Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 14

Author Topic: DF2014: The Succession World - Time To Strike The Earth  (Read 19742 times)

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
DF2014: The Succession World - Time To Strike The Earth
« on: September 24, 2014, 09:49:22 pm »

Welcome...

To DF 2014


About a year and a half ago, Mastahcheese had a wonderful idea for the upcoming release; to make a succession world, as opposed to just a single fort. A thread was made, and hype ensued.

The time has come, now that you can "retire" forts, this is a possibility. To have a succession world, passed on between players. To have multiple player made forts in a single world. To have adventurers move between them. This my friends, is the future of community games.

So, us intrepid Bay Watchers have decided upon the rules for this community game, and they are as follows:

As for turn lengths, we decided on 96 hours. I figure 24 hours is a reasonable enough time to let me know if you can or can't take your turn, with another 24 hours extension to start your turn if you ask for it. You have to post on the thread starting your turn, or you will be skipped. That way we can still keep it fast, and have turnover every 5 days. In addition, it's not necessary to play the full 96 hours, but I'm assuming most people will want to.

Next, world gen parameters. We decided on a short history, and a large world, with a medium amount of civs, sites, savagery etc.

When it comes to rules, the usual apply. Don't go out of your way to destroy the fort, or to destroy the projects of other players. In traditional DF community game style, players are expected to write a summary of events from their turn. You have to post some sort of update within two days, or you're skipped. This can be in the form of a journal, a log of events, or whatever your heart desires. When you're done with your turn, retire your fort/adventurer, then zip up the save file and post the link here.

What you do in your turn is up to you, so long as you're done within the time limit. Want to build a massive megaproject? Go for it. Want to build some caves for other adventurers to navigate through? Go for it. Want to be an adventurer and take over a city? Go for it, so long as whatever you do is within the above rules.

Turn List Complete, Active, Skipped

  • Glloyd 1 2 3
  • Elephant Parade 1 2
  • StLeibowitz 1
  • Lolfail0009
  • Ghills
  • Insanity Incarnate
  • Insanity X
  • Broken
  • Lurker Z
  • Inarius
  • Lightningfalcon
  • Volfgarix
  • Atomic Chicken
  • Jaccarmac
  • pisskop
  • NAV
  • Timeless Bob
  • The Master
  • Plancky
  • Ruhn
  • eharper256
  • wickys
  • Meme
  • Sheaim
  • DeiDei
  • tonnot98
  • Eric Blank
  • PsychoAngel
  • Zanzetkuken The Great

Skipped (In Order)

Th4DwArfY1
Scotsmen
HugoLuman
DarkDXZ
apiks


Good luck friends, it's time to strike the earth.
« Last Edit: October 19, 2014, 02:14:11 pm by Glloyd »
Logged

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #1 on: September 24, 2014, 09:50:27 pm »

Our world, Róth Num, The Domain of Winds in the year 120:

Spoiler: World Map (click to show/hide)
« Last Edit: September 25, 2014, 03:12:57 pm by Glloyd »
Logged

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #2 on: September 24, 2014, 10:30:03 pm »

And so it mother fucking begins.

Timeless Bob

  • Bay Watcher
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #3 on: September 25, 2014, 04:20:44 am »

A word about adventurers:

There's still a bug that crashes player-made fortresses when adventurers have retired in them.  So if you want to keep someone from unretiring a fortress, camp yourself an adventurer there. ;D
« Last Edit: September 25, 2014, 04:26:21 am by Timeless Bob »
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #4 on: September 25, 2014, 04:23:29 am »

YEEEEEEESSSSSSSSSSSSSSSSS

IT BEGIIIIIIIINNNNNSSSSSSSSSS

I'M A SSSSSSSSSSSNNAAAAAKE
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

ptb_ptb

  • Bay Watcher
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #5 on: September 25, 2014, 04:31:02 am »

There's still a bug that crashes player-made fortresses when adventurers have retired in them.  So if you want to keep someone from unretiring a fortress, camp yourself an adventurer there. ;D
If you want to unretire a fortress that someone has retired an adventurer in ... try* dropping him into magma. :P

* I don't know if this would actually work.
Logged
()==[:::::::::::::>

TD1

  • Bay Watcher
  • Childe Roland to the Dark Tower Came
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #6 on: September 25, 2014, 11:25:59 am »

YEEEEEEESSSSSSSSSSSSSSSSS

IT BEGIIIIIIIINNNNNSSSSSSSSSS

I'M A SSSSSSSSSSSNNAAAAAKE

I alssssso am a ssssnake.
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #7 on: September 25, 2014, 01:13:29 pm »

Was it really a year and a half ago?

Jeez.

Strike some mutha-fuckin' Earth, Urist.

*Salutes*
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #8 on: September 25, 2014, 01:27:43 pm »

First suggestion: no bogeymen.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #9 on: September 25, 2014, 01:30:59 pm »

First suggestion: no bogeymen.
+900-

...Actually, we could just make fortresses in locations that adventurers typically need to stop at.
Make a little 2x2 embark, and set up a small building to camp out in.

Wouldn't be hard.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #10 on: September 25, 2014, 01:51:58 pm »

Except that would expand the area bogeymen show up in (they don't show up really far from civs) and take time to create sufficient waypoints. Plus, those tiny camps would probably get destroyed as we were building them. Really, bogeymen add nothing worth such effort.
« Last Edit: September 25, 2014, 02:03:50 pm by HugoLuman »
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #11 on: September 25, 2014, 01:55:16 pm »

Fair point.

I'd go for either way, I think most prefer without.

Glloyd: If it would not be an inconvinience, please set Bogeymen to zero.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

wickys

  • Bay Watcher
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #12 on: September 25, 2014, 02:02:20 pm »

Oh jesus epicness

Is there a way to be added to the turn list or is this the final draft?
Logged

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #13 on: September 25, 2014, 02:06:40 pm »

I just updated the second post with the world map and a bunch of supplementary maps.

@Mastahcheese, I had already genned the world and printed all the maps by the time I saw that. Is there a way to turn them off post worldgen?

@Wickys It's never too late to join, I can add you in if you'd like.

wickys

  • Bay Watcher
    • View Profile
Re: DF2014: The Succession World - Time To Strike The Earth
« Reply #14 on: September 25, 2014, 02:07:40 pm »


@Wickys It's never too late to join, I can add you in if you'd like.

Yeah that'd be awesome!
Logged
Pages: [1] 2 3 ... 14