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Author Topic: Beach embark?  (Read 3882 times)

TheDorf

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Beach embark?
« on: September 15, 2014, 04:10:15 pm »

What's it like to play a beach-fort? Catching sharks, butchering whales etc. sounds awesome, but how is it FPS-wise?
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I love this community. Somebody asks "hay guise how do i tame shark", and then everybody is like "why don't we fling sharks at things with complex mechanical devices?".

StagnantSoul

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Re: Beach embark?
« Reply #1 on: September 15, 2014, 04:13:30 pm »

FPS wise it's not too bad. It still drains it a little. But a large portion of the map will be covered in miasma if you can't get the whale to a butcher fast enough. Get a giant sperm whale to the butcher, though... Enough food for years of dwarves, then enough bone to get a dwarf to legendary, and enough skin for many marksdwarves fully suited.
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TheDorf

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Re: Beach embark?
« Reply #2 on: September 15, 2014, 04:22:31 pm »

FPS wise it's not too bad. It still drains it a little. But a large portion of the map will be covered in miasma if you can't get the whale to a butcher fast enough. Get a giant sperm whale to the butcher, though... Enough food for years of dwarves, then enough bone to get a dwarf to legendary, and enough skin for many marksdwarves fully suited.

Alright, thank you :)

Considering the weight of the whale, I'm guessing it could rot on the way to the butcher's workshop? So I should set it up nearby the cage traps, I assume. Oh, and bone stacks work correctly now? Awesome. :D
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khearn

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Re: Beach embark?
« Reply #3 on: September 15, 2014, 04:23:53 pm »

Definitely sounds like the time to build a butcher shop next to the corpse.
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TheDorf

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Re: Beach embark + pet sharks?
« Reply #4 on: September 15, 2014, 04:49:51 pm »

Alright, so I read up on pet sharks and stuff, but I'm not entirely sure about the whole thing. Will sharks breed? If yes, will they breed when wild? I'm thinking of giving them the PET tag, but I think watery pits with wild sharks is even dorfier - almost as dorfy as magma pits.
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AMTiger

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Re: Beach embark?
« Reply #5 on: September 15, 2014, 04:56:12 pm »

 Sometimes your cart ends up within reach of the waves, then the most important thing to do is as quickly as possible build a wall around it or all your stuff washes away.

 But otherwise it's brilliant, there are fish.
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Button

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Re: Beach embark + pet sharks?
« Reply #6 on: September 15, 2014, 10:53:59 pm »

Alright, so I read up on pet sharks and stuff, but I'm not entirely sure about the whole thing. Will sharks breed? If yes, will they breed when wild? I'm thinking of giving them the PET tag, but I think watery pits with wild sharks is even dorfier - almost as dorfy as magma pits.

Pet sharks are doable. What you do is you catch wild sharks, and then release the females into a holding tank where they can give birth. The holding tank needs to be set up so that you can re-capture them and their babies at will. Then, tame the babies while they're still in the cages, and release them into your moat. You now have a population of tame sharks!

War sharks are another matter, as training for war requires that the trainer stand on the same square as the trainee. It may be possible with undead trainers, but so far the science is out on that one.
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Aslandus

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Re: Beach embark?
« Reply #7 on: September 15, 2014, 11:02:18 pm »

I've done a beach embark before, one oddity is when the ocean freezes, forcing you to find jobs for all your fisherdwarfs (really easy way to feed your coastal fortress, even if you are, like me, too lazy to build cage traps under the water and hope for big fishies)

And about the war sharks, most creatures like gobbos aren't good fighters in water to begin with, so you shouldn't have to worry too much about that...

Don't forget to filter the water through a pump, otherwise your injured dwarves will die of thirst since they can't drink salt water...

