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Author Topic: Modding evil zones  (Read 2252 times)

Findulidas

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Re: Modding evil zones
« Reply #15 on: October 01, 2014, 12:37:01 am »

How about adding NOT_LIVING to dwarves?  Necromancers won't be able to animate them either, but you can add your own necromancer secret that can animate even nonliving creatures.

Ive been over this before. The only thing I wanted to remove was the fact that evil enviroments reanimate randomly. Adding not living to all dwarves cause a lot more problems such as zombies and skeletons no longer attacking dwarves at all.
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StagnantSoul

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Re: Modding evil zones
« Reply #16 on: October 01, 2014, 12:55:12 am »

Basically, you can't.
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Rammok

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Re: Modding evil zones
« Reply #17 on: October 01, 2014, 06:24:48 pm »

Basically, you can't.

Yeah. Until/unless Toady changes hard coded undead raising in evil biomes.

Findulidas

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Re: Modding evil zones
« Reply #18 on: October 02, 2014, 01:28:59 am »

Basically, you can't.
Yeah. Until/unless Toady changes hard coded undead raising in evil biomes.

I thought we already had arrived at that conclusion.
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GM-X

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Re: Modding evil zones
« Reply #19 on: October 02, 2014, 10:06:48 am »

Basically, you can't.
Yeah. Until/unless Toady changes hard coded undead raising in evil biomes.

I thought we already had arrived at that conclusion.

And I thought you might be looking for additional confirmation.
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Prudent Viper

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Re: Modding evil zones
« Reply #20 on: October 02, 2014, 10:38:22 am »

You could just keep regenning worlds until you find an evil biome without reanimation.
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