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Author Topic: Masterwork Arena Battles!  (Read 7304 times)

smakemupagus

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Masterwork Arena Battles!
« on: September 14, 2014, 05:31:30 pm »

Round 1:  Push -- equipment problems
Round 2:  Early game showdown (prematch/results) ... Orcs win!
Insanegame's Showdown: (With Mumakil!)
Smak's Round 3: Dwarves gear for armor piercing (prematch/results) ... Orcs and Dwarves Draw!
Smak's Round 4: Fire and Ice (.. and mithril) (prematch/results) ... Dwarves win!


................
All units:  Iron mail, greaves, helm, gauntlet, boot, kite shield
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted
Orcs bonus: Lamellar cloak, mask
Dwarves bonus:  Steel breastplate

TEAM ORC

5x Orc: Ironbone tomahawk, 10 ironbone throwing 'hawks, skill 3 in both axe and thrown
5x Uruk: Bloodsteel macuahuitl
5x Snaga:  Bone composite bow, 20 copper bodkins
1x Ronin:  Skill 7*, mithril daikatana
1x Olog: Copper maul

TEAM DWARF

5x Guards: Steel battleaxe
5x Legion: Skill 7*, silver warhammer
5x Marksdwarf: Skill 7*, iron bladed javelin thrower, 10 piercing copper javs, NO shield
1x Legion: Skill 7*, superior adamantine battle axe
1x Marksdwarf: Skill 7*, bladed repeating steel crossbow, 40 steel broadheads

* Primary weapon skill only
Place your bets!!!

Spoiler (click to show/hide)
« Last Edit: September 29, 2014, 01:30:38 am by smakemupagus »
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StagnantSoul

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Re: Masterwork Arena Battles!
« Reply #1 on: September 14, 2014, 05:33:33 pm »

I put two exceptional platinum rings on the dwarves winning!
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slay_mithos

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Re: Masterwork Arena Battles!
« Reply #2 on: September 14, 2014, 06:44:45 pm »

It can really go both ways, but I feel that the ranged dwarves are at a big disadvantage, with no shield, and only half the ammunition count.
On the other hand, the orcs have very little in term of close combat, and weaker armour, but are stronger individuals.

I'd still place my bets on the dwarves.


Wouldn't it be fun to have a few mages on both sides to make things even more chaotic?
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LMeire

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Re: Masterwork Arena Battles!
« Reply #3 on: September 14, 2014, 07:40:33 pm »

I'd bet on the orcs, since they've got slightly more head armor with those masks.
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Cptn Kaladin Anrizlokum

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Re: Masterwork Arena Battles!
« Reply #4 on: September 14, 2014, 07:43:52 pm »

Um, the dwarves? €100
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smakemupagus

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Re: Masterwork Arena Battles!
« Reply #5 on: September 14, 2014, 08:15:21 pm »

Well, in my first attempt at running this I had problems with the ranged units, which i will see if I can fix/figure out. 
But the results were kind of interesting anyway:

* Dwarven Javelineers unleash several rounds of hell, and are very effective.  Unfortunately, all other ranged units drop their gear and charge to fight by shield-bashing.
* The Orcish Champion Olog is pierced by multiple javelins and goes down almost immediately, he dies before swinging his maul a single time (finished off quickly by a single hammer shot to the skull)
* The Dwarven Champion Adamantine Axeman faces off with 3 Uruks who all charge at him early on.  He knocks one Uruk down, swings and missed the second, has his ankle crushed by the third.  He never gets up again, although they have to hew him many times to finish him off.
* The Dwarven Champion Crossbow drops his ammo and sadly, is essentially useless.
* The Orcish Champion Sword-orc charges down and destroys several dwarves, able to strike deeply through even the steel plate armor.  Early in the battle his lamellar cloak protects him from a javelin strike which strikes hard enough to propel him from the force of the blow, but he hops up shortly with no permanent injury.

* Orc tomahawks are turned away by armor every time, only bruising.
* Orcs and dwarves dodge and parry blows at similar rates.
* Orc macuahuitls deliver killing or severely disabling blows a little less than half of the time that a blow lands, mostly of the crushing type, but are deflected by armor otherwise. 
* Orcs use a leg sweep or shield bash generally can break arms or legs.  Dwarfs are disarmed or go down in pain.
* Dwarf roundhouse kick or shield bash generally bruise muscle or dent bone.  Common orcs and snaga go down in pain but Uruks fight through it with seemingly no ill effect.
* Dwarf axes regularly deliver severe, but not disabling, wounds.
* Dwarf hammers deliver severe strikes on almost every hit, but only kill when they strike the head or neck, and dazed/broken Uruks are able eventually to recover.
* Uruks use "charge" attack several times to good effect.
* Dwarves enter battle trance 2 times to good effect.
* Dwarves win the initial phase of the "line battle" between grunts, the Hammers and Javelins easily crushing the common Orcs and Snaga.

