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Author Topic: [ϟ] Dark Ages V: War & Mythos [High Horror] [5.0.8] YouTube  (Read 453733 times)

Akhier the Dragon hearted

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R2_40_19] [LNP_r2]
« Reply #195 on: December 19, 2014, 12:44:43 pm »

I would just like to note that the latest DF release (.20) will probably fix some of the crashes people have been seeing as
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Fixed crash related to armies failing to take over villages
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

GM-X

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<< Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_21] <Firelock/Fix>
« Reply #196 on: December 20, 2014, 01:34:36 am »

Spoiler (click to show/hide)
« Last Edit: December 21, 2014, 04:09:30 pm by GM-X »
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GM-X

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Re: << Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_22] <Firelock/Fix>
« Reply #197 on: December 21, 2014, 04:10:16 pm »

Spoiler (click to show/hide)
« Last Edit: December 26, 2014, 06:59:45 pm by GM-X »
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GM-X

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<< Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_23] <update>
« Reply #198 on: December 26, 2014, 07:00:57 pm »

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« Last Edit: January 02, 2015, 06:01:20 am by GM-X »
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Kristviljan

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Re: <<ϟ Dark Ages: Mythos of Rammok ϟ>> Vanilla + Horror [R1][40.23] <update>
« Reply #199 on: January 01, 2015, 07:03:49 pm »

What are the silver blocks that certain monsters drop used for in adventure mode?
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GM-X

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<<ϟ Dark Ages: Mythos of Rammok ϟ>> Vanilla + Horror [R2][40.23] <Wildlife>
« Reply #200 on: January 02, 2015, 05:51:05 am »

What are the silver blocks that certain monsters drop used for in adventure mode?

The blocks are intended to be fortress mode smelting loot. No current use for them in adventure mode.
« Last Edit: January 02, 2015, 06:13:21 am by GM-X »
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GM-X

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<<ϟ Dark Ages: Mythos of Rammok ϟ>> Vanilla + Horror [R2][40.23] <Wildlife>
« Reply #201 on: January 02, 2015, 06:00:47 am »

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« Last Edit: January 16, 2015, 04:47:30 am by GM-X »
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Csponge

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Awesome mod. I love all the new creatures, specially the trainable ones. I've got a small meatshield army of war reptile men.

However, one complaint. I've settled between a hag tower, goblins, and aboleths, but I hardly ever get sieged. The sieges I have had, have usually only led to like 1 or 2 deaths total. Are these supposed to be easy, or did I just world gen particularly weak enemies?


edit: An un-trained miner just killed an Ettin by himself without getting hit once... Legendary Dwarves OP??
« Last Edit: January 05, 2015, 08:25:18 am by Csponge »
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Rammok

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Awesome mod. I love all the new creatures, specially the trainable ones. I've got a small meatshield army of war reptile men.

However, one complaint. I've settled between a hag tower, goblins, and aboleths, but I hardly ever get sieged. The sieges I have had, have usually only led to like 1 or 2 deaths total. Are these supposed to be easy, or did I just world gen particularly weak enemies?


edit: An un-trained miner just killed an Ettin by himself without getting hit once... Legendary Dwarves OP??

I'm looking into the siege issue: http://www.reddit.com/r/dwarffortress/comments/2rfjj8/biggest_siege_youve_seen_in_40x/

I have seen similar reports about vanilla 40.x in general, although I hoped the changes I made to world gen might help. Some undead sieges may be gimped until Toady releases 40.24. How old is your world and what size is it?

Legendary Dwarfs are meant to be remarkably strong, but when a small pack of Wendigo arrive, you may not think so. A smallish unskilled Ettin probably wouldn't do great versus a healthy Legendary Dwarf.
« Last Edit: January 05, 2015, 05:43:26 pm by Rammok »
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Csponge

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Ah I see, oh well... My world is 1216 years old currently, hehe. I started on year 1211, and have since grown to become the capitol of the last remaining dwarf civ, all other dwarves and legendary dwarves are long extinct, save for a few small hamlets.
 
 Usmokpan, "Fireworked", a shale fortress.
This is a shale fortress all craftsdwarfship is of the highest quality.
On the item is a masterfully designed image of Csponge the legendary dorf, and Usmokpan the shale fortress in gold.
Csponge is stroking his e-peen, the artwork relates to the creation of Usmokpan by the legendary dorf Csponge in the late autumn of 1211.
It is decorated with two headed were-spider silk, and encircled with bands of hag petrifyer bone.

As a test I sent one of my half paralysed gimp dorfs in a single man squad with only cloth armor, and his barely functoning hands as his only weapons to kill off some geared amphibian men in the caves. This brave dorf killed them all, even out-numbered 6/1 !! Currently he is residing in prison as he went on a tantrum after being covered head-to-toe in amphibian blood without the ability to bath himself for several weeks.
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Rammok

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Ah I see, oh well... My world is 1216 years old currently, hehe. I started on year 1211, and have since grown to become the capitol of the last remaining dwarf civ, all other dwarves and legendary dwarves are long extinct, save for a few small hamlets.
 
 Usmokpan, "Fireworked", a shale fortress.
This is a shale fortress all craftsdwarfship is of the highest quality.
On the item is a masterfully designed image of Csponge the legendary dorf, and Usmokpan the shale fortress in gold.
Csponge is stroking his e-peen, the artwork relates to the creation of Usmokpan by the legendary dorf Csponge in the late autumn of 1211.
It is decorated with two headed were-spider silk, and encircled with bands of hag petrifyer bone.

