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Author Topic: [ϟ] Dark Ages V: War & Mythos [High Horror] [5.0.8] YouTube  (Read 448106 times)

NonconsensualSurgery

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1320 on: February 12, 2023, 09:23:12 pm »

It's not just Dark Ages V: War & Mythos that is not updating the saves, another mod that I use received an update yesterday, and that one isn't asking to update either, I suspect that it is Vanilla Dwarf Fortress having issues with the Steam Workshop.

Installed mods live in a separate folder that never updates. This is nominally to prevent updates from breaking save games.

You can manually update your save, but at your own risk.
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EDIT2: Oh god, the bat has got a title now.

Olek

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1321 on: February 13, 2023, 12:28:49 am »

It's not just Dark Ages V: War & Mythos that is not updating the saves, another mod that I use received an update yesterday, and that one isn't asking to update either, I suspect that it is Vanilla Dwarf Fortress having issues with the Steam Workshop.

Installed mods live in a separate folder that never updates. This is nominally to prevent updates from breaking save games.

You can manually update your save, but at your own risk.

I remember not long back that you would be prompted to update the save during the load game sequence, has something changed?
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mid_coast

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1322 on: February 13, 2023, 09:54:36 am »

Is there anywhere we are able to find a copy of Dark Ages IV for 47.05? I know you said that you're keeping it to the Steam Workshop to help support interest / sales there and I do own a copy and use Dark Ages V with it. I just really miss playing adventure mode with the mod.
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Viax

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1323 on: March 03, 2023, 04:35:26 pm »

How would that work (would it be compatibile):
-Vanilla overhaul weapon 2.2 mod
-Aeramore expansion mod
-Tes Mod

Would any one of them could work with your mod? also, how important is list order load on mod screen?

Also dwarven mages - they are for help with difficulty ?
« Last Edit: March 14, 2023, 03:09:06 pm by Viax »
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Quizmar

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1324 on: March 14, 2023, 04:09:32 pm »

Hello, a few weeks ago I brought up an issue I was having with Dark Ages V, where the military dwarves would become tired, and remain so forever. I have some more information. I accidentally installed Dwarven Mages on world, and this bug happened. So I will say fairly confidently that Dwarven Mages causes this issue.
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GM-X

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1325 on: March 17, 2023, 02:08:28 pm »

Quote
Also dwarven mages - they are for help with difficulty ?

Hi Viax, Dwarven mages are for magic! Magic may or may not improve your chances at survival. Hold off on using this add-on until [1.0.1] is released.

Hello, a few weeks ago I brought up an issue I was having with Dark Ages V, where the military dwarves would become tired, and remain so forever. I have some more information. I accidentally installed Dwarven Mages on world, and this bug happened. So I will say fairly confidently that Dwarven Mages causes this issue.

Thank you for the follow up. I will update to [1.0.1] shortly with an attempted fix. If you feel like re-testing after the update, let me know how it goes.

If anyone has any feature requests for Dwarven Mages, this is a good time to ask!
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Viax

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1326 on: March 18, 2023, 02:07:37 pm »

Quote
Also dwarven mages - they are for help with difficulty ?

Hi Viax, Dwarven mages are for magic! Magic may or may not improve your chances at survival. Hold off on using this add-on until [1.0.1] is released.

Hello, a few weeks ago I brought up an issue I was having with Dark Ages V, where the military dwarves would become tired, and remain so forever. I have some more information. I accidentally installed Dwarven Mages on world, and this bug happened. So I will say fairly confidently that Dwarven Mages causes this issue.

Thank you for the follow up. I will update to [1.0.1] shortly with an attempted fix. If you feel like re-testing after the update, let me know how it goes.

If anyone has any feature requests for Dwarven Mages, this is a good time to ask!

Add embark option to start as Necromancer with super powers, and use inteligent undead as your labor force :D. Damn, it sound better for adventure mode.
Does magic improves after some time due to using it? Strange that all dwarfs get spells. They can be quite strong. So far one year after on untamed wilds and not too much of a threat has been seen so far. Should i remove some vanilla things in order to mod work better? And i would kill to make it work with stonework expanded
« Last Edit: March 19, 2023, 01:28:26 pm by Viax »
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GM-X

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1327 on: March 19, 2023, 08:28:36 pm »

Quote
Viax: Add embark option to start as Necromancer with super powers, and use inteligent undead as your labor force :D. Damn, it sound better for adventure mode.
Does magic improves after some time due to using it? Strange that all dwarfs get spells. They can be quite strong. So far one year after on untamed wilds and not too much of a threat has been seen so far. Should i remove some vanilla things in order to mod work better? And i would kill to make it work with stonework expanded

Keep looking. You can find some very savage embarks. I've seen embarks overrun with Great Elephants and Dire Wolves. Haven't tested Stonework Expanded, but off the top of my head, I don't see why a mod like that wouldn't at least mostly work with DA:5. Stable Adventure Mode + Bug Fixes are so badly required for Dark Ages (and the modding community) it is not funny. Toady One is taking a 100% needed break, but we hope he hits a strange mood again by Summer.
« Last Edit: March 19, 2023, 08:41:12 pm by GM-X »
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Viax

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1328 on: March 27, 2023, 03:32:43 pm »

BTW, if i could ask... where can i learn to mod game like that? I have few ideas, and as i was going through those text files, it didn't seem to make some adjustments. Worst with graphic if i would add something... But, when could i start ?

