Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Allow stockpiles to specify damage level  (Read 672 times)

ptb_ptb

  • Bay Watcher
    • View Profile
Allow stockpiles to specify damage level
« on: September 13, 2014, 12:09:19 pm »

Stockpiles, especially 'finished goods' stockpiles, could benefit from 'damage level' specification.

* allow damaged
* allow undamaged

This would allow you to easily sort out worn clothing (for junking or trade) from unworn clothing (for use).
Logged
()==[:::::::::::::>

Witty

  • Bay Watcher
    • View Profile
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

GavJ

  • Bay Watcher
    • View Profile
Re: Allow stockpiles to specify damage level
« Reply #2 on: September 15, 2014, 11:57:25 am »

Or just fix the bug where worn out clothing isn't stored in the refuse pile like it's supposed to.
That's not the same thing as the OP. He wants to specify every intermediate level of damage, not just completely worn out or not.

Probably both together would be good.
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.