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Author Topic: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12  (Read 49588 times)

burned

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burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« on: September 10, 2014, 05:57:34 pm »


*An original complete set of graphic tiles for dwarf, elf, human, goblin, kobold
*A graphic tile for every creature/animal in the same art style
*A custom ASCII tileset and color scheme
*Optional raw edits to remove non-tribal animal men and most giant variations
*Tile size: 1212 / 2424
*DF Compatibility: 44.12

Screenshots and more info available on the download page: http://burnedfx.com/gs

12x12 Compilation
Spoiler: Changelog (click to show/hide)
« Last Edit: July 07, 2018, 08:53:49 pm by burned »
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DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
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HaterSkater

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #1 on: September 11, 2014, 06:43:49 am »

This unit palette somehow reminds me of Starbound and other modern games. Nice work.
Also it's good to hear that there are people interested in reviving old unsupported graphic sets
« Last Edit: September 11, 2014, 06:47:20 am by HaterSkater »
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Duerer TWBT tileset v.0.6.A

CLA

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #2 on: September 11, 2014, 09:09:52 am »

These are nice!
Just a heads up, the graphic for Yeti seems to be missing from the relevant png file.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

burned

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #3 on: September 11, 2014, 01:43:41 pm »

Thank you HaterSkater and CLA.

And, thank you for catching that (now fixed) Yeti tile. ;]
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DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

crapabear

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #4 on: September 11, 2014, 08:37:28 pm »

I like this graphics set very very very much

edit: an unholy hybrid of goofy 12x12, burnedfx graphics and vherid's colors:

Spoiler: screenshot (click to show/hide)
« Last Edit: September 11, 2014, 10:37:01 pm by crapabear »
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Taffer

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #5 on: September 12, 2014, 10:20:34 am »

I like the cut of your jib. Keep up the good work! I didn't think good graphics sets were possible at 12x12. Pity my set is 10x10 and not 12x12, or I might try using both.
« Last Edit: September 12, 2014, 10:23:17 am by Taffer »
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TAFFER'S TILESETS: better colours, improved yet faithful graphics.
REVISED: balance, fixes, and convenient features. Every creature has a better description!

burned

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #6 on: September 12, 2014, 03:45:21 pm »

Thank you crapabear and Taffer.

@crapabear: is the "unholy" part about that screenshot the 119 idlers? ;]
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DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

Freak2121

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #7 on: September 12, 2014, 10:38:02 pm »

Care to share your unholy hybrid? It looks gorgeous.
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crapabear

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #8 on: September 12, 2014, 11:36:57 pm »

Care to share your unholy hybrid? It looks gorgeous.

Sure.
Goofy 12x12 tileset from here: http://www.bay12forums.com/smf/index.php?topic=138572.0
Vherid's Dusk color scheme from here: http://www.bay12forums.com/smf/index.php?topic=89856.0
Graphics from this thread  :D
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Freak2121

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #9 on: September 14, 2014, 04:40:44 pm »

Ah, thanks. I had to do a bit of tweaking since I had a few issues with a few tiles, but now I'm happy and have never had DF look so good.
Some pictures.
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goddosupido

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #10 on: September 15, 2014, 10:47:16 pm »

Thanks Burned for the tileset! I especially like your plants tiles. Just like Freak2121 I will edit a few tile but the 24x24 version of Coaldiamond's work is very welcome.
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burned

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #11 on: September 16, 2014, 02:49:08 pm »

I am happy you guys are enjoying them.

After speaking with fricy, I wanted to reiterate that the raw files are optional; the graphic set works without them. And please, don't use the raws on a game currently in progress! You'd need to generate a new world in order for them to work.

@goddosupido The creature graphics were created with Markavian's edited tileset in mind, but as crapabear and Freak2121 have displayed they should work with any 12x12 or 24x24 ASCII tileset. Always, use a tileset that suits your preference, right?

The wiki has a lot of 12x12 sets, but not many 24x24. Although you could just double the size of any of those listed. As long as you use the init settings mentioned in the bfx_readme.txt you can avoid any distortion at 24x24.
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DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

pisskop

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #12 on: September 16, 2014, 02:52:15 pm »

Actually, I really like how much it still looks like ascii.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
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burned

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #13 on: January 09, 2015, 05:43:16 am »

As noted before, the graphic set will work from version to version without any changes; there is no need to download the set every time a new version of DF is released (unless you use the optional raws which can change depending on the update). So I've just been silently updating the file as needed in the OP without bumping the thread.

With that in mind, I did recently make a few changes to the graphics_burned_fx.txt to incorporate the new gelder profession. Nothing fancy, since I just directed it towards the same creature graphic as the butcher for dwarf, human and goblin respectively. I also added an additional color scheme that I have been using recently. It's based off of Vherid's "Bone" color scheme with a few alterations.

As an aside, I haven't changed my color scheme in years! So thanks crapabear and Freak2121 for nudging me with your screen shots to check those color schemes out.


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DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

Bearskie

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Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #14 on: February 06, 2015, 05:29:18 am »

My life is complete, this is awesome.

The only caveat is that customised graphics look completely awesome, but they do so at the expense of readability, especially for certain small critters.  Argh... choices... choices....

Edit; :o complete & detailed installation instructions. tqvm
« Last Edit: December 20, 2015, 11:08:42 am by Bearskie »
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