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Author Topic: DwarfMockup - a graphical blueprint design tool  (Read 62593 times)

fredsen

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DwarfMockup - a graphical blueprint design tool
« on: September 09, 2014, 09:07:28 am »

Hi everybody.

I'm glad to announce the first public release of a small project of mine, DwarfMockup.

This is a tool that offers a DF-like interface to quickly design blueprints reusable in QuickFort.

Spoiler (click to show/hide)

The features are :

  • A Dwarf Fortress like interface - modes are switched with a single letter, enter to begin drawing an area, directional keys to expand, enter again to confirm
  • Dig, channel, smooth, engrave orders,
  • Rectangular (full or  contour) or elliptic (full or contour), linear designations,
  • Walls, fortifications and floors building,
  • Basic items placement (doors, beds, ...),
  • Stockpiles and adjust orders,
  • Import .csv files from other sources,
  • Multi-level designs - 15 levels, 256x256 tiles,
  • Cut, copy, paste
  • Quick peek at the above or below levels to align designs,
  • Ghost image of the levels,
  • User-configurable graphics packs (mot very user-friendly, though !  :) ) - Mayday is packaged by default,
  • User-configurable fonts

Download the windows package at DFFD : http://dffd.wimbli.com/file.php?id=9654
Or browse the Ruby source on bitbucket : https://bitbucket.org/fredsen/dwarfmockup

All bug reports, suggestions, encouragements, donations (single malt whiskies are the only accepted currency) are welcome !

Edit 15.09.2014 : new version uploaded to fix the bug reported by Xeandra (thanks !)
Edit 02.02.2016 : another new version with lots of improvements : cut / copy / paste / import, lines, empty circles, walls & floors
« Last Edit: February 02, 2016, 02:16:32 pm by fredsen »
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Hesperid

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #1 on: September 09, 2014, 09:46:07 am »

a tool that offers a DF-like interface

Why would you ever do this, you cruel fool?
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Philii

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #2 on: September 09, 2014, 02:28:09 pm »

anyway
Multi-level designs - 15 levels, 256x256 tiles
is good feature.
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Sorry for Grammar.

Meph

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #3 on: September 09, 2014, 02:31:56 pm »

This would make a great tool to have sneak peeks at tilesets. If you could save some pre-designated areas, with fortress, caverns and surface, and people can load different tilesets and colorschemes, it would make it much easier to see which style you like. Usually its only screenshots in the forum, or nothing at all... but seeing them right next to each other, seeing the same fortress layout with different tilesets would be much better. :)
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Dwarf_Fever

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #4 on: September 09, 2014, 04:18:50 pm »

a tool that offers a DF-like interface

Why would you ever do this, you cruel fool?

LOL'ed :)
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Antsan

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #5 on: September 10, 2014, 04:51:16 am »

a tool that offers a DF-like interface

Why would you ever do this, you cruel fool?
To use an already existing standard in the DF world instead of creating yet another special case, I guess.
I strongly suspect you didn't ask seriously, but I thought a satsifying answer to that question might be interesting either way and that's waht I came up with.
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sayke

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #6 on: September 11, 2014, 04:18:44 pm »

This is brilliant - keep up the good work! =)
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fredsen

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #7 on: September 12, 2014, 02:40:02 am »

a tool that offers a DF-like interface

Why would you ever do this, you cruel fool?

Well, you have the choice :

  • Pure sadism,
  • To ease my muscle memory,
  • To appeal to hardcore DF gamers,
  • All of the above.

This would make a great tool to have sneak peeks at tilesets.

This is definitely possible, but I'll need to make the graphics pack a bit easier to install (right now, you have to specify by hand all the mapping), which means parsing raw files and such...

And thanks to sayke and Philii !  :)
« Last Edit: September 12, 2014, 03:35:30 am by fredsen »
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Talvieno

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #8 on: September 13, 2014, 08:42:14 am »

This is pretty awesome, I like it. :)
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milo christiansen

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #9 on: September 13, 2014, 02:22:13 pm »

If it could export png images (one pixel per tile, color specifies action) you would be my hero!
(right now you are just listed as "really cool" :p)
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Philii

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #10 on: September 13, 2014, 04:33:28 pm »

If it could export png images (one pixel per tile, color specifies action) you would be my hero!
(right now you are just listed as "really cool" :p)
1 layer 1 png image for multilayer.

I am mostly use for dig.
mostly, csv files is better.
« Last Edit: September 16, 2014, 01:15:59 am by Philii »
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Sorry for Grammar.

Xeandra

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #11 on: September 14, 2014, 03:22:06 am »

The generated build files don't start with #build making them not to work in quickfort.
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fredsen

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #12 on: September 15, 2014, 08:16:29 am »

If it could export png images (one pixel per tile, color specifies action) you would be my hero!
(right now you are just listed as "really cool" :p)

I think it's possible...  But what about multi-level designs ?  Build / stockpiles / adjust layers ?
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whitecold

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #13 on: September 16, 2014, 01:06:59 am »

It seems stupid, but how do you change layers?
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fredsen

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Re: DwarfMockup - a graphical blueprint design tool
« Reply #14 on: September 16, 2014, 01:51:14 am »

It seems stupid, but how do you change layers?

PageUp / PageDown.  I should probably add +/-, but I'm not using a QWERTY keyboard layout, so these aren't very natural for me...  :)
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