So I finished.
-recap-
-Babies! Only like 2 of them
-War Boars/Sows!
Zubbs get the first two, fine healthy boars
-Justice!
Wouldn't be a fort with a captain of the guard, who is just part of the soldier squad I made. We have a jail and all, but no hammerer
-'Adriti' guild-room
Its nothing special but it is mine. Ive also reorganized the topside a little, moving workshops about mostly. And the mayor has a room because he got real pissy about having to meet the liaison in the dining room.
-Magma smithies!
Up and running. Also not secured in any fashion
-The third cavern!
I accidentally found it, and adamantine, while trying to make a cistern at the magma sea level. Its pierced, the project is half done, pls finish, Id perfer a dorm down there for the crafters.
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Other notes.
-I put up a basic watchtower with a cavy in it.
-I would like you to finish the cistern piping pls. Just complete the walls and make the floodgates and hook them up and pierce the aquifer from below.
-None of the caverns are secured! I put up doors and a few traps, but the only bridge the fort has is the one I put over the Depot room
-Golden Trade Depot! I trade down some shields, lumber, and meant to do some weapons, for three gold bars.
-I set the mining to dig up to what I presume is the top of the adamantine spire, but dare not touch it. You do it if you want.
-The only cavern creatures that are aggressive are the GCS. Also I learned that chained creatures can attack each other.
-The pigs can be trained. Pls set that, and the 'Adriti' guild will do. Also the egglayers should be set up... ish. Chickens have a breeding pair, at least.
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-Plz do buy at least some of the animals. Dogs for eating things and pig for their sweet, sweet war bacon.