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Author Topic: [⊕ Dark Ages III: War & Mythos ⊕] Vanilla + Horror [44.12][Ironhand Dark]  (Read 183740 times)

GM-X

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Dark Age has fallen upon the world of Dwarf Fortress...

Monsters flood the night. Nature is in revolt. The Orc and the Gnoll pillage the country sides. War and savagery abound. Terror and magic lurk beyond every shadow. The Hero and the Fortress have never been more important for survival...

DOWNLOAD [PC]: Ironhand Dark [44.12] (16MB)
DOWNLOAD [PC]: WANDERLUST V3 [44.12] (14MB)
DOWNLOAD [PC]: ASCII [44.12] (14MB)

DevLog: (Advanced World Parameters Required) Wanderlust/DA:III/44.12 tileset release. Start Pack will return soon...

Note: Virtual Machine or Ram Disk recommended for best DF performance.


Visit and Support AdventRPG.com Read More

Races & Entities: Wiki
[YouTube [HD]: Dark Isle (Visualization)
[YouTube [HD]: Sphinx Encounter
[YouTube]: Silver Dragon Ambush

Dark Ages III: War & Mythos [44.12] [v37g] [64-bit] has been released.
  • Stable Medium, Large, and Small Advanced World Parameters! (Required)
  • Fortress Defense II mod Refit and Blended
  • 7-Powerful Blood Thirsty Races have arisen including: Dark Stranglers, Frog Fiends, and Warwolves!
  • Human Heroes: Clerics, Paladin, Warriors, Rogues may once again form civilizations
  • Tower Boom: Dozens of Towers are common on most worlds
  • Creepy Caverns: Select refit creatures added, including the Illithid.
  • More Undead races appear in Advanced World Generation
  • Toy Factory added: Produce Aboleth figurines, Dream Catchers, and Mechanical Talking Heads
  • Greater Giant Rhinocerosman Adventure Class
  • Craft New Weapons in Fort mod: Dwarven Bow, Slayer Arrows, and Master Whip
  • All Adventurer classes are now the same size as their parent races
  • Bone Crafting: Fully added Wanders bone mods by Deon for Adventure mode
  • Arquebus Bullets: Do slightly more damage now
  • Reduced Vampire Bat Populations (again) and Nerfed Skills
  • Fixed Bearded Mushroom on Drink menu: They now produce Malt Beer!
  • Wolvesbane now afflicts more wolf types
  • Dragon Adventurer form no longer needs to eat   
  • Kobolds now have more detailed personality
  • Elves only kill plants for "extremely good" reasons
  • Slightly Reduced the number of Goblins, Kobolds, Elf, and Legendary Dwarf Civilizations
  • Reduced the number of flying monsters
  • Reduced the number of cave fliers (again)
  • Reduced the size of oceans
  • Drops of Toys and Items are now removed (replaced with Fort mode crafting them)
  • Stunning [Pre-Gen] Medium Region Advanced World Parameter included
  • Fixed several reported typos
  • Resolves most reported bugs
  • DAIII: adds 2MB of raw content to Vanilla for a total of 5.3MB [33] Raws updated in v37

    CORE FEATURES:
  • Add-on: Horror Fantasy: Includes all features & creatures of Vanilla. DFHack is not required.
  • 4-Years and 1000's of hours in the making: Built for Dwarf Fortress 0.40.+ by GM-X
  • 100+ Ironhand Dark tileset: Adds graphics for Monsters & Animals to all popular tilesets.
  • Monstrous Collection: Cyclops Brutes, Old Ones, Banshee, Greater Foul Blendec, Mummies, Sphinx, Wendigo, Liches, Summoners and many more.
  • Maximized Legends: Hyper Eventful World Histories.
  • 30+ Adventure Classes: Including Paladins, Shadowmancers, Reanimators, and Red Dragons.
  • Classic Adventurer Builds: Fighters, Rangers, Clerics, Paladin, and Rogues.
  • Monster Adventurer Builds.
  • Dark Ages Adventure Crafting (DAAC): Refines numerous adventure crafting systems, including furniture.
  • Advanced World Generation: More Lakes, Islands, Forests, and Volcanoes.
  • Nature Boost: More animals, savagery, stronger pelts, shells, and dragon scales.
  • Lairs, Shrines, Hamlets, Roads, Bridges, Tombs, and Labyrinth are abundant.
  • Enhanced Good & Evil Biomes.
  • Entities respect: Ethics, spheres, personalities, skills, and life goals.
  • Alchemy in Fortress and Adventure modes.
  • Gunshop: Firearms in Fortress and Adventure modes.
  • Dragons: 6-Types
  • Tower Mythos: Dozens of Necro types.
  • Vampire & Werebeast Strains: Enhanced Fear of the Night mods and more.
  • Vampires can Rule Civilizations
  • Vampire Magic
  • Cthulhu Mythos: Lovecraft denizens.
  • Dwarven Ancestral Spirits.
  • 450+ Random Book/Artifact Titles.
  • Legendary Dwarfs: Highly skilled playable ancient Dwarfs with new spell casting magical castes: Wizard, Enchantress, and Druidic.
  • Vanilla Kobolds civilizations modified to be expansionists. They almost always survive world gen with robust populations.
  • Entities all have some discipline for greater AI courage.
  • Tissue regeneration, including nails.
  • Stronger body materials for central creatures.
  • Subterranean FPS Optimizations.
  • Goblinsbane, plant, extract, and potion.
  • Wolfsabane, plant, extract, and potion.
  • Starter Pack/Newbie Ready.
  • Explore the year 999,999.
Legend Viewer Civilization Overview:


[DA:III 43.05 Start Pack] [37a][Old Version]
Spoiler (click to show/hide)

Credits & Thanks
Fear of the Night by Xangi (refit and re-balanced with input from Xangi)
DireForge by Knight Otu (horror fantasy magic and monsters)
Legends Forlorn by narhiril (select horror)
Genesis by Deon (classic DF magic)
Cthulhu by Lovechild (select horror)
Animal Trainer Pack by Zaeros (many creatures respect strong tissues)
Deeper Dwarven Domesticated by Wannabehero (select)
Fortress Defense II by darkflagrance (select stabilized and refit)
AUC (Adventure Useful Crafting) by McFeel (helped inspire D.A.A.C.)
Wanders Mod (original updated and refit Deon’s)
Black Powder Firearms by Jake (simplied version)
Shadows by Tevish Szat (most modded and adjusted race)
Creepy Caverns by godlysockpuppet (select refit)
Aboleths by godlysockpuppet (super enhanced)
Lucelle Weapons and Armour by Lucelle (select with some renaming)
Wanderlust v3 by Kynsmer
Plump Helmet Man Overgrowth Returns by IndigoFenix (with gelding)
Putnam's Minor Mod Collection (put up with my newbie questions)
Procedural Critter Scripts by Knight Otu (enhanced vampires and vampire magic)
Special thanks to Ironhand, Knight Otu, PeridexisErrant, Deon, Japa, Parker147 for the fantastic Legends Viewer, Timeless Bob, GoldenShadow, HP Lovecraft, Three Toe, and the genius Toady One



Let's Play Dark Ages on YouTube [HD]: 31 Videos
Adventure Mode [YouTube]: Rise of the Mushroom
Adventure Mode [YouTube]: Raising an Undead Army
Labyrinth of the Minotaur Rubsit: The Adventure Report [Template]
Adventure Mode [Wiki]: Quick Start
Fortress Defense [Wiki]: Defense Guide
Boatmurdered: The classic & now legendary Dwarf Fortress Epic


Dark Isle: War & Mythos [Skyrim SE PC/PS4/XB1]: Play an epic Visualization of War & Mythos - Over 45,000 Downloads


Highly Deadly Retro Earth-to-Mars Sim [PC]: Help support the mods - Get Mars 2030 & Moonbasedown on Steam


Moonbase Down Steam (Early Access) [PC]: Enter a fearful Sci-Fi jaunt into a procedurally generated Moonbase. Rescue Jonesy the cat and avoid the woes of Alien impregnation.
« Last Edit: September 25, 2018, 12:35:33 pm by GM-X »
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Dark Ages III: War & Mythos: Dark Age has fallen upon the world of Dwarf Fortress.
http://AdventRPG.com/warandmyth.html
Moonbase Down: Enter a fearful Sci-Fi jaunt into a procedurally generated Moonbase.
http://MoonbaseDown.com/

Meph

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #1 on: September 09, 2014, 04:35:56 am »

Yeah, finally its out. :) I wanted to have a look at it for a long time.

And pretty nice website, looks very polished.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

RoguelikesESP

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #2 on: September 09, 2014, 10:23:30 am »

Best thing since Masterwork.