Also, what iron dwarfs and living statues do? Do they possess some powers? What role did they perform ?
« Last Edit: March 27, 2023, 03:38:27 pm by Viax »
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Viax

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1329 on: April 05, 2023, 04:01:13 am »

How can i craft non-craftable weapons? There is mod called "armed dwarves"
entity.armd.txt
[OBJECT:ENTITY]

[SELECT_ENTITY:MOUNTAIN]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [WEAPON:ITEM_WEAPON_SCOURGE]
   [WEAPON:ITEM_WEAPON_DAGGER_LARGE]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_BLOWGUN]
      [AMMO:ITEM_AMMO_BLOWDARTS]

doesn't work, tryed transfering them to Default entity, still doesn't work. Could you help me?
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vishdafish

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1330 on: April 13, 2023, 05:11:11 pm »

Think there's a bug with Ancient Vampires; had one come to my fortress as a migrant. Whenever he fought, all his enemies that were humanoid turned into vampires even if he didn't bite them, and all the nearby citizens also turned into Ancient Vampires whenever he went into combat. It then spread to all my citizens within a day after a siege because they all saw or were near the 12 or so new Ancient Vampires in my fort. Then the 3-4 dwarves that didn't turn got drained and now all 80 citizens are uber Vampires which have ridiculous stats and any new migrant wave dies within minutes of coming whenever they fall asleep...
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Viax

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1331 on: April 14, 2023, 08:19:44 am »

i got crash with
Unknown statue creature token: GIANT_ALBATROSS
Unknown statue creature token: GIANT_BARN_OWL
Unknown statue creature token: GIANT_BLUEJAY
Unknown statue creature token: GIANT_BUSHTIT
Unknown statue creature token: GIANT_CARDINAL
Unknown statue creature token: GIANT_CASSOWARY
Unknown statue creature token: GIANT_COCKATIEL
Unknown statue creature token: GIANT_CROW
Unknown statue creature token: GIANT_DRAGONFLY
Unknown statue creature token: GIANT_EAGLE
Unknown statue creature token: GIANT_EMU
Unknown statue creature token: GIANT_FIREFLY
Unknown statue creature token: GIANT_FLY
Unknown statue creature token: GIANT_GRACKLE
Unknown statue creature token: GIANT_GREAT_HORNED_OWL
Unknown statue creature token: GIANT_GREY_PARROT
Unknown statue creature token: GIANT_HORNBILL
Unknown statue creature token: GIANT_KAKAPO
Unknown statue creature token: GIANT_KEA
Unknown statue creature token: GIANT_KESTREL
Unknown statue creature token: BIRD_KIWI_GIANT
Unknown statue creature token: GIANT_LOON
Unknown statue creature token: GIANT_LORIKEET
Unknown statue creature token: GIANT_MAGPIE
Unknown statue creature token: GIANT_MASKED_LOVEBIRD
Unknown statue creature token: GIANT_BUTTERFLY_MONARCH
Unknown statue creature token: GIANT_MOTH
Unknown statue creature token: GIANT_ORIOLE
Unknown statue creature token: GIANT_OSPREY
Unknown statue creature token: BIRD_OSTRICH_GIANT
Unknown statue creature token: GIANT_PARAKEET
Unknown statue creature token: GIANT_PEACH-FACED_LOVEBIRD
Unknown statue creature token: GIANT PEREGRINE FALCON
Unknown statue creature token: GIANT_PUFFIN
Unknown statue creature token: GIANT_RW_BLACKBIRD
Unknown statue creature token: GIANT_SNOWY_OWL
Unknown statue creature token: GIANT_SPARROW
Unknown statue creature token: GIANT_SWAN
Unknown statue creature token: GIANT_WHITE_STORK
Unknown statue creature token: GIANT_WREN

But i use mod which cut giant birds. Why is it happening?
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GM-X

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1332 on: April 14, 2023, 03:07:10 pm »

Think there's a bug with Ancient Vampires; had one come to my fortress as a migrant. Whenever he fought, all his enemies that were humanoid turned into vampires even if he didn't bite them, and all the nearby citizens also turned into Ancient Vampires whenever he went into combat. It then spread to all my citizens within a day after a siege because they all saw or were near the 12 or so new Ancient Vampires in my fort. Then the 3-4 dwarves that didn't turn got drained and now all 80 citizens are uber Vampires which have ridiculous stats and any new migrant wave dies within minutes of coming whenever they fall asleep...

Hi Vishdafish, that is not a bug it is a feature. ;) Although, it could use some fine tuning. Most forts will not survive an Ancient Vampire attack. The end.

Please take screenshots if this happens, because it can help smooth out future game play.

i got crash with...But i use mod which cut giant birds. Why is it happening?

Hello again Viax, the No Giant Birds plug-in mod is not the reason you are getting crashes. Dwarves will not make "giant" bird statues so the error is only informational. This plug-in may even reduce vanilla crashing. This is explained on the mod page.
« Last Edit: April 21, 2023, 09:41:11 pm by GM-X »
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Viax

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1333 on: April 14, 2023, 05:13:02 pm »

don't quite understand.. then why i got crash :(, there is also
"data/vanilla/vanilla_buildings_graphics/graphics/graphics_buildings.txt"
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON

Strange
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ITzGhosty

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Re: [ϟ] Dark Ages V: War & Mythos [High Horror] Devlog #10 [5.0.8]
« Reply #1334 on: April 21, 2023, 11:22:53 am »

After a bit my save will just be unable to load can crash/close the game i have no other mod installeds but i do have DFHack active. is there a load order it need to be in?
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