As a test I sent one of my half paralysed gimp dorfs in a single man squad with only cloth armor, and his barely functoning hands as his only weapons to kill off some geared amphibian men in the caves. This brave dorf killed them all, even out-numbered 6/1 !! Currently he is residing in prison as he went on a tantrum after being covered head-to-toe in amphibian blood without the ability to bath himself for several weeks.

Sounds awesome. You should totally document some reports in Stories or on Reddit. I would love to read them. And, don't hesitate to post any bugs or issues you happen across.

hydragorgon

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Hey I love the Rammok mod so far, and I'm on my first full playthrough so far.  the problem is I've encountered a fortress ruining problem.

Long story short, my front gate has become un-accessable for no apparent reason.  This was after a long siege against a silver dragon, who I am now ready to face given my better equipped troops.  My troops will not run out the front gate, and get no path error messages.  I cannot deconstruct the bridge, nor the cage traps and chains surrounding my stairs.  The stairs don't work either, so as you can kinda see I had to channel out around them to get to my gatehouse courtyard.

The dragon doesn't fly, and at one point I let him into my trapped entrance hallyway to try and capture him.  He massacred the wardogs, but wasn't trapped in the cages.  no big deal.  afterwards I shut up the gate, and there was a bunch of weird glowing clothing left all over the place.  Also a dwarf the dragon killed was haunting the gatehouse, andI saw him 'misting' the effected areas, something I've never seen before.

I can't tell if this is a bug in vanilla df, or something to do with your mod.  So far df-hack and such aren't helping.  thanks for the incredible mod, and hopefully you can help me out a little bit.

hydragorgon

this is an imgur link for a pic of the problem in action

<img src="http://i.imgur.com/0InkGvd.jpg" title="source: imgur.com" />

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GM-X

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Hey I love the Rammok mod so far, and I'm on my first full playthrough so far.  the problem is I've encountered a fortress ruining problem.

Long story short, my front gate has become un-accessable for no apparent reason.  This was after a long siege against a silver dragon, who I am now ready to face given my better equipped troops.  My troops will not run out the front gate, and get no path error messages.  I cannot deconstruct the bridge, nor the cage traps and chains surrounding my stairs.  The stairs don't work either, so as you can kinda see I had to channel out around them to get to my gatehouse courtyard.

The dragon doesn't fly, and at one point I let him into my trapped entrance hallyway to try and capture him.  He massacred the wardogs, but wasn't trapped in the cages.  no big deal.  afterwards I shut up the gate, and there was a bunch of weird glowing clothing left all over the place.  Also a dwarf the dragon killed was haunting the gatehouse, andI saw him 'misting' the effected areas, something I've never seen before.

I can't tell if this is a bug in vanilla df, or something to do with your mod.  So far df-hack and such aren't helping.  thanks for the incredible mod, and hopefully you can help me out a little bit.

hydragorgon

this is an imgur link for a pic of the problem in action

<img src="http://i.imgur.com/0InkGvd.jpg" title="source: imgur.com" />

It sounds like the Silver Dragon destroyed your bridge and traps. They can do that. Destroying the stairs would be weird. The glowing clothing could be debris. What are the details of those objects? And, does this happen with DFHack off?
« Last Edit: January 11, 2015, 01:55:52 am by GM-X »
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hydragorgon

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Thank you for your reply GM-X.  By the way, I love your mod.  its shows alot of care and thought.

I originally thought the dragon deconstructed my stairs too.  I deconstructed a hole in the wall on the right, and have tried to get at the stuff every way possible.  the screenshot is just where ive got it save scummed.  but its not building destruction, it's something else.  maybe a bug/quirk related to temperature?

I am using dfhack.  I decided to install rammok after it got accepted in the starter pack, although i actually did a manual install.  right now I'm starting a vanilla fort, because I love my rammok fort just too much to give up.  efficiency and fps are the main goals.

also, I want to re-state how much I like the rammok mod.  playing with mods while the main game is updating is obviously a tricky idea.  this was the first bug I encountered after 10 years or so ingame.  I've lost forts before, I was just a little panicky because this one was so characterful.

hydragorgon
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Rammok

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Thank you for your reply GM-X.  By the way, I love your mod.  its shows alot of care and thought.

I originally thought the dragon deconstructed my stairs too.  I deconstructed a hole in the wall on the right, and have tried to get at the stuff every way possible.  the screenshot is just where ive got it save scummed.  but its not building destruction, it's something else.  maybe a bug/quirk related to temperature?

I am using dfhack.  I decided to install rammok after it got accepted in the starter pack, although i actually did a manual install.  right now I'm starting a vanilla fort, because I love my rammok fort just too much to give up.  efficiency and fps are the main goals.

also, I want to re-state how much I like the rammok mod.  playing with mods while the main game is updating is obviously a tricky idea.  this was the first bug I encountered after 10 years or so ingame.  I've lost forts before, I was just a little panicky because this one was so characterful.

hydragorgon

I'm glad you are enjoying it. I am 99% sure nothing I've modded could result in stairs being inaccessible. 

I strongly suspect that this is/was caused by DFHack as it has been know to cause weird errors with DA. Although, it could be a vanilla bug. What kind of hacks have you used if any?

If you are really enjoying that fort, you might just build a new entrance.

Oh and [R1] [40.24] should be out later tonight.
« Last Edit: January 13, 2015, 02:29:48 pm by Rammok »
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