Beautiful, beautiful work.
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Deon

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #3 on: September 09, 2014, 10:37:24 am »

This looks amazing, I will definitely play it this evening and give you some feedback :). Thank you very much for your dedication!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

bluescreen1988

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #4 on: September 09, 2014, 11:37:20 am »

PTW.  This looks awesome
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Augster999

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #5 on: September 09, 2014, 03:40:38 pm »

"Features announced for the unreleased “Dark Towers” version do not all appear in R1."

Is this being split into two parts?
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chaosgear

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #6 on: September 09, 2014, 04:36:05 pm »

Gonna hafta try this out later.

How does the magic work? What kind of crafting can adventurers perform? What does each race do? So many questions, so few answers. The website doesn't give us much to work with.
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GM-X

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #7 on: September 09, 2014, 07:41:17 pm »

Yeah, finally its out. :) I wanted to have a look at it for a long time.

And pretty nice website, looks very polished.
This looks amazing, I will definitely play it this evening and give you some feedback :). Thank you very much for your dedication!

Thank you guys. We never got a chance to chat Deon, so looking forward to hearing your feedback. Meph, more of the Masterwork monsters were supposed to make it in, but time permitted only a few of the spookier ones for R1.
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Dark Ages III: War & Mythos: Dark Age has fallen upon the world of Dwarf Fortress.
http://AdventRPG.com/warandmyth.html
Moonbase Down: Enter a fearful Sci-Fi jaunt into a procedurally generated Moonbase.
http://MoonbaseDown.com/

GM-X

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #8 on: September 09, 2014, 07:50:17 pm »

"Features announced for the unreleased “Dark Towers” version do not all appear in R1."

Is this being split into two parts?

If it was split into two parts, R1 contains all the best most diverse content. Changes that didn't make it into R1 were mostly changes to vanilla or somewhat redundant elements.

Gonna hafta try this out later.

How does the magic work? What kind of crafting can adventurers perform? What does each race do? So many questions, so few answers. The website doesn't give us much to work with.

I will add more content listing to the site and forum post soon. Eventually, the guidebook will go into the most depth.
« Last Edit: September 09, 2014, 11:33:17 pm by GM-X »
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Dark Ages III: War & Mythos: Dark Age has fallen upon the world of Dwarf Fortress.
http://AdventRPG.com/warandmyth.html
Moonbase Down: Enter a fearful Sci-Fi jaunt into a procedurally generated Moonbase.
http://MoonbaseDown.com/

SalmonGod

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #9 on: September 09, 2014, 09:19:07 pm »

PTW
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

bluescreen1988

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #10 on: September 09, 2014, 10:13:42 pm »

Just started an adventurer.  And I'm getting a weird bug where tiles are flashing between tons of different resources from slime to adamantine.  All of which i can pick up.
« Last Edit: September 09, 2014, 10:15:20 pm by bluescreen1988 »
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Meph

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #11 on: September 09, 2014, 10:30:37 pm »

Just started an adventurer.  And I'm getting a weird bug where tiles are flashing between tons of different resources from slime to adamantine.  All of which i can pick up.
That happens when there is no inorganic with SOIL tag in the raws.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

GM-X

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #12 on: September 09, 2014, 11:32:00 pm »

Just started an adventurer.  And I'm getting a weird bug where tiles are flashing between tons of different resources from slime to adamantine.  All of which i can pick up.
That happens when there is no inorganic with SOIL tag in the raws.

I've not seen this happen before. Is this something I broke? I've not messed around with soil.
« Last Edit: September 09, 2014, 11:34:06 pm by GM-X »
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Dark Ages III: War & Mythos: Dark Age has fallen upon the world of Dwarf Fortress.
http://AdventRPG.com/warandmyth.html
Moonbase Down: Enter a fearful Sci-Fi jaunt into a procedurally generated Moonbase.
http://MoonbaseDown.com/

bluescreen1988

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #13 on: September 09, 2014, 11:41:52 pm »

I've not seen this happen before. Is this something I broke? I've not messed around with soil.

I might have caused it when i removed aquifers.

EDIT: Fresh Install fixed it.  Sorry for the false alarm.
« Last Edit: September 09, 2014, 11:52:46 pm by bluescreen1988 »
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marijuana

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Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
« Reply #14 on: September 10, 2014, 04:55:48 am »

How does alchemy work? I don't see anything in the reactions menu except "mortar and pestle"
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