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Author Topic: [⊕ Dark Ages III: War & Mythos ⊕] Vanilla + Horror [v38][44.12] Advanced Worlds  (Read 191176 times)

Rammok

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #15 on: September 10, 2014, 01:24:53 pm »

How does alchemy work? I don't see anything in the reactions menu except "mortar and pestle"

Mortar and pestle could be a relic of the alchemy system from Direforged, which didn't make it in to R1.

Rammok

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #16 on: September 11, 2014, 10:33:00 am »


Dark Ages: Mythos of Rammok R1_40_12 is released.
Download: http://www.dfdarkage.com/download.html
-Also fixes two tiny bugs that slipped into the first release at the last minute.
« Last Edit: September 11, 2014, 10:39:52 am by Rammok »
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bluescreen1988

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #17 on: September 11, 2014, 10:39:08 am »

I can't seem to find gauntlets on the adventure mode crafting menu.
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Knight Otu

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #18 on: September 11, 2014, 10:50:53 am »

Gauntlet crafting is bugged - it always creates items with no handedness, so they are unwearable. Rammok probably removed the reaction because of that.
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Direforged Mod v1.3b for 0.43.05 (Updated Dec 28th 2016)
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations for 0.42.06 (Updated Mar 27th 2016)
Castle Otu

dangeratio

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #19 on: September 11, 2014, 06:50:41 pm »

Is there any Mac version planned?
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Meph

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #20 on: September 11, 2014, 08:42:33 pm »

Just to clear something up: GM-X and Rammok are the same person?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Rammok

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #21 on: September 12, 2014, 12:09:03 pm »

Clarity is at a minimum in the twilight. ;)

But I'd still like some clarity too. Is this a DFHack thing Meph?
That happens when there is no inorganic with SOIL tag in the raws.

Rammok

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #22 on: September 12, 2014, 12:12:06 pm »

Is there any Mac version planned?

Linux and Mac versions are planned. No ETA yet.

Just to clear something up: GM-X and Rammok are the same person?

Clarity is at a minimum in the twilight. ;)

But I'd like some clarity too. Is this a DFHack thing Meph?
That happens when there is no inorganic with SOIL tag in the raws.

bluescreen1988

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #23 on: September 12, 2014, 05:05:34 pm »


Clarity is at a minimum in the twilight. ;)
But I'd like some clarity too. Is this a DFHack thing Meph?
That happens when there is no inorganic with SOIL tag in the raws.

The reason I was having problems was due to me editing the aquifers tags.  Instead of replacing every [AQUIFER] tag with (AQUIFER) I changed every A, Q, U, I, F, E, and R because of how Notepad ++ works with brackets.
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Meph

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #24 on: September 12, 2014, 06:50:36 pm »

It has nothing to do with dfhack.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

GM-X

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #25 on: September 13, 2014, 03:28:10 am »

[Updated content list and site. More to add.]
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Dark Ages III: War & Mythos: Dark Age has fallen upon the world of Dwarf Fortress.
http://AdventRPG.com/warandmyth.html
Moonbase Down: Enter a fearful Sci-Fi jaunt into a procedurally generated Moonbase.
http://MoonbaseDown.com/

Treason

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #26 on: September 13, 2014, 06:44:08 pm »

Trying out this mod; genned a new world and started on a desert biome with a stream.

Selected a couple hounds and a couple cave lynxes as my backup, fighting animals.

FPS tanked to nothing because I am forever spammed with messages that my (uninjured, mind you) hounds and lynxes are too injured to fish...
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GM-X

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_12]
« Reply #27 on: September 13, 2014, 06:49:29 pm »

Trying out this mod; genned a new world and started on a desert biome with a stream.

Selected a couple hounds and a couple cave lynxes as my backup, fighting animals.

FPS tanked to nothing because I am forever spammed with messages that my (uninjured, mind you) hounds and lynxes are too injured to fish...

That, was a last minute change. I fixed it and posted R2.

Edit: R2_40_11 released http://dfdarkage.com/download.html
« Last Edit: September 13, 2014, 09:24:31 pm by GM-X »
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Dark Ages III: War & Mythos: Dark Age has fallen upon the world of Dwarf Fortress.
http://AdventRPG.com/warandmyth.html
Moonbase Down: Enter a fearful Sci-Fi jaunt into a procedurally generated Moonbase.
http://MoonbaseDown.com/

Meph

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R2_40_12]
« Reply #28 on: September 13, 2014, 09:17:58 pm »

They need GRASP body tokens, maybe even EQUIPS. The point is that they try to pick up the fish, realize that they have no functional GRASP bodypart (like a dwarf that lost both hands) and cancel the job. Then try again, cancel, rinse, repeat.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

GM-X

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R2_40_12]
« Reply #29 on: September 13, 2014, 09:32:20 pm »

They need GRASP body tokens, maybe even EQUIPS. The point is that they try to pick up the fish, realize that they have no functional GRASP bodypart (like a dwarf that lost both hands) and cancel the job. Then try again, cancel, rinse, repeat.

That makes sense. I will revisit fishing pets another time. For now, they just won't fish.
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Dark Ages III: War & Mythos: Dark Age has fallen upon the world of Dwarf Fortress.
http://AdventRPG.com/warandmyth.html
Moonbase Down: Enter a fearful Sci-Fi jaunt into a procedurally generated Moonbase.
http://MoonbaseDown.com/
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