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Author Topic: D&D 3.5E Campaign: Aperta Mundi: IC Thread  (Read 12571 times)

Orange Wizard

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Re: D&D 3.5E Campaign: Aperta Mundi: IC Thread
« Reply #105 on: September 29, 2014, 09:44:55 pm »

"High Priest? A word, please. Privately."[/color]
He nods politely, glances around once more, and leads you inside the tavern without saying a word.
((Seeing as this is private, you can PM me to continue the conversation.))

Find a handful of ablebodied villagers, and ask them "Do you want to lead the life of excitement and riches you deserve, friend?"
If they seem okay with comitting crime, (Sense Motive check) give them directions to Voltarus's camp.
(bluff rolls 2+7, 11+7, 9+7, 10+7, 18+7)
You convince four random peasants to come with you. You ask a few fairly innocent questions are try to gauge how comfortable they are with crime.
(sense motive rolls 10, 18, 6, 2)
The first peasant seems fairly uncomfortable with the idea. The second is perfectly happy. You can't tell where the other two fall.
You give the second peasant directions. I'll wait on your approval for the other three.
« Last Edit: September 29, 2014, 10:59:30 pm by InsanityIncarnate »
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

My Name is Immaterial

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Re: D&D 3.5E Campaign: Aperta Mundi: IC Thread
« Reply #106 on: September 30, 2014, 01:22:57 pm »

The first one is of course not an option, but the other two are a toss up.
Give directions only to the third one.

To Wyrne:
"Of course! Someone has to recover their gear!"
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