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Author Topic: Procedural Decoration Legends  (Read 11116 times)

Wastedlabor

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Procedural Decoration Legends
« on: September 20, 2014, 11:19:57 am »

http://dffd.wimbli.com/file.php?id=9771

Zip includes a few descriptor_shape_legends.txt to choose from. They are compatible with all recent versions. Just drop the file in the raws and they'll appear sporadically on engravings and items.

Grammar is a bit awkward at times, since shape descriptions aren't quite intended to contain these texts. :P

« Last Edit: September 25, 2014, 03:26:12 pm by Wastedlabor »
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Meph

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Re: Procedural Decorations
« Reply #1 on: September 20, 2014, 05:04:00 pm »

This is great :) And hilarious. :D

Quote
   [ADJ:historical event about surrounded demi-god diplomats building a fortress defended by chicken outside a town]
   [ADJ:horrific depiction of a stabbing goblin diplomat butchering forgotten beasts on a beach]
   [ADJ:dramatization of depressed demon caravan guards dragging mummies in a village]
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Putnam

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Re: Procedural Decorations
« Reply #2 on: September 21, 2014, 01:44:51 am »

Ya know, you could have added them to an entirely new descriptor_shape file...

Wastedlabor

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Re: Procedural Decorations
« Reply #3 on: September 21, 2014, 06:58:17 am »

Ya know, you could have added them to an entirely new descriptor_shape file...

I failed to find good docs on how to add custom descriptor shape files -- plus I kinda wanted to just have them in current saves. :P
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Putnam

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Re: Procedural Decorations
« Reply #4 on: September 21, 2014, 08:07:08 pm »

Adding a new file is exactly the same as adding a new one of any other raw file. All raw files are functionally when it comes to files. Adding a new raw file to the save is the same as adding more to an old one.

Wastedlabor

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Re: Procedural Decorations
« Reply #5 on: September 22, 2014, 04:03:02 am »

But would dwarves and items just start using the new shapes?

(And I'll be happy enough if I can chuck a new descriptor_shapes in the raws, gen a new world and see the shapes in game)
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Putnam

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Re: Procedural Decorations
« Reply #6 on: September 22, 2014, 04:24:26 am »

The game does not distinguish between files and the save raws are loaded every time a save is. Adding a new file to the save should do well enough.

Wastedlabor

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Re: Procedural Decorations
« Reply #7 on: September 22, 2014, 09:28:54 am »

Ah, it does indeed work. I will upload a new file soon.
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Wastedlabor

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Re: Procedural Legends
« Reply #8 on: September 22, 2014, 11:59:52 am »

Updated. They are now a separate file and they are sorted by type.

Quote
   [ADJ:legend about beardy dwarf peasants crafting with chunks of skeletons in a huge room full of skulls and bones]
   [ADJ:horrific depiction of a yelling dwarf father protecting booze barrels from trolls from the other side of a palisade]
   [ADJ:fisherman tale about feasting dwarf diplomats trying to speak with zombie elephants near a river]
   [ADJ:bad omen involving a bad gremlin queen washing children surrounded by glowing mushrooms]
   [ADJ:comical depiction of beardless mercenary mayors wondering how to defeat sheep in the middle of a busy market]
   [ADJ:children tale about scorched elf wanderers warning about an impending threat from magma crabs while escorting a caravan]
   [ADJ:prediction regarding a wondrous goblin crafter catapulting dingoes while chasing bandits]
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Enemy post

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Re: Procedural Legends
« Reply #9 on: September 25, 2014, 02:36:02 pm »

Do these appear as actual events independent of artifacts in legends mode?
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Putnam

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Re: Procedural Legends
« Reply #10 on: September 25, 2014, 03:21:57 pm »

No, they're symbols that can be engraved, like the moons in vanilla.

Wastedlabor

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Re: Procedural Decoration Legends
« Reply #11 on: September 25, 2014, 03:27:28 pm »

Sorry, the thread title was kind of misleading.
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