apparently there will be a big Dwarf Fortress announcement made soon... That and the introduction of villains and corruption should make for an interesting Dark Ages [v39] update.
« Last Edit: March 07, 2019, 01:28:04 pm by GM-X »
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DarkerDark

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I can't seem to get past worldgen with this latest version. As soon as it gets a couple of years into generating the history it'll just crash. Tried with both pre-set advanced parameters and just standard medium/small worlds. I've tried with both the wanderlust download and again with the starterpack, same results.
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GM-X

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I can't seem to get past worldgen with this latest version. As soon as it gets a couple of years into generating the history it'll just crash. Tried with both pre-set advanced parameters and just standard medium/small worlds. I've tried with both the wanderlust download and again with the starterpack, same results.

Hello again DarkerDark. Thank you for reporting this.

I'm troubled to hear this is happening because it likely means crashing is inconsistent on different PCs... [v38] was tested to be far more stable during world gen than [v37] with the latest DF build. On my PC anyway. Before it was uploaded, I generated a good number worlds to the end year of advanced parameters.

Can you try again on a different PC and let me know how it goes?

I generated and uploaded a fairly sparse Wanderlust 155-year old medium region for you tonight: [10MB] https://www.dropbox.com/s/yzs88mzsqkgvowq/region2019.zip?dl=0
« Last Edit: March 10, 2019, 02:23:24 am by GM-X »
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Dark Ages III: DF & Skyrim mods + Fantasy Survival Sims 
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Thatotherguy23

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Seem to be having tileset errors with the latest release. Reproducible by simply changing tileset to anything else and attempting to gen a world. Error is "Tileset not found" Not found: raw/graphics/bugs.png

Moving bugs.png from the tileset folder to the DF graphics folder fixes it.

Edit: Ironhand seems to be the only one working when I change tilesets without adding bugs.png to the folder

Thanks for the continued development of this mod!
« Last Edit: March 16, 2019, 02:34:39 am by Thatotherguy23 »
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GM-X

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Seem to be having tileset errors with the latest release. Reproducible by simply changing tileset to anything else and attempting to gen a world. Error is "Tileset not found" Not found: raw/graphics/bugs.png

Moving bugs.png from the tileset folder to the DF graphics folder fixes it.

Edit: Ironhand seems to be the only one working when I change tilesets without adding bugs.png to the folder

Thanks for the continued development of this mod!

Hi Thatotherguy23. Thank you for reporting this. I've just uploaded a fix without any version or name changes.
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Dark Ages III: DF & Skyrim mods + Fantasy Survival Sims 
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Curious Key

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Really interested in trying out this mod.

I was just wondering: Is there a specific reason you recommend a large world size? I normally play on medium worlds to reduce save bloat. What would I be missing out on by generating a medium world instead (by editing the war & mythos param set to medium size)?

Thanks for making this, it looks like a really good bundle of !!FUN!!  :P
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GM-X

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Really interested in trying out this mod.

I was just wondering: Is there a specific reason you recommend a large world size? I normally play on medium worlds to reduce save bloat. What would I be missing out on by generating a medium world instead (by editing the war & mythos param set to medium size)?

Thanks for making this, it looks like a really good bundle of !!FUN!!  :P

Hi Curious Key, due to the large number of civilizations in DA:III large worlds tend to be more stable during world gen. Also, they will contain the most secrets. Having said that, feel free to use the advanced medium world parameters included with the mod. 
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Dark Ages III: DF & Skyrim mods + Fantasy Survival Sims 
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Curious Key

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Really interested in trying out this mod.

I was just wondering: Is there a specific reason you recommend a large world size? I normally play on medium worlds to reduce save bloat. What would I be missing out on by generating a medium world instead (by editing the war & mythos param set to medium size)?

Thanks for making this, it looks like a really good bundle of !!FUN!!  :P

Hi Curious Key, due to the large number of civilizations in DA:III large worlds tend to be more stable during world gen. Also, they will contain the most secrets. Having said that, feel free to use the advanced medium world parameters included with the mod.

Ahh, so mainly it's just about secrets + civ populations? I can check for those in legends viewer/browser (can never remember which it is) before I commit so that's perfectly fine. Thanks for the advice!
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