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Voting closed: September 21, 2014, 09:36:21 pm


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Author Topic: The Natural History Museum "Adventurer succession world"  (Read 13486 times)

ptb_ptb

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Re: The Natural History Museum "Adventurer succession world"
« Reply #30 on: September 17, 2014, 05:19:57 pm »

Well, that's unsettling.  Using the same seeds generated a different map, and continues to generate the same different map each time.

Ew, map generation changed for the latest DF version I guess? It's a pity about the map, but I guess it can't be helped.
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Timeless Bob

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Re: The Natural History Museum "Adventurer succession world"
« Reply #31 on: September 17, 2014, 05:55:25 pm »

That's OK, what I'm looking at here is a huge supercontinent I'm calling "Urth" with a couple other smaller continents off to one side.  Plenty of growth potential for all the 100 civs, and the whole "Land war in Asia" thing should make for some interesting times.
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L33tsp34k does to English what Picasso did to faces.

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tonnot98

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Re: The Natural History Museum "Adventurer succession world"
« Reply #32 on: September 17, 2014, 10:13:08 pm »

I wonder if people will just start poking tons of holes into hell when they can make their fortresses.

Oh god, what if people start colonizing the different parts of hell!?

WHAT IF THERE ENDS UP BEING ENTIRE DWARVEN CIVILIZATIONS IN HELL BASED OFF OF CANDY AND SLADE!?
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
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Timeless Bob

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Re: The Natural History Museum "Adventurer succession world"
« Reply #33 on: September 18, 2014, 02:39:43 am »

I can see it.  First though, you'll have to deal with all the original denizens of Hell.  They can sometimes be nasty customers.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Plancky

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Re: The Natural History Museum "Adventurer succession world"
« Reply #34 on: September 18, 2014, 02:21:49 pm »

Have we given anythought to wich Civilization gets to have the pride of having our glorious Natural History museum?

Timeless Bob

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Re: The Natural History Museum "Adventurer succession world"
« Reply #35 on: September 18, 2014, 08:29:03 pm »

I did a test run and although the dwarves built the original sites, they were quickly conquered and slaughtered by the elves to the east, so it might be the elves and their dwarven slaves.  I have a feeling that the Museum might change hands a few times during the life of the game, so I'm thinking that whichever civ owns the museum sites at the time - those are the ones that get to have adventurers begin their journeys in one of the four adjacent "wings".

Another interesting thing: if you attempt to re-embark at a conquered site using a different dwarven civ, they're treated as an ambush by the dwarves that are already living there - it's pretty cool, actually.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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ptb_ptb

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Re: The Natural History Museum "Adventurer succession world"
« Reply #36 on: September 19, 2014, 10:13:29 am »

So I just accidentally killed my last fortress. Seems like a good time to ask.

How far are you from putting up a link? :P
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Timeless Bob

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Re: The Natural History Museum "Adventurer succession world"
« Reply #37 on: September 19, 2014, 02:48:08 pm »

New world, large pic:
Spoiler (click to show/hide)
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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ptb_ptb

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Re: The Natural History Museum "Adventurer succession world"
« Reply #38 on: September 19, 2014, 03:24:59 pm »

I like the 'big continents, barely joined up' look.  :)
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Timeless Bob

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Re: The Natural History Museum "Adventurer succession world"
« Reply #39 on: September 19, 2014, 10:00:54 pm »

By the year 2000, only one clan of dwarves in the world has survived, about 700 strong: The Crimson Crystal.  They live on the north-east continent in that central mountainous area and are currently at war with the elves.  It's very possible that the wings of the Museum will prove to be a magnet for the very last dwarves on Urth - helping the entire Dwarven race not to slide suddenly into the darkness of total subjugation or even oblivion.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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ptb_ptb

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Re: The Natural History Museum "Adventurer succession world"
« Reply #40 on: September 20, 2014, 01:00:54 am »

It's very possible that the wings of the Museum will prove to be a magnet for the very last dwarves on Urth - helping the entire Dwarven race not to slide suddenly into the darkness of total subjugation or even oblivion.

Hah, the last remnants of the Crimson Crystal will probably end up stuffed on plinths in the Foreign Culture branch of the museum. Goblin parents will take their little children to see them "See, this is what dwarves looked like." :P
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Timeless Bob

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Re: The Natural History Museum "Adventurer succession world"
« Reply #41 on: September 20, 2014, 02:14:46 am »

So, in preparation for that fateful day, we should stick a couple dwarf corpses (one male, one female) in display cases before we're unable to use fortress mode any more.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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pisskop

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Re: The Natural History Museum "Adventurer succession world"
« Reply #42 on: September 20, 2014, 02:16:07 am »

Hmm.  The strangler will rise?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Timeless Bob

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Re: The Natural History Museum "Adventurer succession world"
« Reply #43 on: September 20, 2014, 04:00:00 pm »

It begins!
Spoiler (click to show/hide)

https://www.dropbox.com/s/qadhz73sszwaazb/NH%20Museum.zip?dl=0

New adventurers must begin from one of the four wings of the Natural History Museum, but may retire anywhere they please, including any of the wings of the Museum. Once an adventurer has brought something new to one of the wings of the museum, they gain the right to play 1 season of fortress mode in that wing per item submitted (items must be different from each-other and also not already on display to count.) Set up a display case (in the "workshop" menu) using a block, a glass box and the item to be displayed somewhere in the above-ground building, then feel free to make any additions or new constructions/excavations that you like until the seasons are finished.  Any constructions left unfinished due to time running out will be the province of the next Player to make an original submission. 

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L33tsp34k does to English what Picasso did to faces.

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ptb_ptb

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Re: The Natural History Museum "Adventurer succession world"
« Reply #44 on: September 20, 2014, 05:15:41 pm »

Suddenly Action!

....

FAILED. D:

...

It looks like it only half downloaded? I'll try again. I don't have a great experience with using dropbox, maybe try something like speedyshare as well?

[EDIT] Second download attempt worked OK.
« Last Edit: September 20, 2014, 05:19:30 pm by ptb_ptb »
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