Spoiler (click to show/hide)

* Tide turns toward Orcs especially as the Uruks and Ronin close to engage the Javelineers. 
* Javelin bayonettes fail to pierce armor including inability to finish off two wounded Uruks who are stabbed many times in the helm/mask.
* Orcs win with 8 survivors, including 4/5 Uruks and the Ronin.

Analysis:
Uruks are tough enough to shake off dented and even broken bones and keep fighting, and that ultimately seems to be the determining factor.  Although, I wonder if it could have gone much differently if the champion Axe-dwarf had survived the initial clash, or if the champion Swords-orc had not been lucky enough to shake off the javelin to the gut. 
« Last Edit: September 14, 2014, 08:25:53 pm by smakemupagus »
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smakemupagus

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Re: Masterwork Arena Battles!
« Reply #6 on: September 14, 2014, 10:04:26 pm »

Hmm, Looks like arena characters do not like to wield all three of: a shield, a ranged weapon, and ammo.  They'll always drop one of the three.  Characters with just a bow and a stack of arrows seem to fire them OK.

StagnantSoul

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Re: Masterwork Arena Battles!
« Reply #7 on: September 14, 2014, 10:18:48 pm »

Dammit... *rolls a pair of platinum rings across the table*. That is terrible.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Cptn Kaladin Anrizlokum

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Re: Masterwork Arena Battles!
« Reply #8 on: September 14, 2014, 10:29:27 pm »

Hmm, Looks like arena characters do not like to wield all three of: a shield, a ranged weapon, and ammo.  They'll always drop one of the three.  Characters with just a bow and a stack of arrows seem to fire them OK.

Quivers? Those are needed to free up a hand...
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smakemupagus

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Re: Masterwork Arena Battles!
« Reply #9 on: September 14, 2014, 10:36:44 pm »

Not sure how to make quivers have any effect in arena, but i'll give it a shot.  Pretty sure the quiver will just be one more object that takes up a hand, since the arrows aren't inside of it.

StagnantSoul

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Re: Masterwork Arena Battles!
« Reply #10 on: September 14, 2014, 10:41:29 pm »

They wear them.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

smakemupagus

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Re: Masterwork Arena Battles!
« Reply #11 on: September 14, 2014, 10:50:02 pm »

sadly, there is no item matching the string "quiver", nor even "quiv" ???

with "qui" we can equip a
 
sQUIggly beast wool toga

or a

dwarf QUItting his job wool vest

but as soon as I add the v the screen goes blank.

Cptn Kaladin Anrizlokum

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Re: Masterwork Arena Battles!
« Reply #12 on: September 14, 2014, 10:56:55 pm »

I think they might be added in 0.40.12, but they weren't in during the 2012 release...
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smakemupagus

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Re: Masterwork Arena Battles!
« Reply #13 on: September 14, 2014, 11:17:43 pm »

StagnantSoul, hold on to your rings for just a minute...

Round 2.  FIGHT!
- Uruks are downgraded to Ironbone macuahuitls
- Ranged units un-equip shields.
- Orc grunts switch from ineffective tomahawks, to ironbone Jagged axes
- I will run several copies of the battle multiple times in the several arena zones
- putting the champions behind the first line of grunts instead of exposed on the wings of formation

All units:  Iron mail, greaves, helm, 2 gauntlet, 2 boot, kite shield
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted
Orcs bonus: Lamellar cloak, mask
Dwarves bonus:  Steel breastplate

TEAM ORC

5x Orc: Ironbone jagged axe
5x Uruk: Ironbone macuahuitl
5x Snaga:  Ironbone composite bow, 20 copper bodkins, NO shield
1x Ronin:  Skill 7*, mithril daikatana
1x Olog: Copper maul

TEAM DWARF

5x Guards: Steel battleaxe
5x Legion: Skill 7*, silver warhammer
5x Marksdwarf: Skill 7*, iron bladed javelin thrower, 10 piercing copper javs, NO shield
1x Legion: Skill 7*, superior adamantine battle axe
1x Marksdwarf: Skill 7*, bladed repeating steel crossbow, 40 steel broadheads, NO shield

* Boosted offensive skills only
« Last Edit: September 15, 2014, 02:12:15 am by smakemupagus »
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Meph

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Re: Masterwork Arena Battles!
« Reply #14 on: September 14, 2014, 11:34:32 pm »

I put my arena tokens on the dwarves. Is it the same distance you used before? The larger the distance, the more money I would put on the dwarves.
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