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Poll

Should we update to a new DF version?

Never!
- 1 (9.1%)
Update to DF 0.40.15 when Dwarf Therapist is available.
- 8 (72.7%)
Never mind DF 0.40.15, but maybe update later.
- 2 (18.2%)

Total Members Voted: 11


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Author Topic: Shadow empires  (Read 18567 times)

pisskop

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Re: Shadow empires
« Reply #45 on: September 29, 2014, 09:31:17 am »

However, I usually also make "Playable Race Required: 0", because that allows some adventurer and dwarf races to die out during world gen and keeps that one hamlet from surviving massive pillages for two-hundred years for no reason other than it's on the "playable civ" list.

ohh?  Does this only apply to dwarves, or do humans also full under this?

I have a human race with one hamlet and one tomb to their name.  Id regen this world in a heartbeat if thats the reason.

---
Speaking of regen.  Ill edit the worldgen prams into something that produces 7 civs and run it if you give me how long and any raw changes you want.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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ptb_ptb

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Re: Shadow empires
« Reply #46 on: September 29, 2014, 10:04:40 am »

I think we're OK for dwarf civilization numbers now. I'm probably not going to get anything done today, will be working on the next lot of stuff tomorrow. Assuming all goes well, start game one or two days after that.

[EDIT] OK, maybe I will get a little done.

* I think I'll drop the 'syndrome' thing. It could be cool, but on reflection I think it will be too fiddly to get up and running properly.
* I'm going to go for 7 dwarf civilizations. I don't think I'll need any additional changes to the worldgen.
* I'm going to include the Plant Bugfix/Minor Mod unless people have something against it. SPEAK UP NOW if you do. ;)
* I'm allowing dwarves to make loincloths.

What I'm going to do now is make a 'clean copy' of Dwarf Fortress 0.40.13, make the minor mods mentioned previously, and do some worldgen runs. I will probably put up some map images and worldgen files for people to consider.
« Last Edit: September 29, 2014, 12:34:15 pm by ptb_ptb »
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ptb_ptb

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Re: Shadow empires
« Reply #47 on: September 29, 2014, 01:42:15 pm »

However, I usually also make "Playable Race Required: 0", because that allows some adventurer and dwarf races to die out during world gen and keeps that one hamlet from surviving massive pillages for two-hundred years for no reason other than it's on the "playable civ" list.

Just to note, that when I used "Playable Race Required: 0" Dwarf Fortress would crash during world gen* about one out of every three times. So I'm not doing that anymore. :P

* Technically, after world gen - during saving results of world gen.

Pick your favorite world

World 1 http://dffd.wimbli.com/file.php?id=9823

BIG world map. This world has four mountain ranges with dwarf civilizations on them, including a really big mountain range near the middle of the map.
Spoiler (click to show/hide)

World 2 http://dffd.wimbli.com/file.php?id=9822

This world map also has four mountain ranges, but they all ended up on the right hand side of the world. One interesting feature  is the 'dark pits' areas right in the middle of the largest mountain range.
Spoiler (click to show/hide)

If you want to run some world gens yourself let me know - you'll need to make a few changes to the files on your DF.
« Last Edit: September 30, 2014, 02:43:49 am by ptb_ptb »
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Timeless Bob

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Re: Shadow empires
« Reply #48 on: September 29, 2014, 05:10:17 pm »

If you're doing some raw changes, I found that people would get odd results from adding their own raws (or just playing without them, as I suspect happened in the Natural History Museum game), so zipping up a save of the modded game including graphics pack and mods then posting a link to that entire package might be a good idea.
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L33tsp34k does to English what Picasso did to faces.

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ptb_ptb

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Re: Shadow empires
« Reply #49 on: September 30, 2014, 02:42:28 am »

If you're doing some raw changes, I found that people would get odd results from adding their own raws (or just playing without them, as I suspect happened in the Natural History Museum game), so zipping up a save of the modded game including graphics pack and mods then posting a link to that entire package might be a good idea.

If they have been altering the raws in the save game (for example, to use ascii vs pheobus graphics or similar) that could be problematic, yes. They should be OK if they can follow instructions as per the If you want Phoebus' Graphics Set version of the world files section above. [EDIT] But, yeah, it can be a pain in the butt. :P

P.S. Second post in thread updated.
« Last Edit: October 01, 2014, 02:48:34 am by ptb_ptb »
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ptb_ptb

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Re: Shadow empires
« Reply #50 on: October 01, 2014, 02:51:32 am »

Any more votes for the world choice poll? I'll give everyone interested in this thread 9 more hours to put their opinion in, otherwise I shall declare world 2 the winner.
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Timeless Bob

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Re: Shadow empires
« Reply #51 on: October 01, 2014, 04:55:22 am »

I vote for world two a second time!
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Bloodlines of the Forii

ptb_ptb

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Re: Shadow empires
« Reply #52 on: October 01, 2014, 09:56:07 am »

I'm just doing a 'crash test'. I retired an adventurer in a player fortress then unretired the fortress. Didn't use LAIR.

First thing I noticed - the fortress is flooded with friendly and hostile dwarves and merchants.

If it doesn't crash or suffer massive FPS lag in a couple of months, ... it's a good sign. :P

[EDIT] Well, I tested a few things - nothing much bad happened. I think we're ready to go.
« Last Edit: October 01, 2014, 12:09:22 pm by ptb_ptb »
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ptb_ptb

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Re: Shadow empires
« Reply #53 on: October 01, 2014, 12:24:01 pm »

TAKE YOUR PLACES!

Step 1. Choose a cool name for your clan.
Step 2. Pick a dwarven civilization from the following list.

First come, first served! If there are more than seven people interested, they will get a go in the NEXT round of fortress building. The first person to select a clan name and kingdom will go first in the Fortress Building turn.

Civilizations on offer



1. The Ordered Bust Taken! - Prudent Viper





2. The Beautiful Constructs





3. The Gloved Key Taken! - ptb_ptb





4. The North Works Taken! - Timeless Bob





5. The Cooperative Castle Taken! - pisskop





6. The Windy Yellow Girders





7. The Torches of Land Taken! - PsychoAngel
« Last Edit: October 22, 2014, 03:27:19 am by ptb_ptb »
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pisskop

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Re: Shadow empires
« Reply #54 on: October 01, 2014, 12:27:30 pm »

05 Coop Castle
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ptb_ptb

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Re: Shadow empires
« Reply #55 on: October 01, 2014, 12:29:50 pm »

05 Coop Castle

'Coop Castle' is going to be your clan name?
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pisskop

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Re: Shadow empires
« Reply #56 on: October 01, 2014, 12:31:26 pm »

05 Coop Castle

'Coop Castle' is going to be your clan name?
Its catchy,

Come and get your CCs while they last.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ptb_ptb

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Re: Shadow empires
« Reply #57 on: October 01, 2014, 12:32:44 pm »

Haha, OK. CC is yours.

Do you use Phoebus' Graphics Set, vanilla ascii or something else?
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pisskop

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Re: Shadow empires
« Reply #58 on: October 01, 2014, 12:33:36 pm »

Haha, OK. CC is yours.

Do you use Phoebus' Graphics Set, vanilla ascii or something else?
We should all use ascii, Number1 tileset.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Prudent Viper

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Re: Shadow empires
« Reply #59 on: October 01, 2014, 12:37:31 pm »

I'll take 01, The Ordered Bust

Clan name: Proudfoot
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*Tryrar fires Prudent Viper. Out of a cannon. Into the sun*
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