LMeire

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Re: Beach embark?
« Reply #8 on: September 16, 2014, 03:23:51 am »

My first coastal fort began with a giant orca randomly beaching itself next to the butchery and feeding everyone for like 13 years, so I might be a little biased when I say that there's nothing better than a fort of salty-beards. I've never really noticed any FPS issues myself, though I've heard the waves can be an issue for some people.
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TheDorf

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Re: Beach embark?
« Reply #9 on: September 16, 2014, 05:39:22 am »

Yeah, I tried a 5x3 embark which usually isn't problematic FPS-wise. I believe 9 of the tiles were ocean tiles, 5 were beach tiles and 1 was a regular tile. Started out with less than 50 FPS and decided it wasn't worth it. Now I have a tiny bit of ocean. No waves, and haven't seen any sign of sea life except for small fishies so far. Does having no waves mean sharks can't spawn in the water?



Got a nice captcha while uploading the image, too. "It is certain" ;)
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I love this community. Somebody asks "hay guise how do i tame shark", and then everybody is like "why don't we fling sharks at things with complex mechanical devices?".

StupidElves

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Re: Beach embark?
« Reply #10 on: September 16, 2014, 11:16:56 am »

I've had a giant sperm whale wash up before. Built a butcher shop right next to it and had a dorf haul it in. We had enough food to last... I think the fortress fell before we ran out.
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Illogical_Blox

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Re: Beach embark?
« Reply #11 on: September 16, 2014, 02:34:02 pm »

FPS wise it's not too bad. It still drains it a little. But a large portion of the map will be covered in miasma if you can't get the whale to a butcher fast enough. Get a giant sperm whale to the butcher, though... Enough food for years of dwarves, then enough bone to get a dwarf to legendary, and enough skin for many marksdwarves fully suited.
I think its... 100 years, you can feed your fort for, isn't it? No, wait, its a 100 dwarves for ten years.

AND SO MUCH BONE AND LEATHER. Stockpiles will probably have to be enlarged. Now people are happy to have got a possessed mood turn a dwarf into a bone carver.
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Jigowah

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Re: Beach embark?
« Reply #12 on: September 16, 2014, 05:01:10 pm »

My one beach fort had a freshwater stream that emptied into the ocean.  We got tons of fish from the setup but I never noticed whales or sharks.

It was hilarious to watch trader caravans leave during the winter and set out across a frozen ocean. I applaud their tenacity!
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fourpotatoes

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Re: Beach embark?
« Reply #13 on: September 16, 2014, 10:09:25 pm »

I once built a tunnel wide enough for two wagons to pass abreast to connect an elf-occupied island to the mainland. I started the project by building a service tunnel one z-level below for maintenance & construction and a drain system to collect water, then sent the miners to dig the main tunnel once I knew the general geology and the locations of the aquifers. Unlike most of my drains, this one actually saw use when I popped out on the far shore to build the south portal and the waves sent water trickling down.

The bulk of the fortress was at the north portal, but because of the distance I had to build a mini-fort with housing, lounges and barracks to support the workers and troops at the south portal. Food was brought from the north portal, which in the days before minecarts required a lot of hauling.

With most of my fortress below sea level and large portions beneath the ocean floor, I was more careful than usual about flood control. The tunnel access from the living areas had redundant doors and pressure-reduction diagonal passages, the service & drain tunnels could be split into sections, I had multiple cavern drains and I installed airlock doors & a food/drink stockpile in the tunnel control center to maintain operation even if it were flooded.

FPS was adequate despite the large embark size and the old computer I was using at the time. On the other hand, another oceanfront fortress with a temperate climate and a similarly-sized embark froze for an hour when the ice melted every spring. I have a much faster computer now, but I'm still leery of a large ocean embark that's not in a hot climate.
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omega_dwarf

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Re: Beach embark?
« Reply #14 on: September 18, 2014, 08:20:56 pm »

After starting to read this thread, I began my first ocean embark. I was hoping for a skinny headland I could build out onto, but I couldn't find any. Has anyone had an embark like that?

But it's amazingly fun so far. The non-deadly kind.

And my ocean doesn't freeze in the winter. The ocean with only 1z of water turns an annoying white because of the snow, but the waves still go, and there's no ice besides the murky pools.

I'm doing a castle-style fort (they're so fun!!) And
Spoiler (click to show/hide)

Edit: Also, I haven't noticed any FPS hits at all yet. If they're there, they're pretty negligible. The non-freezing ocean seems curious to me, though.
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